Quaid
Trump's Staff
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I don't know what you mean by this...Because by 10 you learn how to left click that button so well.
I don't know what you mean by this...Because by 10 you learn how to left click that button so well.
There is no problem with combat except when there is a problem with combat, sometimes, sorta, kinda.Once again, you have the facts confused. People were complaining about combat lag and responsiveness. I correctly pointed out that the 0.17 patch, which was supposed to address the problem, actually made it worse. There were multiple complaints about it on the closed beta forums.
Patch .171 was released and all the complaints went away. There hasn't been one complaint about combat lag and responsiveness on the closed beta forums since 11 February.
Try paying better attention to what was actually said next time around.
The only problem I still have with combat is the wonky targeting. It certainly doesn't feel as unresponsive or floaty as before. In my experience anyway.There is no problem with combat except when there is a problem with combat, sometimes, sorta, kinda.
It took you 10 hours to learn that?Sure they do. They are long enough to give you a handle on skill selection, basic movement, objective completion, inventory use, the hotbar etc.
Imagine if a new player didn't have to do those first 10 hours?
Is this my first MMO?It took you 10 hours to learn that?
Pretty much. Not pushing the patch that fixes that to the weekend testers was stupid.The only problem I still have with combat is the wonky targeting. It certainly doesn't feel as unresponsive or floaty as before. In my experience anyway.
Obviously highly subjective based on sub topic. But I will illustrate some sub-topics that I think are more objective that definitely hurt the soul of the game. Some impacting TESO, some not. I'll mark them with an Asterick if it effects TESO.What are the criteria for determining if a MMO has a "soul"? Is there a industry standard that has consensus agreement or are the criteria individually subjective?
Do tutorials by you tube like landmark. You are going to lose a ton of people very early with those 1 to 10 levels. MMos without people to play with suck.Is this my first MMO?
Ya, that's one avenue... But I don't really agree with it.Do tutorials by you tube like landmark. You are going to lose a ton of people very early with those 1 to 10 levels. Most without people to play with sick.
What were some of your favorites? Genuinely curious.I found the quests up to lvl 10 far more engaging than normal MMO quests. There were pretty much no "collect 10 bear ass" quests, they all had some goal in mind and felt more heroic. I didn't feel like a menial laborer like i do in the early levels of most MMOs.
This is kind of what I mean by soul as well. Rather than read about this, imagine having something akin to Diablo 3 where you would click on a lore button in the lower right hand of your screen and have this read to you by the writer himself, or even better, maybe a small video showing this story unravel. (It wouldn't need to take a lot of development time. Maybe a NPC in a small window going through the crafting motions) Imagine finding these books everywhere eluding to some of this loot to get the player really excited to adventure in specific areas to find it. But with a much different presentation. These are things that definitely take resources, but these small touches are what makes the soul of a game and in this case, could have really been special to TESO. They are fairly easy to implement as well.Here's a case in point about reading in The Elder Scrolls. Okay, so you want to get on with the battle because you don't like reading. But you do like uber loot, right?
For those not logged in, links. Page 1:http://i.imgur.com/dNiPOpG.jpgPage 2:http://i.imgur.com/uf09CdH.jpg
eh... I don't know about a video or someone reading things. That sounds like that stupid and annoying talk to the prophet in the cave, where he gives a vision of the companions unleashing Malog Bal because they were all apparently retarded, and helped the "obviously evil" guy.This is kind of what I mean by soul as well. Rather than read about this, imagine having something akin to Diablo 3 where you would click on a lore button in the lower right hand of your screen and have this read to you by the writer himself, or even better, maybe a small video showing this story unravel. (It wouldn't need to take a lot of development time. Maybe a NPC in a small window going through the crafting motions) Imagine finding these books everywhere eluding to some of this loot to get the player really excited to adventure in specific areas to find it. But with a much different presentation. These are things that definitely take resources, but these small touches are what makes the soul of a game and in this case, could have really been special to TESO. They are fairly easy to implement as well.
Honestly, I think you would have a good point if it weren't for the fact that there are three distinct play mechanisms (A 4th when adventure zones are introduced) and with a theme park MMORPG it should be accessible from the start. RIFT had Rift Invasions that were available from level 1. They were cool, and people wanted to do them. Trion didn't make this a gated content issue and said they had to go through levels 1-10 first, they opened it up and if you wanted to purely just level off these you really could have. The same with PvP and other game play types. Really the only gated content at that point then would have been dungeons, raids, and adventure zones starting at level 45 (After whatever patch it is they introduced those) but then they also just made that available as well. Rift had it's own problems, but opening up all the various ways to play the game to progress how * you * want to wasn't a fault there.Why would they rearrange content for the WoW PvP type players? The guys that can't handle that hard 7 hours to get to content they like? So, that they can then complain about the game being an everything for everyone game while they push for exactly that kind of game? The complaint that PvE for 7 hours is just too much is hilarious. That's the first sign you really don't like the game or just can't handle a bit of 'inconvenience. So, why are you buying it?