The Elder Scrolls Online

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Draegan_sl

2 Minutes Hate
10,034
3
This is worth playing because it's free right now. Even if you hate the first 10 minutes it's worth downloading (if you don't have bandwith caps) it's worth it just to see what everyone else is saying.

I personally haven't gotten out of the prison sequence yet. First time I tried it 5-6 months ago, it was awful because of server performance and other bad bugs. Last weekend I played I was interested in playing more, but I didn't have the time.

Hopefully I can find 5 hours or so in the next few days to give it 10 levels worth of time.
 

mkopec

<Gold Donor>
26,236
39,960
Can anyone point me at these non-linear PVE MMOs that people keep talking about?

I don't think I've played one since EQOA in 2003...
Yeah no shit. You mean finally people are starting to notice that we've been playing the same game since 2005?
 

mkopec

<Gold Donor>
26,236
39,960
Nahh EQ and WoW were maybe the same under the hood DIKU wise but drastically different in the way they played, If you cannot see that then I dont know.
 

Draegan_sl

2 Minutes Hate
10,034
3
We're going to have this discussion again? They were not drastically different at all. One was group focused and took longer to level and the other was solo focused and was faster to level. Everything else was pretty much the same from a macro point of view.
 

Furious

Ahn'Qiraj Raider
2,948
5,032
Nahh EQ and WoW were maybe the same under the hood DIKU wise but drastically different in the way they played, If you cannot see that then I dont know.
I don't think Draegan ever played EQ by the way he keeps saying it's the same as wow.
 

Gecko_sl

shitlord
1,482
0
No, he's shown he played both. He's just a fucking engineer and misses the forest for the trees, like the Sojourn is the same as EQ topic...
tongue.png
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,526
12,567
OK cool but that patch is not in this weekend right?
So to clarify, are you talking about targeting an NPC with an action combat draw, switching NPC's and still hitting the same previous target or hitting the ground? Or something else? If it is something else can you give me an example? Because if it is the previous, it is most definitely not fixed.
 

Tarrant

<Prior Amod>
15,801
9,212
We already had long time members confirm the combat still needs work. People with credibility. Gotta love that fanboy mentality of calling people haters for not liking your precious.
This. I've pretty much spoke fondly of just about every single MMO to be talked about on here, even SWtOR. I can almost always find something I really enjoy about a game and will just play to that aspect during my time in it. However the glaring problems I've encountered in this game, combat included but it's not the only thing have cause me to just want to steer clear of it. Maybe if they do a total revamp ala EQ2 then eventually I may find it's redeeming qualities. I'm about as far away from a hater/fanboy as you can get and I can always find enjoyment in any game out there, well...almost apparently.

I don't care if others love it or hate it, I know I hate it and really to me, that's all that matters. If you haven't tried it, try it. If you have and you love it, fine. If you hate it, fine. Stop being offended though if others feel differently as you. Fuck.

It's really just the melee, though. Ranged / casting work and feel fine. I swapped from dragonknight to templar and love the change for pvp personally.
Yeah I remember a game with a similar problem. I wonder how Aion is doing these days...
 
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So to clarify, are you talking about targeting an NPC with an action combat draw, switching NPC's and still hitting the same previous target or hitting the ground? Or something else? If it is something else can you give me an example? Because if it is the previous, it is most definitely not fixed.
I've had both. I was talking about attacking a mob and then turn or dodging before the attack or changng targets before the attack fires off and boom you hit the first target, now facing somewhere else.

I was also talking about the targetting mob A with a longer cast/draw ability, tabbing and missing.. or it happens with moving the aoe circle. I think it has to do with a poor "check what I am hitting" AI that doesn't check both at the start and at the end of the cast times.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,526
12,567
I've had both. I was talking about attacking a mob and then turn or dodging before the attack or changng targets before the attack fires off and boom you hit the first target, now facing somewhere else.

I was also talking about the targetting mob A with a longer cast/draw ability, tabbing and missing.. or it happens with moving the aoe circle. I think it has to do with a poor "check what I am hitting" AI that doesn't check both at the start and at the end of the cast times.
Neither of those are fixed and neither of those are line of sight issues as Rescorla claims. That is the issue with the flawed combat system, and it is too late to change now. So it's probably going to be post launch. It took Bioware-Austin almost 2 years to correct the reactive combat responsiveness and it still isn't where it needs to be. With a layered action system in this game, it is my opinion that it will never be fixed. From a technical stand point I would guess that it is impossible. It's almost as if it is two separate combat systems duking it out over one another.

Rescorla, what line of sight issue are you talking about that was fixed? As of the .18 patch notes I do not see anything listed.

You will now accelerate when approaching max speed, and decelerate when stopping.
When changing direction of movement, the acceleration is instantaneous.
Effects from enchantments on bows now trigger properly when a heavy attack is used.
Slightly increased the difficulty of monsters beginning at level 5.
Updated camera shakes for all light and heavy attack impacts or projectile launches. They should generally be slightly larger than before.
Light and heavy melee attack animations and impacts have been improved.
Adjusted the difficulty of several bosses in the Main Quest and Mages Guild quest lines.
Fixed an issue where monsters in Veteran Rank 9 zones would appear as a level 50 monster. They should now be the appropriate level.
Fixed an issue where you would deal damage with charge abilities without actually moving to your target.
Fixed an issue where many abilities were not properly obeying line of sight rules.
Adjusted the speed of cost reduction enchants through Veteran ranks.
Fixed an issue where the Restoration Staff heavy attack beam could get stuck on a monster after the attack was complete.
Fixed an issue where you could appear to be permanently invisible after being killed by the ability Disintegration, and later reviving.
Monsters will now properly work together to use synergies against you.
Increased the damage caused by humanoid monster special attacks (attacks that can be blocked or dodged).
Updated the Vampirism stage tooltips to better reflect their effects.
Fixed an issue where the Call of the Pack passive would cause UI error sounds to play.
Fixed an issue where the Devour icon would not show up on your screen.
Logging out with a disguise equipped should no longer break the disguise.
Edit: Nevermind I see it. That didn't fix the issues Dmitry was having. Those line of sight rules effected abilities around physical objects.
 
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And they are annoying and broken but, at least to me, it's not a huge deal. You can kind of compensate for them by staying on target. I imagine that in group combat later if a mob is cc'ed you might accidentally aggro it up with the unpredictable skill firing but at least to level 17 I could live with it.

What I find hard is to go from GW2 with it's really pretty great bouncy action combat and skill firing to this game. The dodge delay and long dodge animation for instance makes me just crazy. I start triple clicking and banging the crap out of my keys. So my solution is to play more DDO lately that has more combat unresponsiveness and more wave the pointy stick back and forth melee combat.

SOme times you can fix an MMO by diminishing expectations with a 2006 game.
 

Gecko_sl

shitlord
1,482
0
What I find hard is to go from GW2 with it's really pretty great bouncy action combat and skill firing to this game. The dodge delay and long dodge animation for instance makes me just crazy. I start triple clicking and banging the crap out of my keys. So my solution is to play more DDO lately that has more combat unresponsiveness and more wave the pointy stick back and forth melee combat. .
See, this is subjective. I find WOWs combat to be superior to GW2s in every way for my style of play. What I really liked were GW2's graphics and exploration although it did get a bit tedious as there wasn't much to it, and annoyingly jumping up on cliffs to try to reach a vista loses it's luster after the third or fourth time, and just seems really pointless.

One of my favorite failed MMO features that I really wish TESO had incorporated would be Public Quests. I feel this game is custom made for that, but missed the boat there.
 

Draegan_sl

2 Minutes Hate
10,034
3
TESO has public quests more akin to RIFT than GW2 from what I've read.

Personally, from the games I've played, I rank combat TERA > GW2 > DDO > WOW ... everything else. That's just because I've started to hate tab-target hotbar combat.