So I did try it on a weekend. Been invited to the last two or three (I didn't sign up until then I think).
I have watched several youtube videos that did this as well, hence I referenced them instead of myself to somewhat avoid NDA stuff in terms of the bow questions.
1) The patcher is the worst in the history of mmos. No kidding. EQ 1999 was miles ahead of it, and EQ:Landmark makes the TESO launcher look so bad that someone from SOE should get raises and the ones in TESO should be worried about their jobs. I had tons of issues trying to install it the first time (low disk space, and it requires roughly 60 gigs to install, not 30, as it downloads apparently the entire 30 gigs to then do an install from that). It downloaded 30 gigs, didn't have space to install it.... so... had to download 30 gigs again, because of course it didn't save the files it had downloaded once it gave the error message.
But the real problems came last time when patching up an already installed game. It downloads the entire patch in chunks, and patches it over the entire thing. 100 mb download, which then is patched over 7 gigs. 200 mb more patched over 8 gigs. 150 mb more over 11 gigs..... Most nonsensical patching I have ever experienced. This has no impact on the actual game, but holy o shit. This was what I wanted to post about immediately when I got the game, before I even got to play it, because that thing is horrible and made me want to rant.
2) The Bow thing I mentioned earlier. I don't understand targeting in this game. UTs post of the % based hits on what you are targeting are dead on. He did not lie about that explanation when I asked about how targeting worked. It is broken. Only way I can describe it is that they made the game with tab targeting in mind, but somewhere down the line decided to go action combat, but just put that system over the old one. It just felt weird, and very annoying at times. Especially when you had the UT example of - Aim at Mob A standing still. Suddenly Mob B sees you and attacks you. You turn towards Mob B and fire, and you WILL hit Mob A and get two mobs attacking you. I did experience exactly that, so that was a spot on explanation.
3) I played first person, but in groups, you will be a liability in that mode. Like Dmitry mentioned in terms of healing. You can't be effective with it. It is a gimmic thing they added later, not made around it. Only responding to critics saying that an Elder Scrolls game should have it. But when it is not viable, it is not implemented right. Plus side is that you don't see as much of your own horrible animations when you are in first person. Because if you are expecting fluidity of joints, you'll be disappointed.
4) So many broken quests. People standing all over trying to get quests. One was permanently broken (A lady called Melanie or something that never spawned once). Others I managed to get after a while, as they seemed to reset after the server went down. I did see them break again, but if you were quick after the server went down, you could do it before it broke. I am guessing they broke because too many tried to activate them at once. Once the quest broke, it broke the quest chain, so the place I was, was filled with people in chat asking "where do I go, I have no quests because I am stuck at story progression in quest X".
5) It is Elder Scrolls lite. If you go into it expecting Elder Scrolls, you won't get it unless you have very low standards. From the graphics, animations, combat, blocked content (blocked content in a elder scrolls game is a big no no), there are just too many things that makes it seem as the team behind this game has never really played Elder Scrolls, just heard what it is about. Things are there, just.... slightly worse than a Vanilla elder scrolls game in every turn. If you compare it to a normal mmo, you can see the Elder Scrolls features like more things to loot and an ability to use first person with a field of view that is not totally messed up, but compared to an actual Elder Scrolls game, there has been a lot of compromises/omissions.
6) Regarding itemization, I did not play it enough to really complain about it. But it seemed to be almost EQ 99. Upgrades few and far between initially and the looks of them, at least up to level 10 was fairly similar on all things I put on, from armor to weapons. Only graphical difference I think I saw in the 4 or 5 bows upgrades I got/made, were the elemental graphics when I pulled it out. IE: If it is enchanted with fire, the bow is lit on fire briefly when you pull it out. Model was always the same though, but at such a low level, I can't really complain about it.
I will get it though, like I have every large mmo since EQ, but I buy it knowing it will be a somewhat multiplayer single player experience. Like other games, I fully expect to cancel my sub after a month or two if not even by the end of the first month depending on how much I play. And that the game will go F2P is the most obvious thing in the world. This game is in no way shape or form good enough to compete with other F2P games long term while on a sub model. But from what I have seen, unless the game utterly breaks past the teens, it will be good enough to put 50+ hours into it, which is worth the 60 dollar box cost when compared to a single player game. I am not sure I will bother getting it until a few weeks after launch though. I expect this game to be epic in terms of problems when it comes to the early access / initial launch window.