Vitality
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So for those of you who asked previously about Grinding mobs Vs. Questing as a viable leveling method. The math to get from level 12 to 13 came out to about 165 mobs of equal level.
10 mobs of equal level is roughly the same reward as a side quest turn in
There are certain hotspots, primarily in "Ruins" type locations. If you have the right build to be able to clear the commonly found 2 and 3 pulls in these ruins, it's an effective quotient value in direct proportion to the pull size you can sustain.
So for 165 mobs required to get from 12-13, I found a spot in Auridon (Aldmeri Dominion) where there were packs of 3 bandits at a ruin, about 12 pulls worth. At 36 mobs per circuit, I would have to complete the circuit roughly 4.5 times to get a level. At an average clear time of 30 seconds per 3pull (Nightblade DoT/HoT spec) it would take me 27 minutes of this circuit (asuming the first pack respawned after the 12th ish pull) to gain a level. On average a quest takes 10-15 minutes to complete resulting in a measily 10-15% xp gain and minimal item reward.
At the end of each ruins circuit my bags (70 slots) would be full of greens whites and glyphs to salvage relevant crafting mats, or vendoring for 15-30g each (items) thats pretty much an average of 900g every 30 mins.
Anyone else have different findings than this?
Vitality
10 mobs of equal level is roughly the same reward as a side quest turn in
There are certain hotspots, primarily in "Ruins" type locations. If you have the right build to be able to clear the commonly found 2 and 3 pulls in these ruins, it's an effective quotient value in direct proportion to the pull size you can sustain.
So for 165 mobs required to get from 12-13, I found a spot in Auridon (Aldmeri Dominion) where there were packs of 3 bandits at a ruin, about 12 pulls worth. At 36 mobs per circuit, I would have to complete the circuit roughly 4.5 times to get a level. At an average clear time of 30 seconds per 3pull (Nightblade DoT/HoT spec) it would take me 27 minutes of this circuit (asuming the first pack respawned after the 12th ish pull) to gain a level. On average a quest takes 10-15 minutes to complete resulting in a measily 10-15% xp gain and minimal item reward.
At the end of each ruins circuit my bags (70 slots) would be full of greens whites and glyphs to salvage relevant crafting mats, or vendoring for 15-30g each (items) thats pretty much an average of 900g every 30 mins.
Anyone else have different findings than this?
Vitality