Arden
Blackwing Lair Raider
So last night in tomb of hours
Accidentally great typo
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- 1
So last night in tomb of hours
Anyway, for you experienced ones... what are some simple/fun things that I can do to help the session, involve the group more, and help my DM as a player? Any personal things you do to make the game more immersive?
My wife enjoys taking session notes which she then converts into an in character journal of her characters adventures. Not only do her notes help out the group when they need to recall certain names and information but the players get a kick out of reading the journal itself.
Fool on noob her!.
First time playing DnD, playing with a a group of 5 + DM, we're all pretty busy people so we only get a chance to play once a month or so. I'm loving it! Wish I would have jumped on this sooner.
Anyway, for you experienced ones... what are some simple/fun things that I can do to help the session, involve the group more, and help my DM as a player? Any personal things you do to make the game more immersive? (For example, I loved the idea of bringing drinkable vials for when we use potions and such).
Also, which podcasts should I start getting into?
Really any advice is welcome.
Anyway, for you experienced ones... what are some simple/fun things that I can do to help the session, involve the group more, and help my DM as a player? Any personal things you do to make the game more immersive? (For example, I loved the idea of bringing drinkable vials for when we use potions and such).
Really any advice is welcome.
So last night in tomb of hours the DMs bippolar probably autistic 12 year old son got teleported and lost everything on him which included 3 bags of holding including the party treasure 4 years hording and his flying broom and wand of wonders, the meltdown was epic and oh so entertaining. After the outburst he kept begging me to use the wish stone to wish everything back to which I kept telling him "your character doesn't know I have a wish stone" which drove his mettagaming ass insane. He is the 4th character this has happened to including mine but this was the best result.
I know this response is two months late, however, this is exactly what my current group does. We run bi-weekly games and each dm runs for a month or two or three running their campaign. Then we switch campaigns, dms and characters. It's been a mix of homebrew and modules.okay, i have a handful of people interested in D&D, but none of us have actually played the P&P game. most of us have gained enough familiarity over the years from various non-P&P D&D stuff that we should be able to pick things up pretty quick...
but none of us want to DM
how crazy would it be if we took turns DMing? probably just going to run modules and whatnot so won't need a whole lot of creative cooperation