The Elder Scrolls Online

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gogojira_sl

shitlord
2,202
3
I can't get into it. Maybe I'm not being entirely fair but I just can't sit through more than 45 minutes before logging. I was playing a Wood Elf and in the middle of some ghost ruins thing I just logged out. The combat, at least bow, feels so fucking bad and the whole world seems uninspired. I'm not even impressed by the graphics, which some seem to like, so it's totally lost on me.
 

Gorgolicious_sl

shitlord
6
0
They've found a way to make the theme-park style MMO even worse. Now it's like you're going to where each ride is, but if you don't talk to the NPC first the ride is a ghost town and it looks like it hasn't been run in years.

I was 'exploring' and found a village that had been burnt. So I explore it and it's a ghost town, I look for clues to see what's going on and nothing is shown. So I look on my map and there's an NPC off to the side that kicks everything off. Once I talk to her everything springs into life and shit is on fire. I then spend the next 5 minutes competing with other players to 'free' villagers...


It's not even a theme park. It's like a library with mediocre short stories. If you don't stop and open the book nothing is going on in the world. The worst part is that it punishes the player for exploring. I just found a mine that is completely unpopulated. I know if I don't go find the right npc to start the fucking ride it's a complete waste of my time to check things out.
This right here is the single worst part about the whole PvE experience, at least for me, and its not something that is fixable. I was really looking forward to this game too.
 

Lost Ranger_sl

shitlord
1,027
4
This right here is the single worst part about the whole PvE experience, at least for me, and its not something that is fixable. I was really looking forward to this game too.
Yep. After putting some more hours into this I can't describe the PVE as anything but awful. It is extremely boring/tedious, and like Tuco pointed out it is lifeless if you don't follow their rigid paths. Empty mines/towns/ruins that only become active if you talk to a NPC is one of the dumbest ideas I have ever seen in a MMO. It makes the entire world feel like a science fair. You just go from booth to booth to see what the next project is.

I'm going to do nothing but PVP tomorrow to see if at least that is worth investing some time into. With the PVE being so bad though I really doubt I'll be bothering with this game beyond this weekend. The PVP will have to be outstanding.
 

Zhaun_sl

shitlord
2,568
2
A lot of this game's flaws seem like high-level design decisions in my opinion. They tried to be different and seem to have succeeded in being different, just not very fun. There are reasons why MMOs kind of work certain ways I think, and it's nice of them to try and innovate I guess, but just seemed to fail really.
 

Tarrant

<Prior Amod>
15,801
9,212
1-10 leveling experience is in the running for the worst I've ever been subjected to. I logged out with about four hours under my belt and was halfway through level 6. They either need to flatten the 1-10 curve significantly, or make the Alliance War accessible at level 1.

I'm trying to find one redeeming factor about this game. One item that I can point to and say... that's cool. The best I can come up with is that you can mix and match skills and the starting class is more of a suggestion than anything. So, congrats. You're not a cookie cutter character builder. But honestly, I could play Skyrim and get that. If the selling point to this is that it's Elder Scrolls... ONLINE!! then they're going to be in trouble. It'll find itself where SWTOR was after three months... bleeding subs. Because nothing about my experience so far screams out that they needed to make the transition to multiplayer to make it worth our while. Remember how people said SWTOR should have just been KOTOR 3... yeah, that. All over again.

Just as a comparison... I did a single Beta weekend for SWTOR and preordered it as soon as it was over. It sold me. I have no intention of preordering TESO because nothing about this experience is selling me on the $60 box cost and $15 sub. Make of that what you will.
This post mirrors one I made a few days ago. I said something like this where in every single game I play I find something I like and play to that aspect and always enjoy myself. This is literally the first MMO I've ever played where this is simply not the case for me. It bums me out.
 
So anyone know if the aedric spear templar line is any good? All the builds I see for templars tend to be based around healing/destro staff and I want to try something different.
Yep, fun and viable. I have a char that is a heavy-armor 2h aedric templar. Throw a Piercing Javelin > Focused Charge > Puncturing Strikes. Mix in a Cleave and Uppercut (also another stun) to use some stamina. Lots of CC and some AoE, and this is on a very low level toon. Pretty much OP (though most builds are). Oh, I also put a single point in Rushed Ceremony just so I'd have an instant heal to use.
 

Tarrant

<Prior Amod>
15,801
9,212
They've found a way to make the theme-park style MMO even worse. Now it's like you're going to where each ride is, but if you don't talk to the NPC first the ride is a ghost town and it looks like it hasn't been run in years.

I was 'exploring' and found a village that had been burnt. So I explore it and it's a ghost town, I look for clues to see what's going on and nothing is shown. So I look on my map and there's an NPC off to the side that kicks everything off. Once I talk to her everything springs into life and shit is on fire. I then spend the next 5 minutes competing with other players to 'free' villagers...


It's not even a theme park. It's like a library with mediocre short stories. If you don't stop and open the book nothing is going on in the world. The worst part is that it punishes the player for exploring. I just found a mine that is completely unpopulated. I know if I don't go find the right npc to start the fucking ride it's a complete waste of my time to check things out.
Great post Tuco.
 

BubbySoup

Golden Knight of the Realm
133
59
They've found a way to make the theme-park style MMO even worse. Now it's like you're going to where each ride is, but if you don't talk to the NPC first the ride is a ghost town and it looks like it hasn't been run in years.

I was 'exploring' and found a village that had been burnt. So I explore it and it's a ghost town, I look for clues to see what's going on and nothing is shown. So I look on my map and there's an NPC off to the side that kicks everything off. Once I talk to her everything springs into life and shit is on fire. I then spend the next 5 minutes competing with other players to 'free' villagers...


It's not even a theme park. It's like a library with mediocre short stories. If you don't stop and open the book nothing is going on in the world. The worst part is that it punishes the player for exploring. I just found a mine that is completely unpopulated. I know if I don't go find the right npc to start the fucking ride it's a complete waste of my time to check things out.
Haha, I did exactly the same thing in that village. And really, fuck that quest hard. I spent 20 minutes doing what should have been a 3 minute quest due to everyone else trying to put out fires. This is what really fucks me off about modern MMO's. Almost from the start I felt like an ant carrying my piece of cake in a long line of exact same other ants. We all run to the quest giver, then we all run to the location, then through the "dungeon", back out, rinse repeat. I just kept seeing the same people over & over, all following the exact same route as me, and yet nobody speaks. Even when this quest I came across was bugged and there were about 10 other players standing about, I asked in say, "this bugged?". Nobody, nothing. It's like other players are just an inconvenience to tolerate. How did MMO's become like this??
 

khalid

Unelected Mod
14,071
6,775
Yep, fun and viable. I have a char that is a heavy-armor 2h aedric templar. Throw a Piercing Javelin > Focused Charge > Puncturing Strikes. Mix in a Cleave and Uppercut (also another stun) to use some stamina. Lots of CC and some AoE, and this is on a very low level toon. Pretty much OP (though most builds are). Oh, I also put a single point in Rushed Ceremony just so I'd have an instant heal to use.
That sounds cool. My initial plan was to try and use aedric spear as my derps with offstaff for healing. Dunno how it will work out, but really like the diversity in what you can do with the builds.

Also, you can tell Tuco is lying because he said he only spent 5 minutes to complete that quest. Took me fucking 30 minutes at least.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,452
81,081
That sounds cool. My initial plan was to try and use aedric spear as my derps with offstaff for healing. Dunno how it will work out, but really like the diversity in what you can do with the builds.

Also, you can tell Tuco is lying because he said he only spent 5 minutes to complete that quest. Took me fucking 30 minutes at least.
It only took 5 minutes! Fuck the fires, you have to look for the spawns of villages being scowled at by the guards.

Oh and talk about the retarded marines locked in the basement. 10 marines just sitting on the ground with their hands tied. Not only do they just sit and look at the floor with a piece of rope on their wrists, but after you untie them they want you to go get their gear.

I feel like if you removed every quest step that involved, "Hey you, go click that shit over there." you'd clear out 75% of the quests in TESO.
 

etchazz

Trakanon Raider
2,707
1,056
A lot of this game's flaws seem like high-level design decisions in my opinion. They tried to be different and seem to have succeeded in being different, just not very fun. There are reasons why MMOs kind of work certain ways I think, and it's nice of them to try and innovate I guess, but just seemed to fail really.
the true innovation will be the next MMO that is the complete opposite of what TESO tried to do (along with every other MMO that has come out/is coming out recently). stop making a linear game on rails and trying to tell some boring ass story through shitty mandatory quests. it's not a fucking single player game, it's supposed to be a MMO. create the world, drop the players inside of it, and let them choose what they want to do inside of it.
 

Cinge

Ahn'Qiraj Raider
7,277
2,304
Taking a beating tonight, constant crashes/lag in cyro for the last 2 hours or so.
 

Furious

Ahn'Qiraj Raider
2,948
5,032
the true innovation will be the next MMO that is the complete opposite of what TESO tried to do (along with every other MMO that has come out/is coming out recently). stop making a linear game on rails and trying to tell some boring ass story through shitty mandatory quests. it's not a fucking single player game, it's supposed to be a MMO. create the world, drop the players inside of it, and let them choose what they want to do inside of it.
Amen
 

Zhaun_sl

shitlord
2,568
2
the true innovation will be the next MMO that is the complete opposite of what TESO tried to do (along with every other MMO that has come out/is coming out recently). stop making a linear game on rails and trying to tell some boring ass story through shitty mandatory quests. it's not a fucking single player game, it's supposed to be a MMO. create the world, drop the players inside of it, and let them choose what they want to do inside of it.
Eh, I think the problem is more with the core gameplay as much as anything. There may be an enjoyable game somewhere here, I'm just not willing to deal with the painful and unfun UI/controls to find out.

Nothing grabs me and makes me want to play. With TOR or GW2 I automatically knew how to play thanks to years of WoW. I could get right in and enjoy whatever story or other fun stuff was there. GW2 did a bunch of things to push the basics a bit further but the core play stayed the same and fluid, what changes that were made were largely positive.

TESO just ran off into left field and fell off a cliff.
 

TrollfaceDeux

Pronouns: zie/zhem/zer
<Bronze Donator>
19,577
3,743
the true innovation will be the next MMO that is the complete opposite of what TESO tried to do (along with every other MMO that has come out/is coming out recently). stop making a linear game on rails and trying to tell some boring ass story through shitty mandatory quests. it's not a fucking single player game, it's supposed to be a MMO. create the world, drop the players inside of it, and let them choose what they want to do inside of it.
Black Desert *crossed fingers*
 

etchazz

Trakanon Raider
2,707
1,056
Eh, I think the problem is more with the core gameplay as much as anything. There may be an enjoyable game somewhere here, I'm just not willing to deal with the painful and unfun UI/controls to find out.

Nothing grabs me and makes me want to play. With TOR or GW2 I automatically knew how to play thanks to years of WoW. I could get right in and enjoy whatever story or other fun stuff was there. GW2 did a bunch of things to push the basics a bit further but the core play stayed the same and fluid, what changes that were made were largely positive.

TESO just ran off into left field and fell off a cliff.
the reason why you have that "nothing grabs me and makes me want to play" feeling is because you've already played this game a dozen other times. it's exactly like WoW, GW2, SWTOR, rift, LOTRO, and every other WoW clone that has come out the last 10 years.