Tarrant
<Prior Amod>
You have a really retarded definition of attacking.Stop attacking Rescorla. He's getting shit on by everyone, he has the right to defend himself.
You have a really retarded definition of attacking.Stop attacking Rescorla. He's getting shit on by everyone, he has the right to defend himself.
It was pretty bad (I was playing from Europe), some skills didn't even launch or land. Worse than other weekends. I can't really talk about experience without lag in Cyrodiil because I've never really experienced it during the last weekend (Auriel's Bow campaign). Once during Saturday afternoon there appeared to be less lag around some Elder Scrolls sanctuary, and we managed to kill a few people with maybe "only" 1-2s skill lag and rubberbanding, it wasn't very nice as a Bow NB because most of the time I didn't know if my skills landed or not. Also players teleporting / rubberbanding everywhere like mad lemmings isn't fun to deal with. Overall this was as fun as tobogganing naked on a giant cheese grater, mostly because of lag.You've got your facts confused over what I actually stated.
Question for the weekend beta testers. How was combat lag and keystroke responsiveness this past weekend compared to the previous weekend beta tests you participated in? Some of you have posted that there was significant server lag in Cyrodil so that is already a known issue. I am referring to your gameplay when there appeared to be no significant server lag.
gogo tarrant.You have a really retarded definition of attacking.
But that's exactly how we pass judgement on a game. We see how it plays when we start (or even before we start), and the only way we're going to play it if the start doesn't generate enthusiasm is if we get dragged thru it by a fanboy friend who insist we have to play it. Otherwise, by the first hour, you usually do know if you're going to like it, or drop it.We've only seen the very beginning of the game. The way we're passing judgement about the game as a whole would be like judging Everquest based on Greater Faydark and Crushbone alone.
And that's how the majority of people are going to judge the game. Like it or hate it, that's what gives 90% of the recent MMOs the hump curve: strong sales (driven by marketing and hype - not everyone participates in those beta), followed by mass exodus because people figure out by level 20 that they're facing a game that's not highly interesting, and they shelve it.We're judging the game based on things accessible from level ten.
Remember: the people in forums (and that includes us) are not representative of the majority of people that actually buy and play those games (or any other game).Whether praise or criticism, if we presumed to have a full picture of any other game based on this little character progress, we'd be called noobs and laughed off of forums.
Truth. Coworker of mine is adamant that he doesn't play any games. Except for Elder Scrolls. For whatever reason they hooked him in a way that other games could not. He's all rarin' to go at TESO.Remember: the people in forums (and that includes us) are not representative of the majority of people that actually buy and play those games (or any other game).
The exact same thing was said for SWTOR, and it's still making money despite having a terrible cut and pasted endgame, though. This one actually has a design document built for an expanded endgame, if they can make it work, and didn't just cut and paste WOW which is nice.This game will float for a while on the Elder Scrolls fanboys. I have no idea what's going to happen at "end game" to people like this who've never been subjected to the repetitiveness of max-level play.
They really should. It's what GW2 did and it really hooked people. I know people who almost never do any PvE in GW2. Is it possible that they need to stagger entrance into Cyrodil for lag/server performance reasons?Grave, you should try to work some magic over there and allow PvP at level 1.
Do you see me whining and complaining about anything? People can say whatever they want to about me as long as they don't get their panties in a wad if I punch back.how about don't nail yourself to the cross if you can't bear it?
Elder Scrolls Online - Nightblade Gameplay (Bow / 2h) - YouTube
Stop defending a fanboy. You seem to think well-written posts from guys like me are an example of someone trying too hard. Can't go both ways, buddy.Stop attacking Rescorla. He's getting shit on by everyone, he has the right to defend himself.
I'm not going to say you're wrong, but we shouldn't hold our breaths for that. Right now, Cyrodiil is hot shit and everybody wants a ticket to attend. They're going to push people back out to PvE. This is evident in the 0.18 change that improves XP gained by PK. Those who stick to Cyrodiil will level faster and their skills will level slower, which means that a pure PvP approach will be gimped compared to those who hold out for skills.They really should. It's what GW2 did and it really hooked people. I know people who almost never do any PvE in GW2. Is it possible that they need to stagger entrance into Cyrodil for lag/server performance reasons?
Wait a minute, this isn't a single player game and it shouldn't be a single player experience either. You are approaching it as though I am the only one who can make a difference to the outcome of that town, what about all the other players who have also saved the town? This is why story driven quests make absolutely no sense in an MMO, even with phasing technology you just end up with some muddled fuck up of events.Tuco's complaint of walking into a burnt out town with nothing in it was one of the funniest, and fucking sad things I've ever heard. That default state, the one with nothing in it? that's the town without YOUR involvement. You're damned right it's a ghost town, every cunt is already dead. You could bitch and moan that you should see the end result if you walk into it, that you should see that it was under attack, but that makes no sense either. Talk to the chick outside, and shit gets set in motion, because you've arrived in the nick of time.
Completely 100% disagree with the last statement. If you take the most boring drivel one has ever seen in an MMORPG, it isn't the genre's fault. I haven't ever, to this date, even knowing the quest patterns and such of all other games, been this incredibly bored in my life. I had a decent time in FF14, SWTOR Sith Warrior (Even with the travel time sinks which were pretty bad before the cash shop), and every class in WoW. TSW was a bit different and was awesome up until Egypt. GW2 was hilarious fun for a while.I understand people not wanting to PvE at all, and just hop right into PvP at level 1. I do think this is a massive fuck up if they allowed it. It would be CoDifying our beloved MMORPGs. The 1-10 game allows you to test a few weapons, get some skill points and get a little grounding in the over-arching narrative before you enter the war. If you can't stomach the 1-10 game, I honest think it's time you left the RPG scene entirely.
This is hilariously stupid.I understand people not wanting to PvE at all, and just hop right into PvP at level 1. I do think this is a massive fuck up if they allowed it. It would be CoDifying our beloved MMORPGs. The 1-10 game allows you to test a few weapons, get some skill points and get a little grounding in the over-arching narrative before you enter the war. If you can't stomach the 1-10 game, I honest think it's time you left the RPG scene entirely.
Tuco's complaint of walking into a burnt out town with nothing in it was one of the funniest, and fucking sad things I've ever heard. That default state, the one with nothing in it? that's the town without YOUR involvement. You're damned right it's a ghost town, every cunt is already dead. You could bitch and moan that you should see the end result if you walk into it, that you should see that it was under attack, but that makes no sense either. Talk to the chick outside, and shit gets set in motion, because you've arrived in the nick of time. The lighthouse assault that I did, and the guy that turned everyone to stone in a town only needed a single spoken event to an NPC outside the area to kick start it, it didn't appear to be linked to any of the main story line. I roamed around a bit, found these landmarks, and completed the objectives. I made level 10 without even reaching Skywatch. That roaming around felt very much like playing Skyrim as I criss-crossed the landscape looking for landmarks to check out.
The "boring vs engaging" line is subjective.I am amazed at how many vaginas in here are crying about having to get to level 10 (10!!) to go to Cyrodiil. There are 50 levels. Really? It's too hard to RPG to 1/5th the level cap? Don't tell me it's too hard or too boring. Bullshit. I've already put 6 characters over 10 in various weekend betas. The PVE is plenty good enough and engaging to do it ONE time after release. Then you'll be able to Cyrodiil all you want.
I mean seriously. It's like saying you shouldn't play Black Flag any more because you are tired of EQ.Wait a minute, this isn't a single player game and it shouldn't be a single player experience either.
Yeah, I have to agree I don't understand why there are two islands here. However, aren't they getting rid of the first island?BFor the Daggerfall starter. why the hell are there 2 islands? But the orc island? holy shit, what a giant piece of shit, waste of time.
Glenumbra now we actually have torches, map locations, questchains, set crafting, dungeons, and anchors.
My point stems from the fact that a lot of people really enjoy the PVE. So, if you don't at least find it tolerable, maybe it's time to find a message board with a different subject matter. Maybe take up wood lathing?The "boring vs engaging" line is subjective