The Elder Scrolls Online

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Lost Ranger_sl

shitlord
1,027
4
Something they could do is make it so quests reward some exp along the way. Going through some of these quests with tons of running, and like 10 steps and only getting a small exp reward at the very end sucks. They need to start awarding exp per step or something.
 

Derpa

Trakanon Raider
2,009
664
-the UI is perfect for me, and i love the controls over all
I thought it was alright but couldn't wait to download FTC

-I really prefer the compass to a mini-map
I don't have to check my map for distances sucks

-plenty of little decisions to make while questing, which I dig
Do the choices make a difference? I just powered through quests since its beta and only for the weekend.

-I love finding the treasure maps. Very neat.
I enjoyed them also, along with that treasure hunt quest.
 

khalid

Unelected Mod
14,071
6,775
Pvp is great fun and I didn't experience any sort of lag when I did it today or yesterday. As far as copying GW2, I think they both copied DAOC. Regardless, GW2 pvp was great outside of the silly culling that absolutely killed it.
 

Derpa

Trakanon Raider
2,009
664
One thing I've noticed this weekend is Treasure Chests do not seem to be a shared resource node any longer. I've had people come, loot a treasure chest right in front of me and it doesn't de-spawn.

Not sure if all resource-nodes are no longer shared and private or just the chests. But its a welcome change.
Whole weekend for me the chests were still shared, was sniping them from people who fail at the mini game.
 

Dr Neir

Trakanon Raider
832
1,505
I've actually thought about this for awhile but we should post a list of each major MMO mechanic and state who has done it best. I would be really curious to see who feels what game capture various aspects of a MMO more so than others.

It is surprising just how many people talk about SWG in crafting circles. I have always felt that SWG did a great job myself. Would be curious to see how many other games that never really made it, actually did something well in a specific area and possibly better than anyone else.
There has been some great ideas from other games over the years. Would be interesting to cherry pick each one. Not just crafting.
Example:
Horizons: Roads give travel speed bonus. Unlocking new locations requires building/clearing tunnels and bridges which is crafted. Playable Race (Dragon)


On a different note. I couldnt place where ESO was like compared to other games, its sort of a mimic of Darkfall. Was bugging me where I have played something like this before.
 

Cinge

Ahn'Qiraj Raider
7,278
2,304
Pvp is great fun and I didn't experience any sort of lag when I did it today or yesterday. As far as copying GW2, I think they both copied DAOC. Regardless, GW2 pvp was great outside of the silly culling that absolutely killed it.
You're lucky, the campaign I'm in has had 10-20 second delays with sometimes even longer, all day yesterday and today. It's hilarious in huge fights, you have no clue who's winning/losing and then all of a sudden people just start dropping dead on one side after 30 seconds of no one losing health.
 

Ceowulff

Blackwing Lair Raider
75
1,066
Closed beta player here who has gone all the way to veteran ranks, will try to answer a few questions from the last couple pages.

First the .18 patch wasn't used because like rescorla said it broke a ton of more important shit than the quests that got fixed. Mana-regen, charge attacks, guild functionality etc. Also they tried a new start sequence and it didn't flow well at all. Most people want to skip coldharbor but it sets up all of the main story so I don't see them letting us do that ever.

A lot of the things that are hanging people up quest wise are because of how the different quest areas work. For an npc like drusilla if she gets broken simply logging on or off won't fix it since she is in a public area that anyone can enter. You really need to have everyone not enter her instance for like 10 min so it resets and good luck having that happen in a public beta when thousands of people are flooding the newer zones. The other side of this is that for pretty much every other quest doing a /reloadui or a logoff logon will fix your problem. In fact /reloadui is your friend, it solves stuff like being trapped in a npc conversation and not being able to exit, being stuck at a crafting station etc.

For pve I did a duo for like 90% of my first character and it was almost perfect. We could kill everything in the zones, all the torch dungeons, all the anchors etc most of the way through. The pve does get harder as you level up, I want to say upper 30's into 40's was where we couldn't duo the skull and crossbone named mobs a lot of the time and in veteran ranks shit can just own you straight up one on one if you aren't paying attention to your dodge / block timings.

At some point the zones get open 4 man dungeons in addition to the instanced 4 man dungeons and those were a ton of fun to duo. Would end up with pulls of 6-12 mobs and it took a lot of work timing ultimates and aoe's to survive them. Crawling those from named to named was the most like an old eq dungeon I have seen in any mmo since. Of course we were on the closed beta server so we were generally the only people in these dungeons, it would be a lot easier when they are filled with people like the torch dungeons are on the open beta weekends when you can sometimes walk right to the named mob. Oh yeah the named mobs all had loot tables as well with different loot items in all the dungeons not deep ones but 3-4 different items.

Crafting... everyone who is in this weekend beta should /feedback for more bank space because crafting components are a pain in the ass. It's very nice that you can craft with items out of the bank, but your bank is shared between all of your characters. If you have one character who does say blacksmithing / woodworking so they can make heavy armor and shields, and another who does clothing / enchanting for magic use good luck and good help you if you even think about doing provisioning with almost any other skill.

That said the crafting system is decent and they have taken some feedback from testers to streamline the interface in .181 so that it isn't as confusing to new folks. For people who were wondering research timers keep doubleing and there are 8 total for each piece, so 6 hours, 12, 24, 48 etc. On closed beta I have research going that won't be done for over a week. Doing that research unlocks the ability to make items from the various set piece crafting stations hidden all over the world.

I know a lot of people don't like the on rails feeling in the world but I found that exploring the zone helped you a ton. Doing it gets you treasure chests, skyshards for skill points, lore books to advance your magician guild level and more. If you just go straight from quest marker to quest marker you will miss a lot of what makes the game good so in that sense it is more like a traditional elder scrolls game.

I saw someone sarcastically mention a miracle patch. I don't see that happening this close to release. Right now they really have to put almost all thier eggs into the performance optimization basket and hope they get cyrodill solid for release. They are aiming for 733 players per side in each campaign so they have a lot of work to do if they are going to hit that goal.

In the end I found enough that I liked to pre-order, I'd give it a 6/10 right now that could raise to an 8/10 if they get the lag fixed and the last few major bugs sorted out.
 

Menion_sl

shitlord
267
0
The leveling in this game is so wonky. I skipped the tutorial island and went straight to Auridon and my NB is now level 12. The quest levels are all over the place in this zone. You will jump from an at level quest to one 3 levels higher one NPCS over.

The quest system itself is kind of crap. Go complete 30 steps with no rewards until the end quest in the line is complete. I really am not sure what to think about the game at this point. Also, there are a ton of bugs and phasing issues even in .18 and eventhough I am on PTS, I am seeing a LOT of quests that are going to be a barrier for progression once the game launches and the zones are full of players.
 

Caliane

Avatar of War Slayer
15,345
11,643
got 10, and got into the pvp zone.

Well, tried to get into the pvp zone. it took 3 relogs before it finally actually loaded.


I can see why people enjoy it. It does look like they took GW2 rvr and improved on it. Teleport lines were cool. I was not able to wrap my head around exactly how wall repairs and upgrades work. wasn't there long enough to go look at everything. nor sidequests, etc. do those pve distractions effect the battle, or pure distractions?




My nightblade however doesnt seem that fun in rvr currently.
Soft, melee, and skills not activating. not a recipe for effective in mass pvp. haha.
 

Selix

Lord Nagafen Raider
2,149
4
Documenting this here for now. ESOhead register isn't working. It's for the M'aiq's words of wisdom achievement.

M'aiq location in Khenarthi's Roost. The blue arrow.
rrr_img_61709.jpg
 

Cinge

Ahn'Qiraj Raider
7,278
2,304
Had to quit for the day, lag was getting worse and worse. Will see how it is on the next weekend before I think about buying.
 

Lost Ranger_sl

shitlord
1,027
4
My nightblade however doesnt seem that fun in rvr currently.
Soft, melee, and skills not activating. not a recipe for effective in mass pvp. haha.
In a large scale setting melee suffer a lot. Was the same in GW2, WAR, DAoC etc. They can be a lot of fun if you have support, but if you solo a lot I'd suggest going bow. Bow + siphoning seemed pretty solid when I was playing it.

That being said sorcerer seems far and away better to me. You can throw in some medium armor/melee if you enjoy that, but they have access to some great spells for pvp. I can see some solid hybrid builds if you have the patience to play to that level.
 

Selix

Lord Nagafen Raider
2,149
4
I have pretty much settled on what I'm going to play at launch. I tried the Nightblade and Sorcerer up to lvl 10 this time around and while both are viable I think the templar has the most well rounded options for me. I'm going to play an Imperial Khajit Templar using a bow and probably a two hander. Wearing mostly light armor with a few peices of medium armor. The bow gives me great opening damage from sneak while the Aedric spear line gives me great AOE melee damage with Biting Jabs. It also contains a ranged stun and charge which is perfect for gap closing before switching to my secondary weapon for more melee damage and stuns.

Should be pretty fun in PvP and has a nice balance between stamina and magic usage.

Anyone settled on their build?
 

Caliane

Avatar of War Slayer
15,345
11,643
if they fix the lag. it would change everything for that nightblade.

Like the skills are there. I just couldn't use them.
Obviously being low level, etc didnt help.

The aoe snare on teleport ought to be good.
I did do a more typical, teleport in and annihilate someone build..

Ambush. high damage. teleport in. 1.2s stun. morph makes next attack deal +30% damage.
shadow cloak. 2.5s invis. +70% crit rate while active morph. passive:large armor and spell resist buff for 10s after leaving stealth/invis. (shadow cloak can be skipped.)
veiled strike. very high damage direct hit. gains+30% after an ambush. And if done out of stealth/invis, stuns for 4s. -30% armor morph.
impale moderate damage, but gains +300% vs targets under 20%. got the +range morph on this.
This is all mana/magic based abilities.

I do use the DW slash for the bleed.

Support aoe run speed buff to get out!. or shadow cloak, immediately into a stealth.

None of this works in the lag though. you press ambush over and over. and may or may not ever even teleport in. Then, you have a 1.2s stun, and again, that veiled strike might take 10-15s to actually cast, at which point your target has run off.
 

Cinge

Ahn'Qiraj Raider
7,278
2,304
Does the teleport strike work on the z-axis? Like I see DKs pull people down from walls and even up onto walls, can a NB teleport up to them onto a target?

A melee NB could be fun and you can still use a bow for ranged fights if needed(all you really need is the big opening attack from sneak and later snipe).
 
Whole weekend for me the chests were still shared, was sniping them from people who fail at the mini game.
Strange! I promise I witnessed this happen several times. Another player would loot the chest, you'd see the open animation, and it would close and allow me to lockpick it. Perhaps it was a bug, or the chest respawned instantly. Either way it happened each time there was a contested chest.
 

Cinge

Ahn'Qiraj Raider
7,278
2,304
Hmm every chest I came across was shared. I failed all the ones I did because I suck at it(I was bad at it in Skyrim also) and someone would be right there to take it and open it and then it poofed.
 
Does the teleport strike work on the z-axis? Like I see DKs pull people down from walls and even up onto walls, can a NB teleport up to them onto a target?

A melee NB could be fun and you can still use a bow for ranged fights if needed(all you really need is the big opening attack from sneak and later snipe).
Never worked for me on my nightblade build. Also charge (either from the 2h line or the templar line) would fail 9 out of 10 times. Most broken class ability I encountered so far.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,460
81,098
After getting 3 broken quests I just said fuck it and started killing all the things that were near the current broken quests. XP in a full group is half solo so it was more economical to just murder things solo, lol. I got to level 10 much quicker than running around from broken quest to broken quest.

Did some PVP, it seems interesting and deep, but I don't understand how they'll be able to keep it fresh for an entire campaign. Every 'campaign' in GW2 from 24 hour to 3 days to 7 days had its own feel and story. One prolonged campaign seems like thigns will be interesting first and stagnate. And if our group remains victorious at the end of the war we'll probably eat whatever penalty there is and go to a campaign where we're getting our ass kicked. Maybe we'll have to pay $20 each to fix they're retarded choice of 90 day campaigns.
 

Terial

Trakanon Raider
1,269
585
I'm honestly not sure how i feel about this game, I know i don't have the time to play MMO's like i use to back in the days of EQ. This game seems to bee good enough for a casual player with a family now for a few hour sessions at a time. you can play it solo (which to me is kinda nice) but to pay $15 a month is not something i'm willing to do for a game where i only play casual. If this was FTP then i think i'd be all over it. But i do find it boring as hell at times. I don't even bother to listen to the quests, i just click click click and look at the map to see where to go (if i could not do that, i guess i'd listen to the quests, but since they hold my hand to find the quest goals, i don't need to).
Overall, it's solid for what it is, but i just can't bring myself to paying for it monthly.