popsicledeath
Potato del Grande
Saying something is designed for a certain amount of people, then adding the contingency that lowers the amount significantly is dumb and misleading.I'm not putting any words in your mouth. You said you expected however high the population cap is was how many players the game should accomodate at all the same time with no degradation in performance. Do you now realize how unrealistic an expectation that is? Lowering the population cap is not a viable solution because Cyrodil is indeed designed to handle several thousand players all at once. Just not all in the same general vicinity.
That's like saying raids are designed to accommodate 24 players, but oh, only if half of them are waiting outside the zone so they don't impact performance.
Groups are designed to accommodate 6 players, but only if 2 players stay in town and only use the chat function.
And definitely-not-you-don't-want-to-make-things-personal is designed to accommodate 5 girlfriends, but only if 3 are corpses, 1 a blowup doll and the last a Zenimax strap-on.