There's not a whole lot to add because most of it has been said (and repeated) but there is just one thing about this thread that it bothers me nobody is mentioning. Really, on either side this could be used.
We've only seen the very beginning of the game. The way we're passing judgement about the game as a whole would be like judging Everquest based on Greater Faydark and Crushbone alone. Sure, we're seeing Cyrodiil and it's awesome, but the fact is that the overwhelming majority of the game is still locked to us so that we don't spoil it all before launch. We don't know what the endgame is like. We don't even know what the midgame is like. We don't even see everything in Cyrodiil since the Imperial City is closed.
We're judging the game based on things accessible from level ten. Playing a druid in EQ, I hadn't even learned how to kite yet by ten. Ten "levels" (skills) in SWG, I still didn't know what I wanted my character to be when he grew up. Ten levels in WoW, I was still learning the lay of the early lands. Ten levels in Rift, and I was just starting to close rifts and find dungeon instances -- I hadn't even touched my pocket dimension yet. Ten levels in CoH, I had only seen street crime level bosses and didn't know much about the actual story yet -- and talk about your games with easy low levels! CoH was a tutorial until level 20. In Star Trek Online, by level 10 I still knew next to nothing about ship tactics and nothing at all about fleet tactics (speaking of games that need more PvP...). Hell, in The Elder Scrolls this holds too -- you can see more in ESO by level ten than in Oblivion, Skyrim, and Morrowind, and if what is locked scales proportionately then we haven't scratched the surface.
edit: Just to stress, this cuts both ways. Whether praise or criticism, if we presumed to have a full picture of any other game based on this little character progress, we'd be called noobs and laughed off of forums.