The Elder Scrolls Online

Rescorla_sl

shitlord
2,233
0
I love watching a good meltdown
I agree. Those of you getting all bent out of shape about the game estimated having 770K+ subs has been humorous to read.

It's the same old story here. Some positive news with the game and the same trolls swoop in and try to channel their inner Utnayan.
 

Abefroman

Naxxramas 1.0 Raider
12,593
11,918
So the numbers are bull, yet you keep mentioning them and refer to it as positive news. The same old story here is your non stop bullshit and as usual UT baiting.
 

Erronius

<WoW Guild Officer>
<Gold Donor>
17,202
44,451
I agree. Those of you getting all bent out of shape about the game estimated having 770K+ subs has been humorous to read.

It's the same old story here. Some positive news with the game and the same trolls swoop in and try to channel their inner Utnayan.
I didn't see anyone get bent out of shape over the 770K, all I saw were people questioning the validity of it. If you think that's out of line and deserving of your "WARBLGARBLE" then you really need to step away from the keyboard and take a break.

I'm not quite sure what you want here. If people post long, detailed rebuttals you whine and complain. If people post short posts you don't agree with, you whine and complain. Utnayan left the thread for several days and nothing changed. It's almost as if you feel obliged to argue against every single voiced criticism because "everyone is a hater" but it looks ridiculous when the only constant is you flipping the fuck out because...heaven forbid...people disagree with you and want to argue about this shit on the Internet. If for whatever fucked up reason you think that this thread should solely be for fanbois to circlejerk over a game, then you're sadly mistaken.

If you can't handle dissenting opinions in here then give me the word and I can plant you somewhere else, because your ridiculously rabid fanbois act is getting fucking old. People collectively mocking you up and down every page should have been your first hint that you're doing something wrong.
 

spronk

FPS noob
23,302
27,098
what this game needs is more kim kardashian

For those out of the loop, Kim Kardashian: Hollywood is an extremely popular new game that is still the No. 2 app in America - and it's revenue performance is stunning. The app hit the top 5 iPhone sales chart in America in just six days and it's still there. It is a top 10 grossing iPhone app in 31 countries, from Brazil to Egypt to New Zealand. The game is so popular that it has boosted the share price of Glu Mobile by 50% since June, adding more than $100 million to its market cap.

The game is also set to generate 200 MILLION DOLLARS in just 6 months (and in which Kim Kardashian herself is reportedly expected to pocket 85 MILLION DOLLARS)! To put things into perspective, Electronic Arts free-to-play mobile game The Simpsons: Tapped Out took more than a year to reach $100 million in lifetime revenue.

Well, Kim Kardashian: Hollywood has crashed, and the public are now eating Kim Kardashian alive on twitter & instagram........
Fdh5Owq.jpg


Kim Kardashian May Make $85 Million From Her Video Game - Forbes
 

Tuco

I got Tuco'd!
<Gold Donor>
46,816
78,431
Really sorry, bro. I guess I'm just way too touchy these days.

Anyway, if anyone wants to talk about substance, instead of play guessing games with sub numbers, here's that presentation:



Edit: some guy on reddit found the times for each section:

5:35 Imperial City
16:45 New Content
? 17:04 Grouping Updates
? 19:15 Veteran City of Ash
? 21:08 Dungeon Changes
? 23:51 Craglorn
? 26:00 Dragonstar Arena
28:31 Facial Animations Update (and the tech behind it)
? 35:26 Before & After
37:05 More New Content / Changes
? 37:28 Veteran System Changes
? 43:02 Champion System
? 48:24 Justice System
52:40 Spellcrafting
1:04:25 Art & Animation
? 1:05:23 Combat Responsiveness
? 1:11:10 New Armor & Weapons
? 1:15:19 New Adventure Zone: Murkmire
? 1:18:55 New Solo PvE Zone: Wrothgar
1:24:43 Q&A
I'd like to say things would be different if they had delayed 6 months and released it in Fall 2014, but it probably wouldn't have changed much.
 

Jackdaddio_sl

shitlord
727
0
Now they have Wildstar taking their subs and Archeage about to take a hell of a lot more.
To be totally honest, I'd rather play TESO over WildStar and ArcheAge, at least that was before I got my hands on all of them.

I liked WildStar a lot more than I thought I would but I think I'll be stopping it. I'm not adverse to cartoonish graphics and I love the humor, but I haven't logged in for three days and don't miss it. That's usually my first tip off that it's probably time to unsub. The idea of waiting for my guild to field 20-40 people for runs and then retain them/replace them down the line doesn't appeal to me either. Also think the game gets off on being hard for hard's sake, not because it's fun but because Carbine just wants bragging rights to "the hardest game on the market" or some kind of pithy prize. Fuck that. Difficult =/= fun automatically.

ArcheAge I'm going to pass on. The game seems highly schizophrenic to me for some reason, like a hodgepodge mishmash of a bunch of different things. I don't mind Asian games (play FFXIV since launch) but this game is far too Asian for me. Every bit of it screams "Herro" in a bad way for me. Don't care how good the combat is... the looks and feel of the world put me off.

TESO was crappy but I am hoping they fix this dog up because as far as all three are concerned, TESO is the only game of the three I wouldn't mind being stuck in and playing for the next couple years, but it would take a miraculous fucking comeback for them to get me. I'm not the one to keep paying while they do that. I didn't do it for FFXIV 1.0 and I won't do it for this one either.
 

Bain

Bronze Knight of the Realm
399
2
I wanted to like this game. I really hope they give me a reason to sub again at some point, but for now I'll just have to be satisfied with Kim Kardashian: Hollywood.
 

Sumi_sl

shitlord
153
0
I find it a bit funny that this game overheated my laptop. I've since adjusted most of the settings down and it seems to be ok.
 

Derpa

Trakanon Raider
2,008
664
No I think I will continue. No need to make excuses either. Everyone here knows every MMO has launch issues, class imbalances, design oversights, and so on and TESO was no different. Just like every other MMO, it eventually gets fixed and new content is added.

The difference with this MMO is the irrational hatred it created with some of you here. Sounds like some of you guys are going to suffer from mental depression if it is true TESO has 775K subs.
Coming out of beta with 4 different dupe bugs (3 of which I know were reported during beta) and not even stopping it from being abused (disable guild bank) is a fucking failure
 

Draegan_sl

2 Minutes Hate
10,034
3
No, most MMOs fail. At this point it haszeroto do with the game. They could fix all the bugs and turn it into ESO jesus and theystillcould not regain the subs. MMOs are a one shot deal. If your launch cannot retain subs and continue to push boxes past the first free month, you are fucked, plain and simple. Even the games that go F2P generally continue to suck, not because of one thing or the other but because the continuity of the dev team gets skullfucked by studios trying in vain to hang on to the sub model - they give up any chance they have of making the game into something useful by continuing to cut staff and budget to make it profitable until FINALLY giving in and cash shop whoring. By that point, though, there's no vision left except keeping your job so worthless pay-to-view content is all that's on their minds.

It's the same old story of basically every MMO since WoW.
Actually hardly any MMOs fail. It's pretty rare. Fail to live up to hype, sure. But not fail as a business .
 

Palum

what Suineg set it to
26,292
40,633
Actually hardly any MMOs fail. It's pretty rare. Fail to live up to hype, sure. But not fail as a business .
Business expectations are part of defining success. Barely surviving and recouping costs means you failed...
 

Erronius

<WoW Guild Officer>
<Gold Donor>
17,202
44,451
We've had the "MMO success" debate many times before and it's always difficult to get everyone on the same page. If I looked at a game like STO and I say that it was a failure because of a poor release, poor retention and was forced to go F2P and someone else says that it was a success because it eventually covered it's own cost and eked out a profit (maybe it did, I don't know), it isn't that one person is wrong and one person is right. You just have people using a different metric in regards to success and failure.

To be honest, I don't doubt that TESO will be able to bring in more profit that it cost to make. I think most MMOs do manage to at least break even. So from that perspective sure, most MMOs are a success. But I think that's been a longstanding gripe within the community and is the reason that we've had so many fights over people willingly throwing money at games that aren't finished and rush to release. To many gamers, a poor release IS a failure, particularly because in their own estimation an MMOs ROI doesn't always factor into their own perception of success. And even if an MMO does make it back into the green, there's the issue of whether or not they should have done better despite'succeeding'financially while'failing'in regards to other issues.

I think it's safe to say that the TESO release was, regardless of your position, something of a disappointment considering the strength of the IP and the fact that they're releasing at the tail end of perhaps the best ES release ever when players might naturally be looking for something else to play after burning out on Skyrim.
 

Draegan_sl

2 Minutes Hate
10,034
3
I'm not defending TESO's shittiness. A non failure in my books is anything that makes a profit. I dont' care about measuring that success.
 

Tuco

I got Tuco'd!
<Gold Donor>
46,816
78,431
Not sure how to quantify success, but I imagine it's more complex than simply looking at whether it made a profit within 3 years of release. ZOS basically has one of the top 5 medieval RPG franchises along with Forgotten Realms, Final Fantasy, Hyrule/Zelda, Ultima etc. Their particular genre of RPG is extremely conducive to MMOs, since the singleplayer game is very similar to an MMO. So with a decent budget they have a huge potential upside for creating an MMO cash cow. They also have the downside where if they screw it up it'll be a long time before the market is ready for another attempt. If they create a game that fails to generate a strong revenue stream that lives up to its potential you can consider it a failure even if it sold enough boxes to be a profit.
 

Flight

Molten Core Raider
1,230
288
As a game player quantifying a titles success should be down to :

i) does the experience of playing it live up to my expectations;

ii) does it further the genre and encourage more and better games to be made.


Defining a success by its profitability discrete from the above factors is falling into the trap of seeing individual titles from the perspective of the very suits who are eroding the industry. Successive titles have been extremely poorly delivered precisely because developers have chased the $$$$ instead of delivering fun, innovative games. The irony is that by refusing to take chances and innovate alongside delivering a quality product they've generally relied on going F2P and soaking smaller number of players for increased revenue streams.