The Elder Scrolls Online

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

popsicledeath

Potato del Grande
7,547
11,831
I'm not putting any words in your mouth. You said you expected however high the population cap is was how many players the game should accomodate at all the same time with no degradation in performance. Do you now realize how unrealistic an expectation that is? Lowering the population cap is not a viable solution because Cyrodil is indeed designed to handle several thousand players all at once. Just not all in the same general vicinity.
Saying something is designed for a certain amount of people, then adding the contingency that lowers the amount significantly is dumb and misleading.

That's like saying raids are designed to accommodate 24 players, but oh, only if half of them are waiting outside the zone so they don't impact performance.

Groups are designed to accommodate 6 players, but only if 2 players stay in town and only use the chat function.

And definitely-not-you-don't-want-to-make-things-personal is designed to accommodate 5 girlfriends, but only if 3 are corpses, 1 a blowup doll and the last a Zenimax strap-on.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,613
12,744
I'm not putting any words in your mouth. You said you expected however high the population cap is was how many players the game should accomodate at all the same time with no degradation in performance. Do you now realize how unrealistic an expectation that is? Lowering the population cap is not a viable solution because Cyrodil is indeed designed to handle several thousand players all at once. Just not all in the same general vicinity.
But it was designed for folks to see up to 200 at once - And it can't do that either with Paul Sage saying people playing the game shouldn't play in large groups anymore, which was advertised.

So... Now what?
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,613
12,744
Saying something is designed for a certain amount of people, then adding the contingency that lowers the amount significantly is dumb and misleading.

That's like saying raids are designed to accommodate 24 players, but oh, only if half of them are waiting outside the zone so they don't impact performance.

Groups are designed to accommodate 6 players, but only if 2 players stay in town and only use the chat function.

And definitely-not-you-don't-want-to-make-things-personal is designed to accommodate 5 girlfriends, but only if 3 are corpses, 1 a blowup doll and the last a Zenimax strap-on.
You need to drink beer with us tonight in our virtual world.
 

Vitality

HUSTLE
5,808
30
But it was designed for folks to see up to 200 at once - And it can't do that either with Paul Sage saying people playing the game shouldn't play in large groups anymore, which was advertised.

So... Now what?
Now you watch your players and money drain out of your game because your refuse to admit your mistake and lower the cap on cyrodiil.
 

Rescorla_sl

shitlord
2,233
0
Not when you're saying the problem with the game isn't that they didn't design something people wanted, but that people are wrong so they have to redesign the people.

Think about it. Your post literally said they've determined that the game they designed wasn't working from a technical perspective, but they couldn't fix it from a technical perspective, so they determined that the psychology of their players must be the problem and tried to change people's basic human psychology.

If they were smart and capable and doing what you say is so important, they wouldn't have been in the position in the first place.

Sorry, we're trying to be mature: You ass licking moron.
Do you even comprehend what we are discussing here? Thanks to Utnayan for linking that quote from Firor. 200 players in a general area is a REASONABLE expectation for the game to support. That isn't what is happening though. The zergs are significantly larger than that and it is causing a performance hit. In case you guys still can't figure it out yet, throwing more hardware at the problem won't fix anything if the network code is designed to support 200 players at one time. Brian Wheeler's design for PVP was for the entire zone to have PVP activity taking place throughout the entire zone, not in concentrated areas. Does your hatred of this game prevent you from comprehending the obvious?
 

Vitality

HUSTLE
5,808
30
So why is the cap 10 times higher than what the code can support when there are only "roughly" 3 active contestable areas on the map at any given moment?

Just because?

Lets do some math.

Three contestable points on the map per side | 2000 players max campaign cap | ~600 per side (for maths ease)

which means 200 players per contestable point required for the game to run at recommended levels.

So if the campaign cap is reached in order to have a recommended experience you need 2000 players to EVENLY distribute their player base (200+200+200)3 in order to not fuck up the game?

This even distribution of players means 400 player two way fights are occuring at every point on the map.

What happens when there's a 3 way?

This math doesn't work.

Each point assuming even split of enemies to friendlies would only support roughly 100 from each side reliably.

so that's 300 per side supported out of 600.

So your recommended cap is 900 not 1800 in this scenario.

TL;DR - your campaign cap is roughtly DOUBLE what your code can handle on any "Evenly distributed scenario"
 

Rescorla_sl

shitlord
2,233
0
But it was designed for folks to see up to 200 at once - And it can't do that either with Paul Sage saying people playing the game shouldn't play in large groups anymore, which was advertised.

So... Now what?
And now you are back to making up shit. 200 people in one area works fine. It's when you get double, triple that is when performance starts to degrade.
 

Vitality

HUSTLE
5,808
30
Did wheeler get pulled off the pvp team? Evenly distributed campaign cap limits seems like somethign he would've considered.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,613
12,744
Do you even comprehend what we are discussing here? Thanks to Utnayan for linking that quote from Firor. 200 players in a general area is a REASONABLE expectation for the game to support. That isn't what is happening though. The zergs are significantly larger than that and it is causing a performance hit. In case you guys still can't figure it out yet, throwing more hardware at the problem won't fix anything if the network code is designed to support 200 players at one time. Brian Wheeler's design for PVP was for the entire zone to have PVP activity taking place throughout the entire zone, not in concentrated areas. Does your hatred of this game prevent you from comprehending the obvious?
But that isn't what is happening across PVP OR PvE. Whenever 100+ get in the same area the PvE Scripts BREAK. Phasing fucks up, NPC's vanish, quests outright do not script... 200 in Cyrodiil on a zerg run causes a whole mess of issues for outside that bubble. They do not know how to fix it, nor ever will be able to fix it. And their solution they are telling to the console kids? Adding more hardware!

There is where the problem lies.
 

popsicledeath

Potato del Grande
7,547
11,831
He just said 200 people in one area works fine. And double or triple that is when performance STARTS to degrade. It's not even degraded significantly with 600 people in one area, it has only started to.

Why, now I'm just not sure who to believe!
 

Rescorla_sl

shitlord
2,233
0
So why is the cap 10 times higher than what the code can support when there are only "roughly" 3 active contestable areas on the map at any given moment?

Just because?

Lets do some math.

Three contestable points on the map per side | 2000 players max campaign cap | ~600 per side (for maths ease)

which means 200 players per contestable point required for the game to run at recommended levels.

So if the campaign cap is reached in order to have a recommended experience you need 2000 players to EVENLY distribute their player base (200+200+200)3 in order to not fuck up the game?

This even distribution of players means 400 player two way fights are occuring at every point on the map.

What happens when there's a 3 way?

This math doesn't work.

Each point assuming even split of enemies to friendlies would only support roughly 100 from each side reliably.

so that's 300 per side supported out of 600.

So your recommended cap is 900 not 1800 in this scenario.

TL;DR - your campaign cap is roughtly DOUBLE what your code can handle on any "Evenly distributed scenario"
I'll take that response as an indication you realized how unrealistic it was for you to expect the game to support having the entire population cap concentrated in one general area. If you want to pretend all the assumptions in your math equations are correct then obviously your math doesn't add up.
 

Vitality

HUSTLE
5,808
30
I'll take that response as an indication you realized how unrealistic it was for you to expect the game to support having the entire population cap concentrated in one general area. If you want to pretend all the assumptions in your math equations are correct then obviously your math doesn't add up.
Thanks for trying to get my point.

I put in the TL;DR just for you rescobae
 

Rescorla_sl

shitlord
2,233
0
Thanks for trying to get my point.

I put in the TL;DR just for you rescobae
Your welcome. I got your point and acknowledged it was a valid one assuming your assumptions were correct. I want you to have a great weekend so let's just end it here for now and you can believe whatever you want to believe.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,613
12,744
Your welcome. I got your point and acknowledged it was a valid one assuming your assumptions were correct. I want you to have a great weekend so let's just end it here for now and you can believe whatever you want to believe.
We want you to have a great weekend too! Let's bury the hatchet and drink beer and hop on mumble and play games!
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,613
12,744
Shit I just had a great idea. We should get the ps4 version of this and for every minute you sit at the log in screen, can't complete a quest, or crash out of the game back to log in, you have to drink!
 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
17,069
40,628
What should I put my skill points into my Khajiit bow build skittles? Health and sta as before or should I go magic. Let me know ESO bros.

Btw vita if your not going to play on twitch don't advertise it prick! I wanted to see you gank some noobs.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,613
12,744
This guy. Right here.

Netotigr

Do not ever watch his stream.
 

Rescorla_sl

shitlord
2,233
0
What should I put my skill points into my Khajiit bow build skittles? Health and sta as before or should I go magic. Let me know ESO bros.

Btw vita if your not going to play on twitch don't advertise it prick! I wanted to see you gank some noobs.
Putting your points into Stamina or Magicka really depends on which skill morphs for your class skills you plan to go with. Some morphs are based on STA others MAG. Since you are going to use a bow best idea is to choose the STA morphs and put everything into STA and health.