People are comparing the large scale PvP to GW2... honestly I felt the GW2 was a disaster. Also, the end game of WAR was the nail in their coffin and i've seen several comparisons to it. What is going to make ESO different and/or better?
Someone had mentioned that the world PvP is an instance. Is there causal PvP in the open world? You know, working a quest or traveling to a dungeon and then you get jumped?
There is no casual PVP in the levelling up zones. If you are veteran rank and go to other faction zones, you get put in a completely different phase and you wont be able to see them and they wont be able to see you.
If the PvP is instanced and you have "fast travel" for dungeons, will you ever experience the world? To me this is a big part of the ES/Skyrim universe.... will you ever need to travel the world outside of killing 10 bears?
When levelling up to get all the quest achievements and skyshards in a zone you will explore pretty much every nook and cranny of a zone.
How does the mega server work? I get the concept but I'm not understanding how it intelligently handling the people. Say i'm in a guild with a 100 people, will our guild always be together?
Lets use the term 'shards" to give an example. For any given zone, lets say there are 1000 players in that zone. The megaserver will do something like assign 100 players to a shard so there would be 10 shards up and running. If more people log in or log out, the number of shards will increase/decrease on the fly. The game is supposed to have the capability to assign guildmates and friends (and now players flagged as roleplayers) to the same shard. If you are not in the same shard as a friend or guildie, there is a feature called "Travel to player" that will port you to their shard and the nearest wayshrine to their location.