The Elder Scrolls Online

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Rescorla_sl

shitlord
2,233
0
Played both with and without mods. Its been rehashed over and over what they did wrong and what they should of done. Not going to get dragged into that black hole again.
What I recall were some people expecting TESO to be an open world sandbox game where you could go anywhere in the game world whenever you wanted to regardless of what level you were. While that can work for a single player game that auto scaled every encounter to your current level, that is a completely unrealistic expectation for a MMO regardless of who made it.
 

Quaid

Trump's Staff
11,800
8,193
What I recall were some people expecting TESO to be an open world sandbox game where you could go anywhere in the game world whenever you wanted to regardless of what level you were. While that can work for a single player game that auto scaled every encounter to your current level, that is a completely unrealistic expectation for a MMO regardless of who made it.
 

Big Flex

Fitness Fascist
4,314
3,166
What I recall were some people expecting TESO to be an open world sandbox game where you could go anywhere in the game world whenever you wanted to regardless of what level you were. While that can work for a single player game that auto scaled every encounter to your current level, that is a completely unrealistic expectation for a MMO regardless of who made it.
thank god someone responded to that comment appropriately before I could.



Really? Seems like vamp skills are very PVP friendly.
you're not even worried about their active skills as much as the passive mana regen bonus as a healer.
 

Kedwyn

Silver Squire
3,915
80
What I recall were some people expecting TESO to be an open world sandbox game where you could go anywhere in the game world whenever you wanted to regardless of what level you were. While that can work for a single player game that auto scaled every encounter to your current level, that is a completely unrealistic expectation for a MMO regardless of who made it.
Umm yeah, never been done and impossible to accomplish. Seriously man, think before you speak.
 

Quaid

Trump's Staff
11,800
8,193
thank god someone responded to that comment appropriately before I could.





you're not even worried about their active skills as much as the passive mana regen bonus as a healer.
Yeesh... Is mana that much of an issue? That I should gimp my fire resist to get a bit more?
 

Big Flex

Fitness Fascist
4,314
3,166
You can replace the lost fire resist with one ring if you're really concerned about a specific encounter, likewise fire resist is more of a pvp / sieging concern than a pve concern and more mana efficiency as a healer is always important if you're into the end game trials etc
 

Rescorla_sl

shitlord
2,233
0
Umm yeah, never been done and impossible to accomplish. Seriously man, think before you speak.
EQ1 certainly gated content by levels and you couldn't go anywhere you wanted to whenever you wanted to like you could in TES games. Pretty stupid comparing EQ1 to TES games in that regard. Still waiting for you to point out whatever you think the "magic" of TES single player games was. For me personally, I was always under the impression from most hardcore TES fans that the lore/story and 100% flexibility to use whatever weapon, armor, magic etc combination that you wanted was the "magic" of the series.

Edit: correct the acronym
 

Droigan

Blackwing Lair Raider
2,609
1,332
EQ1 certainly gated content by levels and you couldn't go anywhere you wanted to whenever you wanted to like you could in ESO games.
I don't remember gated content in the early levels. Unless you count "enemies here will destroy you and chase you through the zone, causing you to panic and run off wildly, dying at an unknown location, leaving all your items at the corpse unable to retrieve it because you also deleveled and lost the ability to use your newgained spells that gave you the confidence to even explore the zone you just died in" as gated.

I am fairly certain the first hardcoded level required zones came in the pok era. Later on I believed they redid some old content that previously required keys to just having level requirements.
 

Rescorla_sl

shitlord
2,233
0
I don't remember gated content in the early levels. Unless you count "enemies here will destroy you and chase you through the zone, causing you to panic and run off wildly, dying at an unknown location, leaving all your items at the corpse unable to retrieve it because you also deleveled and lost the ability to use your newgained spells that gave you the confidence to even explore the zone you just died in" as gated.

I am fairly certain the first hardcoded level required zones came in the pok era. Later on I believed they redid some old content that previously required keys to just having level requirements.
In EQ1, a level 10 was expected to adventure in zones designed for level 10. If they went to a dungeon like Lower Guk, they would get insta-gibbed by the level 40+ mobs there. In ESO games, a level 10 could go anywhere they wanted to whenever they wanted to because every mob they fought would be scaled to their current level and thus beatable. That is the "magic" of the ESO series. The world was open sandbox allowing you the freedom to explore it however you wanted to whenever you wanted to. The ONLY way such a design could work was to autoscale the difficulty of every fight to your current level. Such a design approach is completely unrealistic in a MMO.
 

Quaid

Trump's Staff
11,800
8,193
In EQ1, a level 10 was expected to adventure in zones designed for level 10.If they went to a dungeon like Lower Guk, they would get insta-gibbed by the level 40+ mobs there.In ESO games, a level 10 could go anywhere they wanted to whenever they wanted to because every mob they fought would be scaled to their current level and thus beatable. That is the "magic" of the ESO series. The world was open sandbox allowing you the freedom to explore it however you wanted to whenever you wanted to. The ONLY way such a design could work was to autoscale the difficulty of every fight to your current level. Such a design approach is completely unrealistic in a MMO.
Confirmed EQ1 scrub.
 

Xaxius

Lord Nagafen Raider
531
147
The world was open sandbox allowing you the freedom to explore it however you wanted to whenever you wanted to. The ONLY way such a design could work was to autoscale the difficulty of every fight to your current level. Such a design approach is completely unrealistic in a MMO.
Hey Professor MMO, for the unwashed masses, can you explain how Ultima Online, Star Wars Galaxies, Darkfall and Eve Online are gated?

popcorn.gif
 

Rescorla_sl

shitlord
2,233
0
Hey Professor MMO, for the unwashed masses, can you explain how Ultima Online, Star Wars Galaxies, Darkfall and Eve Online are gated?
Do all the mobs in those games autoscale the difficulty to your current level? If the answer is Yes you have a point. Otherwise, it would appear mine is going over your head.
 

Sylas

<Gold Donor>
3,811
4,354
In EQ1, a level 10 was expected to adventure in zones designed for level 10. If they went to a dungeon like Lower Guk, they would get insta-gibbed by the level 40+ mobs there. In ESO games, a level 10 could go anywhere they wanted to whenever they wanted to because every mob they fought would be scaled to their current level and thus beatable. That is the "magic" of the ESO series. The world was open sandbox allowing you the freedom to explore it however you wanted to whenever you wanted to. The ONLY way such a design could work was to autoscale the difficulty of every fight to your current level. Such a design approach is completely unrealistic in a MMO.
um plenty of games do this in the modern era of MMOs. They don't do it very often because it invalidates the concept of progress and brings the treadmill front and center but plenty of newer games do this in some form or fashion.
 

Xaxius

Lord Nagafen Raider
531
147
Do all the mobs in those games autoscale the difficulty to your current level? If the answer is Yes you have a point. Otherwise, it would appear mine is going over your head.
So you have no idea what the definition of "gated" means? Thanks for clarifying.
 

Rescorla_sl

shitlord
2,233
0
So you have no idea what the definition of "gated" means? Thanks for clarifying.
Are you afraid to answer the question about auto scaling? EQ1 was de facto gated. You could not progress to higher level zones without gaining levels. I find it humorous that you and a few others can't seem to acknowledge that.
 

Rescorla_sl

shitlord
2,233
0
um plenty of games do this in the modern era of MMOs. They don't do it very often because it invalidates the concept of progress and brings the treadmill front and center but plenty of newer games do this in some form or fashion.
Which ones? Are they commercially successful?
 

Xaxius

Lord Nagafen Raider
531
147
Are you afraid to answer the question about auto scaling? EQ1 was de facto gated. You could not progress to higher level zones without gaining levels. I find it humorous that you and a few others can't seem to acknowledge that.
Why are you pivoting to EQ1? I never mentioned that. Do you have a reading comprehension problem mister?

Also, we are talking about gating. Mob scaling =/ gating.