Just found this - lots of info:
ESO: Isarii's Comprehensive Review
Course, I'm sure anyone with anything positive is just a shill...
Crafting portion in the article, I did do some crafting but limited due to time playing. I like the idea of finding recipes but with the tier'ed system the author has mentioned, has me very worried!
His review stated nothing but a cock-block worse than POP keys. It may look great on paper but I fear will be poor in execution. Sure you will get the overly OCD crafters like myself digging deep into crafting only to find you are fighting with farmer guilds that will pump out high grade stuff on the cheap negating the pain and effort it takes to create the items or worse farm the areas under their control for the best mats. He stated that gathering for these mats will not have any teir skills for gathering and that the mats will have no quality stats or that the recipes can be altered by research.
So in the end this is the same boring crafting system all MMOs have with the gathers making the bulk of the profits and the crafters fighting for a small if any profit on crafted items. Only thing going for it is that the items created can be better than anything else in the game found/hunts/quested!
Gathering should require preparation skills:
1. To get the item
2. How many of such item
3. Quality of the item when harvesting.
4. Quality of gathering multiple items.
5. Preparation of the item for use.
All of these should have a % of failure, failure can be downgrades to lower quality to complete loss of the item(s). In other words, get greedy and you could lose it all.
A progress bar would work, you dont have to let it complete till the end but you need to wait for it to hit a lvl where it dings you, stating you have collected X item of X lvl. Knowing this you can opt to stop and get that item or let it continue to try for a better item or multiples of that item.
I have always hated the standard gathering process bar making you wait in the illusion you are gathering that item. It should actually do something than be a Microsoft progress bar. Think of fishing, in many games when you have to wait for the bobber, but in this case you can change the quality or quantity by just stopping or continues that progress bar!
*Looks on items need to be dropped recipes or researchable and research upgradable.
*Tutoring needs to be added to allow mastering of recipe items.
-PC gets rare drop recipe, they can use it as is or research it.
-Research requires time and another action with either a PC or NPC to complete. PC that helps vs NPC, the PC will get a portion of that recipe learnt.
(Meaning if they help other players on that certain particular recipe, over time they will have scribed that base recipe for themselves.)
If the rare drop owner doesnt want to use a PC and opts for an NPC so noone learns that rare drop recipe...it will take them 3x (or %) longer to master it, but it has a chance to limit who owns that recipe.
Thats for starters:
-I am sad that items sold to NPCs arent resold/offered to PCs (EQ).
-Quality on mats arent being used (RIP SWG)
-I havent seen anything with tinkering/engineering in the game. This would be a great way to offer Dwemer science in the form of tinkering/magic. I am a bit fuzzy on the TES lore.
-I didnt see faster travel on roads vs off roads (Horizons), mules (Horizons) or crafting missions for NPCs (DAOC).
-Also for PVP/PVE, lootable armor/items should be an option to use as offerings to Gods/factions/mat collection. I have not seen anyone talk about this. Guessing its not in the game either.
-Housing (SWG/Horizons)?
-Shops/Bazaar (SWG/EQ)? Auctions are crap.