What is your criteria to determine when a game goes live whether it is "finished"? ESO has already said stuff like the Thieves Guild and Dark Brotherhood quests won't be implemented until after the game is released. Other than that, what content do you believe will be missing when the game launches but should have been included and tested before release?
BTW it stands to reason that if the media were playing on a different server and they didn't complain about lag or gameplay issues while the weekend beta testers were having major technical and gameplay issues, the disparity isn't so much the content of the game but technical problems with the megaserver architecture. Obviously that needs to get fixed before launch but is that something to be overly concerned with 2 months out?
I meant that is what Ut is saying, not that I think that it is unfinished. I have no idea. However, I have gathered that there is belief that they are missing content and not showing things past 1-17 now, because later stages are are not fully implemented yet. Thieves guild and stuff like that is fine to launch later, however if the skills are buggy beyond a certain level, or the quests are broken past a certain point or there is just nothing to do (I do not know if they are or not, just examples) then that is what I would call unfinished content. And stuff that in no way will be fixed before launch.
I don't mind press playing on separate servers, I just think that the release date for the press event info being on the beta weekend, and slapping the beta weekend under an NDA seems like a very sneaky move. If not a bit stupid as well considering the people hyped up by the media event might get beta access and find themselves experiencing problems that already lukewarm previews at best, didn't mention.
They should take notes from Georgeson. Hey, this isn't working right now! But it will be there. Not hidden in some forum behind an NDA, but on twitter for the world to see. Then I guess he too would be a bit more quiet if say things weren't working the way they were intended, which is why NDAs are there. To keep a game that is still being tweaked to get unnecessary negative feedback. Two months from release, they really shouldn't need that. Unless things be broken. In which case Ut is right, because they know, and are deliberately holding the storm back as long as they can to gather as many pre-orders as they can, which is a shit move.
And made even worse if they already have plans for a F2P client, where you then can consider even one box sale and one months subscription is a bonus, due to them already having fully intended to go F2P after a while.
However, if they do have a magic patch. That releases full content to 50 (that is the highest level right?), and it is already internally tweaked in the closed beta and is fully functional upon release, then super. I'll buy the game then if only to be able to walk around first person in a mmo again. However, I am afraid that if they do implement telegraphs to a larger degree in the later levels, that it will be unplayable first person, which would suck.
I remember there being talk about that earlier in this thread. Since people are posting about the beta here, anyone notice that in any parts? Dungeons or bosses that outright required third person to be able to dodge telegraphs?