When are they ever going to fucking die? I'm so fucking sick of this, jesus christ.to a theme-park MMORPG.
When are they ever going to fucking die? I'm so fucking sick of this, jesus christ.to a theme-park MMORPG.
NeverWhen are they ever going to fucking die? I'm so fucking sick of this, jesus christ.
ESO could turn a profit no matter what type of game it was. Its not really necessarily cheaper, easier or safer to make a shitty quest based game than it is to try to innovate and fail.NeverIn fact I think each release just gets worse.
If they can turn a profit and have zero risk, I doubt why we would ever see something different. And if we stopped buying it, they would just say a demographic changed and it would probably take the genre with it.
Hopefully EQ Next can turn some things around a bit, and then Blizzard will come and make it about 50 times better and people will copy that instead.
The people in charge of most of these games are not innovators and we won't see changes until they are gone.
I liked this because it was actually on topic. The rest of that bro-weightlifting/flexing thing was just stupid.MMO's have quests, ESO's Quests DO NOT Give more xp/hour gold/hr or loot/hr than just flat out killing mobs. You are only forced into gated content to progress to the next area. It's shitty I agree. Gated content is weird, the rest is pretty fun though. If you fail to see the lake behind the burnt forest, you might not be looking close enough.
Vitality
The irony of TESO is that their game already has the answer to it's PvE problem. It's essentially Cryodill. If they had based TESO PvE on using the same philosophies that can be found in Cryodill, it would have been a pretty awesome MMO. Since levels are agnostic in Cryodill, progression and content would be essentially gated by gear and skill progression/acquisition. This increases player freedom. Factions wouldn't be separated, thus opening up other lands to explore at any time and expanding the immediate size of the world. Overlay that change with a three faction system, and it had the potential to provide a Velious-like experience. Finally, Cyrodill lacks phasing removing yet another gating barrier. This is oversimplifying what would need to be done to make it work, but I think this is also why there are a lot of people that enjoy Cyrodill in the first place. It feels more like a MMO.It has turned into something like that but TESO does a good job of drawing attention to tired gameplay mechanics and the flaws of bad design decisions.
I agree with you completely, the rest of this game is just a table to put Cyrodil on as the main course.The irony of TESO is that their game already has the answer to it's PvE problem. It's essentially Cryodill.
Nice evasion. Were the questions to hard for you?You are comparing a Diku-Mud heavily static itemization base long leveling curve MMORPG to a theme-park MMORPG. They are in two completely different worlds.
You are failing to see that I said "game type". Raiding was an extension of grouping with more people in a zone. It wasn't a dramatic shift in the way the game was played. In EQ you grouped, and raided, or if you were able to camp spots and solo with 7 min downtimes in-between you could. With this game you are now talking about three completely different game modes where none of them are like another. Solo quest play, dungeon running, RvR. Three different content "game types" should not be gated. If you want to say that to be able to enter dungeon 2 before you can enter dungeon 6, or you must raid this before you can raid that; it is entirely different than saying you need to level to 10 before you can play RvR. Or Dungeon run.
Again, two entirely different games. Themepark MMORPG's should just be in a genre of it's own.
Levels are the single most thing that de-MMOify a game. There's a reason why WoW made the whole "the game starts at max" and most MMOs have levels go as fast as the wind - because if you and your friends have different playtimes (and you always do), you find yourself quickly separated by those levels. There's nothing more irritating than finding out that you and your friend can't really play together because either he has to be careful because if he sneezes, the mob falls down (making your "game" irrelevant - if you play, you're getting twinked), or he has a delevel option (called "mentoring") and he earns a pittance in money, loots trash items he has no use for, and sometimes even pitiful xp. All for the privilege of playing together. So, because somehow, devs have realized that levels are good in single player, but an obstacle to overcome in MMOs, they make it so that you quickly get to the same level (max), then you can start playing together normally.In fact, it is often a hinderance because of content consumption.
Cyrodil is designed specifically for those who enjoy DAOC style PVP. If you don't like PVP or that style of PVP, then you might not consider Cyrodil the "main course".I agree with you completely, the rest of this game is just a table to put Cyrodil on as the main course.
Well, is the food generally better at a buffet, or a restaurant with a small menu?The restaurant is an "all you can eat" place so you can choose as many main courses to eat as you like. The more choices you have the better right?
I honestly wish solo questing was good enough to be considered "On Par" with Cyrodil, but unfortunately it isn't. As the masses have been stating, it's something ESO is attempting to shove down our throats "Requiring" us to complete the gated junk to even get where we need to go.Cyrodil is designed specifically for those who enjoy DAOC style PVP. If you don't like PVP or that style of PVP, then you might not consider Cyrodil the "main course".
Perhaps a better analogy is that Cyrodil is one of the menu options with solo questing, dungeon crawling (basic and veteran) and adventure zones being other "main course" options on the menu.
The restaurant is an "all you can eat" place so you can choose as many main courses to eat as you like. The more choices you have the better right?
That wasn't the point I was making that Vitality was agreeing with.Cyrodil is designed specifically for those who enjoy DAOC style PVP. If you don't like PVP or that style of PVP, then you might not consider Cyrodil the "main course".
Cyrodil is obviously a major component of this game and if it works well, will keep the PVPers happy. The point I was making is that Zenimax is trying to satisfy the hardcore TES fans as well as the endgame PvE raiding community as well. Those are other major components of the game that are just as important as Cyrodil for player retention.Well, is the food generally better at a buffet, or a restaurant with a small menu?
What are you even arguing?
Where is the info on the PVE raid game? I'm failing to find much.Cyrodil is obviously a major component of this game and if it works well, will keep the PVPers happy. The point I was making is that Zenimax is trying to satisfy the hardcore TES fans as well as the endgame PvE raiding community as well. Those are other major components of the game that are just as important as Cyrodil for player retention.
Do you think that Zenimax is doing a good job of satisfying the Hardcore Elder Scrolls fans?Cyrodil is obviously a major component of this game and if it works well, will keep the PVPers happy. The point I was making is that Zenimax is trying to satisfy the hardcore TES fans as well as the endgame PvE raiding community as well. Those are other major components of the game that are just as important as Cyrodil for player retention.
What little we know is still under NDA.Where is the info on the PVE raid game? I'm failing to find much.
Sabbat what was your In game name? Did I get to pvp with you this weekend?It's really odd for me, I've said before I wasn't going to touch this because it was going to be a trainwreck. I thought I was going to play Wildstar. After the ESO beta weekend, I've done a complete 180. I loved the combat, the graphics, the feel of the zones, the skill system, the crafting and the PvP just capped it off perfectly.
Reminded me of Darkfall.