Narrator: it was indeed some rehash of the same garbageGame is fine, playing through it solo. But its mountains more fun with guild mates or friends. So much right about this game, but yet, so much is wrong.
We can only hope Division 3 isnt some rehash of the same garbage.
Oh man, the loot and upgrade system is a GRIND. It's fun because I like mindless repetition but holy shit the requirements for expertise and tinkering and classes and skills and yeah it's a LOT.The biggest thing is they could never get the loot right in this game. Too many stats, too many prefix and suffix, name brand, perks..etc.etc.. which all leads to a mess. Then you have like TONS of it constantly dropping everywhere and its just hard to deal with. Speaking of myself, I always pick up the yellows because its too much to go through it all on the spot, so then you go through it at your leisure and youre just overwhelmed by it all. So I end up deleting all of it by just sheer frustration. IDK why the had to make it so complicated. And this is like the third iteration of their loot system, lol.
ITs fun, dont get me wrong, ive spent hundreds if not thousands of hours in this game. But in the end its still a looter shooter and they never got the looter part of it right.
haha I DID mention my desire for a Whites only mod for the 'good guys' side. But alas, White homogeneity is a dangerous thing.Except now with Outlaws and the pure woke shit that will become, and that same guy leading Div 3, wouldn't be surprised if the Division 3 is about protecting liberal rights to protest at this point
Chat GBT to the rescue of what this will be:
"Write a synopsis of Division 3 game but woke"
"In the utopian society of Division 3, where fairness and equity reign supreme, a spirited game unfolds on the hallowed grounds of the playing field. As the whistle blows, diverse teams, representing various walks of life, converge in a harmonious display of athleticism and cooperation."
"The players, each embodying the intersectionality of their identities, showcase their skills with grace and respect. There are no winners or losers here, only participants in a collective journey towards shared understanding and unity."
" Through strategic maneuvers and empathetic teamwork, the athletes challenge stereotypes and dismantle barriers, fostering an inclusive environment where everyone's contributions are valued. Amidst cheers of solidarity from the stands, they celebrate not just the game, but the bonds forged in mutual respect and acceptance."
Marketing tagline: "In Division 3, victory is measured not by points on a scoreboard, but by the strides taken towards a more equitable society, both on and off the field."
Narrator: it was indeed some rehash of the same garbage
You're way overcomplicating the loot thing. The only stats that really matter for almost all builds are crit chance and damage. Even if your item is blue, you still probably want the secondary stats to be CC and CHD. When you look at loot it should be immediately obvious if it can be recalibrated+optimized into something useful since once you get to a base level of gear the chance for an actual upgrade is miniscule.
It's further simplified by the existence of Contractor's/Deathgrip gloves and Fox's Prayer kneepads, which make every other item in those slots irrelevant for the vast majority of builds. Mask is about the only slot that's really wide open and will make you want to collect a bunch of different shit. Vest too, but to a much lesser extent (since The Sacrifice is often a no-brainer). Holster you normally will just use a Grupo. BP, get a Memento unless your build makes picking up trophies inconvenient and in that case you probably want The Gift.
Skill builds are even easier to itemize for. BP and Vest you always want the named ones from Empress/Hana-U/Alps, every other slot needs to be some combination of Empress (3pc) and Hana (2 pc), also 1pc Wyvern if you don't use the Alps BP. Anything that can't be recalibrated to skill dmg and haste is trash. Not sure how the new Brazos brand fits in, I haven't played a skill build in ages since they're really only suited to farming gear for a real build when you're new to the game imo.
You're way overcomplicating the loot thing. The only stats that really matter for almost all builds are crit chance and damage. Even if your item is blue, you still probably want the secondary stats to be CC and CHD. When you look at loot it should be immediately obvious if it can be recalibrated+optimized into something useful since once you get to a base level of gear the chance for an actual upgrade is miniscule.
It's further simplified by the existence of Contractor's/Deathgrip gloves and Fox's Prayer kneepads, which make every other item in those slots irrelevant for the vast majority of builds. Mask is about the only slot that's really wide open and will make you want to collect a bunch of different shit. Vest too, but to a much lesser extent (since The Sacrifice is often a no-brainer). Holster you normally will just use a Grupo. BP, get a Memento unless your build makes picking up trophies inconvenient and in that case you probably want The Gift.
Skill builds are even easier to itemize for. BP and Vest you always want the named ones from Empress/Hana-U/Alps, every other slot needs to be some combination of Empress (3pc) and Hana (2 pc), also 1pc Wyvern if you don't use the Alps BP. Anything that can't be recalibrated to skill dmg and haste is trash. Not sure how the new Brazos brand fits in, I haven't played a skill build in ages since they're really only suited to farming gear for a real build when you're new to the game imo.
I vote San Francisco, the enemy factions practically write themselves...
Ok, to give an example, here's the build I use most:Seriously. I have no idea what 75% of this meant.
Its one of those games that's vastly more enjoyable with friends.Yesterday, I reinstalled it because of this thread and played for a couple of hours. I didn't find it compelling, at all.
However, to be fair, I don't have the Warlords expansion but even if it's great I don't think it would change the core gameplay.
Ubisoftshit with their bag of infinite shitty ideas decided the game needed to do seasonal characters like arpgs diablo/poe, where you have to restart a new character, redo the campaign albeit at an accelerated pace, in order to do the seasonal manhunt.
Current season just started yesterday per usual manhunt season, but the next one will start with the seasonal characters I guess. They've also updated the game so every player with the base game can level to 40, get access to the ny zones, get shd levels, and have done away with world tiers at 30, the ny campaign is still the paid content.
Many players are of course not too pleased with this move.