The Elder Scrolls Online

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Lost Ranger_sl

shitlord
1,027
4
I'll also add, you've only participated in this community by posting in this thread. So you see, it's hard to trust a person white knighting a game with obvious issues that doesn't participate anywhere else in the community.
This is my issue with his posts. It seems odd to me that someone would join an old community just to champion a single thread/game. It screams shill. Like he typed TESO in google, saw rerolled and registered here just to champion the game. Not that I really care if someone does that, but when it comes to listening to someone with a very suspicious posting history, or a long time member who is active all over they place... the new guy loses.
 

Rescorla_sl

shitlord
2,233
0
I'll also add, you've only participated in this community by posting in this thread. So you see, it's hard to trust a person white knighting a game with obvious issues that doesn't participate anywhere else in the community.
Yea I've had that's pointed out to me several times. Too bad the old FOH forums aren't around anymore so someone could confirm how long I've been lurking. Like I said a long time ago in this thread, I applied for posting rights but was never granted them. When I joined the FOH board guild in Tera, I had to send Oloh a PM to get an invite.

If a discussion thread ever pops up here to discuss Ngruk, I could relate some personal conversations we had back when we playing WoW together.
 

Gecko_sl

shitlord
1,482
0
Are they actually all hand crafted? The Dark Anchors/whatevers sounded like rifts.
I guess so, based on what they've passed on. It'd be far better if they dynamically appeared or they had specific large raid like public quests in areas that fit the setting, instead of pushing so many single player quests. Maybe that changes.

Rift really did a poor job of, well, Rifts. It was like Warhammer's PQs but without the depth, rewards, or incentive.
 

Vitality

HUSTLE
5,808
30
These last few pages have just gotten hard to read.

The general stance is that weekend beta environments with a high load generally increase the variance in combat fluidity and impact delay.

Whether you're a shill, a reverse-shill, or a neutral I'm sure you can all agree on the above statement. Furthermore I'm sure you can all agree that this is an issue that has caused games in the past to become disasters.

No game "Should" sacrifice fluidity for gated animations. It's the same discussion the COD boys are having over the knife animations delaying their game to the point where they particularly avoid knifing.

But in our case, we'll just particularly avoid the game if it gets that bad.

"Mileage may vary" is just as good of an opinion as "Can't be sure til next weekend"
Both points are of similar near non-existant value.

Delusions of grandeur run rampant in this "Baloney" thread.

Happy delusions,
Vitality
 

mkopec

<Gold Donor>
26,236
39,960
Also I think some people are just more sensitive to the combat and its bugs. I might be not as sensitive to it. It felt ok to me, although I did not try the bow or a caster. The animations could use some work though.
 

Dahkoht_sl

shitlord
1,658
0
So my concern is , (and I've bought it already and am playing at least a months worth ) , who's to say it still won't be shit at launch as far as the combat responsiveness and lag go when the real load is there and not a small subset like the currently closed beta is.

I'd like to see before launch a weekend where it's on the same patch level as the smaller closed beta and let's answer the overall question of how will the shit really work. Eliminates any excuses on either side.
 

mrmoneda_sl

shitlord
142
0
Are they actually all hand crafted? The Dark Anchors/whatevers sounded like rifts.
I didn't play Rift so I don't know if their rifts were like either of these, but Dark Anchors are events that occur at static locations and are meant for a solid 3 or 4-person group; the new Dark Fissures occur randomly in different locations and are meant for only a couple of people.You can catch a bit of footage of both here.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,526
12,567
If a discussion thread ever pops up here to discuss Ngruk, I could relate some personal conversations we had back when we playing WoW together.
Ok so now the personal vendetta makes sense. Thank you for sharing that last bit of information.

Let's discuss those combat changes. .18 improved line of sight issues for abilities to not be exploited around objects as they had been in the past. (Meaning your NPC could be behind a brick wall sometimes, and you would still hit the mob for damage) It had nothing to do with the combat issues surrounding the responsiveness and tab targeting of NPC's and alt target switching. Line of sight has absolutely nothing to do with the combat issues and tab targeting issues because it was never a line of sight issue to begin with. It is an issue hampered by having two combat systems layered on top of each other. 1) An MMORPG point and click system that will automatically fire at one particular NPC once the player has engaged and tab targets that mob. 2) An action layer where you have a reticule combat targeting system. The two, frankly, conflict. The system itself is broken. What is happening is the two systems battle each other for control, causing immense amounts of broken in this specific scenario. The action system gets confused when you tabbed, and when you switch half way through (Which you will) the reticule system tries to take over, conflicts with the tab target switch, and the shot hits the ground, hits another mob, hits a tree... no one knows what could happen because the system breaks.

So far we have seen some posts from you detailing the fixes. One post indicated that combat wasn't an issue for most folks. Another post indicated that closed beta testing feedback was at a peak complaining about combat issues until January but now is better due to .171. I posted a link to Matt Firor's interview that said thanks to tester feedback, combat was now mostly positive. In August 2013. That contradicts what you said about beta feedback being negative in December 2013. Now you are saying that the line of sight patch, which fixed object line of sight and abilities firing through them at NPC's, fixes the 2 layered combat system that caused this in the first place. What it fixed was I couldn't hit my crab if the NPC was on the other side of a tree.

I can see how some people can get used to the combat system, I can see how one person even said they would play a game from 2006 to get used to a 2014 combat system just so they could play TESO. (Well, that one is pretty weird). But you are failing to acknowledge an objectively broken system.

As Draegan said, everyone will try it out for themselves. So maybe it might be best for you to talk about things that work in the game rather than contradict yourself over the combat system.

I am also interested in which other games you enjoy, because if you plan on staying in this community, I would imagine you didn't just come here to post about Elder Scrolls correct? You should visit the other games thread if you have more than just a PC and discuss some of the other games with us. What you like, dislike, what you play, don't play - some of your favorite designers, companies, etc.
 

Abefroman

Naxxramas 1.0 Raider
12,594
11,937
So the patch that fixes the targeting and combat issues is not in this beta weekend? Great, now if we come back and say that it's still broke it's because we didn't play the miracle patch.
 

Blackwulf

N00b
999
18
So the patch that fixes the targeting and combat issues is not in this beta weekend? Great, now if we come back and say that it's still broke it's because we didn't play the miracle patch.
No, he said it was in .171 also. Just not collision detection.

Edit: I mean Rescorla when I say "he." I don't read Utnayan anymore.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,526
12,567
No, he said it was in .171 also. Just not collision detection.

Edit: I mean Rescorla when I say "he." I don't read Utnayan anymore.
The line of sight issues Rescorla just talked about (which s/he? said fixed the combat issues) wasn't in .171. It's in .18. They also don't fix the issues anyway so it's a mute point.

Players will see no changes in the weekend beta other than (hopefully for ZO's sake) a lot of improvements in bugs and queues. All the fixes rolled into the upcoming weekend beta were mostly megaserver fixes.
 

Abefroman

Naxxramas 1.0 Raider
12,594
11,937
No, he said it was in .171 also. Just not collision detection.

Edit: I mean Rescorla when I say "he." I don't read Utnayan anymore.
So .171 fixes the issues that didn't exist except maybe less the 5% of the time and that nobody complained about anymore?
 

Tarrant

<Prior Amod>
15,801
9,212
Tarrant doesn't like ESO and is biased against anyone who enjoys the game which is why he's probably giving you a hard time. He probably can't believe anyone actually likes the game. You're an uber fanboy and he feels like you are shitting up the thread by the back and forth between you and Ut. Personally on a scale of 1-10, your posting going back and forth between you and Ut are about a 4 on the shitpost scale. No one really cares if you prove Ut wrong. Everyone already knows he's a charlatan anyway.

You're better off not engaging him because it's pointless. But that's up to you if you want to keep polluting the thread with the back and forth. It's not your job to defend the game. The thread is for discussing the game itself.
This. I've pretty much spoke fondly of just about every single MMO to be talked about on here, even SWtOR. I can almost always find something I really enjoy about a game and will just play to that aspect during my time in it. However the glaring problems I've encountered in this game, combat included but it's not the only thing have cause me to just want to steer clear of it. Maybe if they do a total revamp ala EQ2 then eventually I may find it's redeeming qualities. I'm about as far away from a hater/fanboy as you can get and I can always find enjoyment in any game out there, well...almost apparently.

I don't care if others love it or hate it, I know I hate it and really to me, that's all that matters. If you haven't tried it, try it. If you have and you love it, fine. If you hate it, fine. Stop being offended though if others feel differently as you. Fuck.
Holy shit you're stupid sometimes.
 

rhinohelix

Dental Dammer
<Gold Donor>
3,045
5,014
No, he said it was in .171 also. Just not collision detection.

Edit: I mean Rescorla when I say "he." I don't read Utnayan anymore.
Point is, someone who isn't Rescorla who is also in the Closed Beta with the updated patches could go test this out right now, and come back here and tell us. We don't have to rely on him/her.

For me, the idea of lag is when I let go of the mouse button charging the attack, do the model's arm(s) start to swing. I had a terrible experience with that kind of lag during Friday/Sat and didn't notice it nearly as much Sun/Mon; it was hard to differentiate which kind of lag I was experiencing.

It is a shame that tomorrow we won't see this latest patch version but I am looking forward to crafting and going on from the starter zones for Dom and Daggers to see how those areas play as well. I am also going back to see if Melanie is there for that quest beyond ebonheart now.
 

mkopec

<Gold Donor>
26,236
39,960
My to do list for this weekend is to try the other two starting areas and see which one I like the best. Also like above poster, I want to fuck around a bit with crafting and get to know it a bit more. Also I want to try the PvP, as I did not get a chance to last time. I dont want to spoil any more of this game for release. Its bad enough to play through quest grid one time, but doing it twice is like double fucked.
 

Vitality

HUSTLE
5,808
30
My to do list for this weekend is to try the other two starting areas and see which one I like the best. Also like above poster, I want to fuck around a bit with crafting and get to know it a bit more. Also I want to try the PvP, as I did not get a chance to last time. I dont want to spoil any more of this game for release. Its bad enough to play through quest grid one time, but doing it twice is like double fucked.
Have you already tested all the character builds you're interested in?

Which build are you leaning towards?
 

mkopec

<Gold Donor>
26,236
39,960
Board and sword for me. But i will try some other shit this weekend. But that tends to be my playstyle.
 

Tarrant

<Prior Amod>
15,801
9,212
At any rate, I've played everything extensively except the Dragon Knight. I plan on giving that an in depth look as time permits.