The Elder Scrolls Online

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Boloboy

Bronze Knight of the Realm
315
7
I played about 3-4 hours yesterday. Still about lvl 7. Had very little lag and none in combat. I have started to look around and enjoy the game. I think some people are really just burnt out on mmos and despite wanting to enjoy it they don't. It reminds me of some dota 2 when people are whining all game from char select on.
 

moontayle

Golden Squire
4,302
165
The 1-10 game needs a lot of work honestly. Once you can start mixing some PVP into the mix things get more interesting, but that 1-10 game is going to cost them customers. Quite a few of them I imagine. First impressions are important and my first impressions of TESO is that the game is boring. I'm obviously not alone on that one with the reviews showing up here.

I plan to put some unhealthy time into the game this weekend just to say I gave it a honest shot. As it stands right now though I wouldn't recommend it to anyone unless they are REALLY bored and have nothing else to play.
1-10 leveling experience is in the running for the worst I've ever been subjected to. I logged out with about four hours under my belt and was halfway through level 6. They either need to flatten the 1-10 curve significantly, or make the Alliance War accessible at level 1.

I'm trying to find one redeeming factor about this game. One item that I can point to and say... that's cool. The best I can come up with is that you can mix and match skills and the starting class is more of a suggestion than anything. So, congrats. You're not a cookie cutter character builder. But honestly, I could play Skyrim and get that. If the selling point to this is that it's Elder Scrolls... ONLINE!! then they're going to be in trouble. It'll find itself where SWTOR was after three months... bleeding subs. Because nothing about my experience so far screams out that they needed to make the transition to multiplayer to make it worth our while. Remember how people said SWTOR should have just been KOTOR 3... yeah, that. All over again.

Just as a comparison... I did a single Beta weekend for SWTOR and preordered it as soon as it was over. It sold me. I have no intention of preordering TESO because nothing about this experience is selling me on the $60 box cost and $15 sub. Make of that what you will.
 

kudos

<Banned>
2,363
695
I just can't justify spending $60 on this game to begin with. $15/month I'd be fine with but to have to pay both? Not worth it.

Or maybe I just need to finally hit 10. I can't get over level 7 though. I'm started to get tired of the constant back and forth quests. Some quests I go back and forth to the same two people multiple times. It's dumb.
 

moontayle

Golden Squire
4,302
165
Oh, and is it too late to break out "too much brown"? Or is that a part of the experience when you start off as a Dark Elf?
 

kudos

<Banned>
2,363
695
Not sure but that fucking lizard port town area is really boring looking. The layout is of the whole zone is just lame and doesn't make me want or feel like I'm adventuring.
 

Abefroman

Naxxramas 1.0 Raider
12,594
11,937
I don't know why every mmo must subject us to these fucking terrible starter tutorial areas. Fucking landmark had some tutorial you tube videos you could learn the basics from and then just dropped you in the world and you figured it out.

Just make every character start out at level 10, instant access to pvp with several builds to choose from depending on what you want to do with the option to respec.
 

Quaid

Trump's Staff
11,783
8,267
Just make every character start out at level 10, instant access to pvp with several builds to choose from depending on what you want to do with the option to respec.
While I 100% agree with you, If they did this there would be no need for the Elder Scrolls IP at all. I think that might be upsetting to some people.
 

rhinohelix

Dental Dammer
<Gold Donor>
3,046
5,014
While I certainly respect that everyone is entitled to their opinion, sweet mother there are some puffy labias here. It really does seem that some people are just burnt out with the standard mmo formula. And while that Firor quote reads terribly, I took it more to mean that they were more focused on iterating and evolving the existing MMO experience, rather than creating novel or revolutionary mechanics. And for what he considers a mature genre, maybe that is the way forward for his project. To compare it to movies, sometimes you want a movie that breaks open genre conventions or establishes a new one, while others you want one that is a really well executed version of an existing one. What we want, not what we are getting. Thankfully those people aren't/weren't working on GW2 or TSW, or EQN, or whatever replaces Titan, or the unknown next game that moves the genre forward.

For me, I don't care about subs, or quotes, or anything else in this particular regard: the only question is am I having fun right now. I will play this until I don't, whether that's 3/6/12 months or on and off for 4 years. Right now I really enjoy it, full stop.

I started an Orc Dragonknight and played through Stros M'Kai again just so I could get started with crafting during the starter island experience and spent a ton of time looking for iron, etc. I don't have any of the same problems with the starter island experience that many do, and while I didn't get to 12 in two hours, I was able to get three crafting skills to level 3 and get to level 6 in three-four hours. I think I was through Coldharbor in a little less than 9 minutes.

My biggest complaint was that I was initially focused on blacksmith and managed to miss the one guy who sold racial components; I spent at least 30 min running around and it wasn't until I switched to clothier that I found them on that crafting merchant, who sold both items and components.
 

Caliane

Avatar of War Slayer
15,343
11,641
I don't get the "its freeform" or "classes are only a suggestion" people are saying.

There are pretty clearly class skill trees. Each one has 3.

yes, weapon skills are separate. Then of course armor. and racial.
 

Selix

Lord Nagafen Raider
2,149
4
So I haven't been able to confirm this but I saw in zone chat that if you specialized in 1 and only 1 profession that you would be able to make the best items of that profession. But if you specialized in more then 1 then you wouldn't be able to. Anyone know anything about this?
 

Jackdaddio_sl

shitlord
727
0
I think GW2 innovated that.
Yeah, but it sounds like Zenimax took it too a whole new level. They charge $15/month not to play with their friends monthly; GW2 just had them pay once.

In all seriousness, is it as bad as it was during GW2 launch? There were times where it took several hours for me to group with friends but that was because the game was so packed. After a few weeks I didn't have any problem with the phasing.

What's this really like, cause one person says 'anytime' (and they work for Zenimax?) and others are saying it's a problem.

Edit: The reason I've asked about the true irritation of this is because I play FFXIV now, and with the exception of CT there isn't any problems grouping with friends/guildies. The only time it's even a problem in CT is after we get one full team together but we can't get the other two to join in the same run, so it's just eight of us.

Now if this game has a problem with just two people grouping... smh

edit2:
Those of you having trouble with friends being in different phases: make sure you've actually added the person to your friends list. A lot of people don't do this in a beta. It does affect who you see.
Oh, if that's all it is that's not a big deal at all I guess. I figured everyone already did that considering they want to play with their friends, but if it's people not adding friend's to the list.. that's stupid to blame the game for that.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,452
81,081
This game would be much better if they removed phasing entirely. GW2 having dynamic events that continually shifted the state of the zone were more interesting and gave the world a sense of realism. The phasing stuff makes everything feel totally fake when you see three guys running around and you know they each have their own invisible friend only they can see.
 

Jackdaddio_sl

shitlord
727
0
And while that Firor quote reads terribly, I took it more to mean that they were more focused on iterating and evolving the existing MMO experience, rather than creating novel or revolutionary mechanics.
I don't know.

Your defense of his quote reads 'terribly'. His quote was fucking stupid for someone in the industry in charge to say. No need to try to read into it when he's had plenty of time to clarify it before and after printing. He didn't bother to do that, so we have to pretty much take him at face value of the statement.

Even SOE gave up on that stupid kind of thinking when they planned Everquest Next. Someone should playback their reveal of that game.. he obviously missed it.
 

Selix

Lord Nagafen Raider
2,149
4
I have to say I am having a lot of fun playing a Biting Jabs Templar (Aedric Spear Line). I can pretty much use whatever weapon I feel like while doing excellent single and multi-target DPS with just Aedric spear skills. I wear a mix of light and heavy armor for the light armor mana regen which works for me so far.

I'm really worried how this guy will play in PvP though. There are some good closers/snares in the Aedric spear line but if I'm wearing to much light armor I'll be dead just as fast as a mage as if I wear to much heavy armor then I'll be oom to fast and they can kite me. Maybe I should go 5 heavy armor + 2 light armor with a heavy specialization in mana restoring potions. I could also weapon swap bow but I don't exactly have a lot of stamina to begin with.
 

Rescorla_sl

shitlord
2,233
0
This game, however, is not anywhere near the level of trash that Utnayan comically portrays it, nor as ridiculously good as Blackwulf or Rescorla. TESO does a few things well (PvP, skill and weapons sytems), but is generally uninspired and boring PvE-wise. It's just... meh.
Feel free to point out anywhere where I made an assertion that the game was "ridiculously good". What I have said is that I am having fun playing it. I have also made favorable comparisons of some aspects of ESO's gameplay to other MMOs that I have played.

The large percentage of my posts have been countering outright incorrect statements or misconceptions based on what I knew was a fact or how things were working on the closed beta server. Not that it matters in the grand scheme of things, but if we were keeping score pretty much everything that I have said has been fully vindicated.
 

Caliane

Avatar of War Slayer
15,343
11,641
Yeah, but it sounds like Zenimax took it too a whole new level. They charge $15/month not to play with their friends monthly; GW2 just had them pay once.
n
In all seriousness, is it as bad as it was during GW2 launch? There were times where it took several hours for me to group with friends but that was because the game was so packed. After a few weeks I didn't have any problem with the phasing.
Within server GW2 was generally pretty good with parties, etc.

however, the main joke I was making was to RvR, where GW2 failed UTTERLY, and really probably was one of the major killers of the game. Massive culling, with invisible attackers and defenders. A massive pvp game, where you can only see 10 friendly or foe alike, out of the up to 400 people on screen.
at the same time, there was also a promise to allow friends to be on any server at any time, and simply "guest" over onto another server to pve with your friends. This also didn't work for a very long time. not even sure if they ever fixed it.

So yeah, GW2 certainly cocked up the "play with you friends anywhere" and simply being able to even see them.
 

Rescorla_sl

shitlord
2,233
0
This game would be much better if they removed phasing entirely. GW2 having dynamic events that continually shifted the state of the zone were more interesting and gave the world a sense of realism. The phasing stuff makes everything feel totally fake when you see three guys running around and you know they each have their own invisible friend only they can see.
While no doubt a controversial design decision, my guess is that phasing is an integral part of "The Vision" for this game. I guess Zenimax decided that would be the best way to satisfy the hardcore TES fans who want a single player experience.
 

Gecko_sl

shitlord
1,482
0
This game would be much better if they removed phasing entirely. GW2 having dynamic events that continually shifted the state of the zone were more interesting and gave the world a sense of realism. The phasing stuff makes everything feel totally fake when you see three guys running around and you know they each have their own invisible friend only they can see.
I have to agree with this, really. I know a huge portion of this board is against instancing, but it's far more immersive to leverage instancing then to phase your zone so it looks like everyone around you are playing with their imaginary friends.

I'm hoping it's less pronounced in the rest of the game, but watching everyone around you phase in and out of the same individualzed quest seems to be pretty lazy MMO design.

I like phasing when it changes the world. I dislike it when it individualizes an MMO to each person. That kind of defeats the MMO purpose.