If Brian Wheeler is going to get all the credit for the good things about Cyrodil, should he not also get the blame for the bad things about Cyrodil? BTW Tuco's list is good and I hope most of it is categorized as "feasible" to implement, hopefully sooner rather than later.
You might be right, it's just that I remember interview with him from a year+ ago where he talked about some of the same things that are pissing people off - realm pride, recognition, etc. I really think he wanted to have a things different than they are now - I'm pretty sure he was on board with titles, nameplates, and difficult to transfer campaigns. I know he likes things like kill spam, because during beta he sent me a PM telling me that he agreed that kill spam was important and how to get it to show up in the chat box. (I replied that it wasn't the same as having it flash on the screen ala DAOC, and he didn't reply to me.) Anyway, I think he "gets" it, and I feel like his hands might have been tied. I might be totally wrong.
Fuck man I know I'm a minority but I don't see how this game is SO bad. If you don't like the PvP I understand. That form of PvP with hollow rewards will never work. I still think the game is really enjoyable leveling up enjoying the story. No crashing, Runs great, Looks great, fun combat and immerssive feel. I just don't know what else people were expecting. Yeah it has some bugs but not really game breaking and as I said the PvP was never going to work I can't believe some people thought it would.
Nah, I kind of agree with you. Overall I still really like the game. I just know that, long-term, if my guild is going to be playing this game, it will be because of the PVP, and I still think it can be salvaged. I'll be happy as long as they keep trying to balance abilities, make campaigns more of a permanent choice, add recognition like guild flags/tabards, nameplates, titles, kill spam, etc., increase the incentive for player progression with things like higher tier PVP skill lines and better item sets from Cyrodiil, and of course if they implement the Imperial City ala DF well. All of these things are easily patchable. I'm not asking them to remake the game, just continue to iterate and improve it.
I know some of the bigger, really hardcore guilds (I thought I was hardcore, lol) are nearing burnout and won't wait around for fixes/improvements. That sucks, and I hope they come back and try shit as it gets fixed, but I know there's a good chance they'll be busy with the next big thing. I just hope ZOS can hold on to enough subs to keep the game open. If not, my little guild can always jump ship the next big thing, also
(rather not, though, because we like this setting a lot)