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Ridas

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Haha, Rescorla goes into a frenzy no matter what. Quaid says a lot of positive things about the game, but floaty combat? DID YOU SAY FLOATY AND WITHOUT IMPACT?

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Rescorla_sl

shitlord
2,233
0
Haha, Rescorla goes into a frenzy no matter what. Quaid says a lot of positive things about the game, but floaty combat? DID YOU SAY FLOATY AND WITHOUT IMPACT?
Having no idea what he was trying to say and asking him what he meant is a sign I'm going into a frenzy?
 

Rescorla_sl

shitlord
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Yes, because you literally cannot stand anyone criticizing this game, and this game is demonstrably shit.
You would have an outstanding point except for the fact I have criticized it myself on multiple occasions.

What I do find entertaining are the trolls who show up whenever someone ( like Quaid or Bixxsby) has something positive to say about the game. It's like their mental health and self esteem is directly connected to hating on this game. If someone says some positive, they swoop in and say something irrationally stupid because they can't cope with people having fun playing TESO.
 

hodj

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I couldn't care less about this game, I just get sick of seeing you whine about every person who lays a legitimate complaint on it because they don't suck this game's pathetic flaccid cock like you have for 700 plus pages now.
 

Rescorla_sl

shitlord
2,233
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I couldn't care less about this game, I just get sick of seeing you whine about every person who lays a legitimate complaint on it because they don't suck this game's pathetic flaccid cock like you have for 700 plus pages now.
All I did was ask Quaid to clarify what he said and we now have people claiming I have gone into a frenzy, I'm whining, and that I suck TESO's flaccid cock. For a game you could care less about, you've got some issues if someone asking a simple question causes you to get this worked up.
 

hodj

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Yes, that's correct. You did what you always do, which is leap to the defense of this shitty game, then cry when you get called out on it.
 

Rescorla_sl

shitlord
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Yes, that's correct. You did what you always do, which is leap to the defense of this shitty game, then cry when you get called out on it.
LOL you think I'm crying? I'm sitting here laughing at you because you are coming across sounding like a crazed fool. You are more than welcome to point out where I was defending anything with Quaid. If you were to pull your head out of your ass, you would see that Quaid acknowledge he communicated his thoughts poorly.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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It may help if Rescorla understands the definitions and what is meant by Floaty combat, and meaty/weighty combat. The latter being the ultimate goal for a developer.

Floaty combat can be a mixture of many things. I'll try to bullet point them the best that I can.

* Inherent lag in an animation system causing a swing to go through, but the impact of the NPC's animation reaction happens half a second/a second later. This is an impact deficiency in the animation system (Which TESO has never fixed - and other games suffer from this as well)

* User Interface response times. When a user presses a button to activate a spell/swing/combat action, and there is a delay between hitting the button and the reaction of the character they are controlling. This is also still prevalent in TESO and has been addressed, but not to the point where it needs to, or possibly even can be at this point. Sometimes a player still has to click an action multiple times for it to go off because the animation is locking the ability until it completes. This can be fixed by breaking animations when a user initiates an action. This impacts the weight of the action/reaction game flow.

* Sound/Spatter: In combination with the first bullet point, the reaction of an NPC getting hit usually has a nice sound effect letting the player know they connected, whether it was blocked, all sorts of varying sound effects in combat along with possible blood spatter as a visual cue they just did some damage and a hit got through. Sometimes the sounds in TESO queue normally, sometimes they do not. Meaning that hits can hit, the swing goes right through the NPC they are battling, and the visual and/or audio reaction from the NPC doesn't match up to the action just performed by the player.

There are obviously more but this is a good reference point. A good combat system takes into account all three of the above at a minimum and focuses on it's quality and performance. If done correctly, it makes way for a weighty/meaty combat system - if any of the spokes in that wheel fall apart, it creates floaty/weightless combat and the feeling of not making in impact on said combat within a game.

TESO suffers from all three of the above in varying levels of poor quality development.

I hope that helps explain it to you better Rescorla.

Healing wouldn't have this issue because the impact/animations/reactions of PC's you are healing are mainly determined by reaction time to queue up the action, and watching the health bar of the person you are healing increase. There aren't typically visual or audio queues other than a casting animation by the player, to refect the intended result other than seeing how fast after the cast it is until they see the correponding player's health bar go up after said heal. Which is why it is perfectly normal for Quaid to have fun healing, rather than the same while within a combat system with the 3 major factors of combat being at a lower quality level.
 

hodj

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Just curious, have you even played TESO and if so, when was the last time you played?
Yeah I bought it on the GMG sale a week or so ago, gave it a good solid 4 hours or so. It was shit awful. Among some of the worst games I've played to date.

Not that it matters. I don't need to eat a shit sandwich to know it tastes like assholes. But I've been saying when this dropped down to 20 bucks or less I'd have to witness the disaster first hand just so I can say I had.
 

Rescorla_sl

shitlord
2,233
0
It may help if Rescorla understands the definitions and what is meant by Floaty combat, and meaty/weighty combat. The latter being the ultimate goal for a developer.

Floaty combat can be a mixture of many things. I'll try to bullet point them the best that I can.

* Inherent lag in an animation system causing a swing to go through, but the impact of the NPC's animation reaction happens half a second/a second later. This is an impact deficiency in the animation system (Which TESO has never fixed - and other games suffer from this as well)

* User Interface response times. When a user presses a button to activate a spell/swing/combat action, and there is a delay between hitting the button and the reaction of the character they are controlling. This is also still prevalent in TESO and has been addressed, but not to the point where it needs to, or possibly even can be at this point. Sometimes a player still has to click an action multiple times for it to go off because the animation is locking the ability until it completes. This can be fixed by breaking animations when a user initiates an action. This impacts the weight of the action/reaction game flow.

* Sound/Spatter: In combination with the first bullet point, the reaction of an NPC getting hit usually has a nice sound effect letting the player know they connected, whether it was blocked, all sorts of varying sound effects in combat along with possible blood spatter as a visual cue they just did some damage and a hit got through. Sometimes the sounds in TESO queue normally, sometimes they do not. Meaning that hits can hit, the swing goes right through the NPC they are battling, and the visual and/or audio reaction from the NPC doesn't match up to the action just performed by the player.

There are obviously more but this is a good reference point. A good combat system takes into account all three of the above at a minimum and focuses on it's quality and performance. If done correctly, it makes way for a weighty/meaty combat system - if any of the spokes in that wheel fall apart, it creates floaty/weightless combat and the feeling of not making in impact on said combat within a game.

TESO suffers from all three of the above in varying levels of poor quality development.

I hope that helps explain it to you better Rescorla
Thanks for the input. In your opinion,for all those things you criticize TESO over, what MMOs do you think do meaty/weighty combat well?
 

Rescorla_sl

shitlord
2,233
0
Yeah I bought it on the GMG sale a week or so ago, gave it a good solid 4 hours or so. It was shit awful. Among some of the worst games I've played to date.

Not that it matters. I don't need to eat a shit sandwich to know it tastes like assholes. But I've been saying when this dropped down to 20 bucks or less I'd have to witness the disaster first hand just so I can say I had.
OK fair enough. I noticed you are playing FF14, whose combat is the slowest, most boring tab target combat of any MMO I've ever played. While it does other things well, the combat was so slow/boring and unchallenging that I couldn't make myself keep playing it. What is it about that game that you like it while you hate a game whose combat system is significantly more interactive and fast paced?
 

hodj

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OK fair enough. I noticed you are playing FF14, whose combat is the slowest, most boring tab target combat of any MMO I've ever played. While it does other things well, the combat was so slow/boring and unchallenging that I couldn't make myself keep playing it. What is it about that game that you like it while you hate a game whose combat system is significantly more interactive and fast paced?
Im not remotely invested in FF 14 and it is a profoundly flawed game that retains a factor of fun that ESO will never have. Whats your point?
 

Felmega_sl

shitlord
563
1
Imo, GW2 has the most floaty combat of all MMO's. Yes, though, ESO does floaty feeling to it too. Not enough response from enemies when you whack them, perhaps.
ESO is fucking really good though, as a total package. I recommend it to any MMO gamer. The game is getting better and better.
 

Quaid

Trump's Staff
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What did you play in gw2? I remember warrior feeling great. Mind you, that was years ago and my memory could be wrong.