The Elder Scrolls Online

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Rescorla_sl

shitlord
2,233
0
I am not going to get into another endless debate with you as to why the game sucks and this is one of the reasons which you defend blindly without recourse. All you have to do is google UI unresponsiveness, sound impact issues, and ability delay and read it all for yourself. Seeing you defend this and try to scapegoat it reminds me of the time everyone complained about delay with switching weapons which you said never happened to you and everyone was making it all up, only to see ZO come out publically and state it would be fixed in a patch and you had mysteriously vanished from that portion of the debate.

With that said, I find it hilarious that you think GCD's are used to give time for animations to complete rather than for normalization of standard abilities, inconjunction with a way to give other more powerful abilities balance while off of the GCD. Which all cancel animations upon activation. You know, the way it is meant to be because it is fluid and transparent.
LOL it's only an endless debate because your brain would explode if you were forced to admit pretty much all of your rants about this game were fabrications.

BTW don't resort to a strawman and accuse me of saying something I never said. Not once did I ever accuse people of making up that they were having problems with weapon swap. Using basic common sense, it's obvious some people were because there were a lot of posts about it on the forums. What I did point out was that it was a problem I never encountered. Your problem is you make up shit all the time you assume everyone else does as well. You can't accept the possibility other people are being honest. I never had a problem with weapon swap because I always either waited for the current animation to finish or I used animation cancelling and then weapon swapped.

When the game first launched I was in PRX with everyone else here and using their voice chat. I remember numerous times listening to someone talking while in the background they were furiously spamming their keyboard. Let me be the first to inform you that weapon swap was indeed a problem with keyboard spammers. If you had just pressed the "1" ten times in a row rapidly and then you tried to weapon swap, then it was likely not going to happen instantly unless you were extremely lucky with your timing. What did happen is that the game ignored all the "1s" that were being pressed while the animation of the first 1 key press completed. As soon as the first animation completed, it would register one of the later 1 keybpresses and start that animation. Weapon swap would not occur while an animation was in process.

What ZOS changed was the prioritization system. Weapon swap was moved up in priority over ability usage. This made weapon swapping more responsive for keyboard spammers. If you want to insist not designing the game to account for keyboard spammers from the outset is shitty game design then to make you feel better I am willing to stipulate you are correct.
 

Felmega_sl

shitlord
563
1
Weapon swap response time is still one of my biggest complaints.
During times when there is no lag, I find weapon swapping to be very responsive. I can weapon swap, fire off an ability, and weapon swap back so fast the animation clips.

Then, there is Cyr, where lag can strike at any time, diminishing the play experience. This should be their number one priority.
 

Rescorla_sl

shitlord
2,233
0
I also play in first person. It's one of the best things about this game. Getting hit with telegraphs is a small price to pay.
Ok this is three posters in a row who play in 1st person. When I make assertions, I only post from experience and I only play in 3rd person so how I see combat function is going to be different than you. Matt Firor stated before the game was released that gameplay was designed for 3rd person but they would add 1st person support after launch. When it comes to weighty vs floaty combat debate,those things that Utnayan says are integral for a game to have weighty combat are present and working pretty good in 3rd person. YMMV In 1st person.

Yes I know single player TES games are designed to focus on 1st person view and that is how I played them. IMO while 1st person is more immersive, you are at a serious competitive disadvantage in end game PVE and PVP if you don't use 3rd person. In PVE, some of the telegraphs in veteran dungeons and raids will one shot instagib you if you don't move out of them or block them. In PVP, you are just begging to get ganked from behind.
 

Rescorla_sl

shitlord
2,233
0
During times when there is no lag, I find weapon swapping to be very responsive. I can weapon swap, fire off an ability, and weapon swap back so fast the animation clips.

Then, there is Cyr, where lag can strike at any time, diminishing the play experience. This should be their number one priority.
Here is Brian Wheeler's explanation for what is causing Cyrodil lag and what he is doing to fix it. The fix is in the Imp City DLC but how well it actually improves performance is still unknown at this time.

PVP Update, June 2015 - Elder Scrolls Online
 

Felmega_sl

shitlord
563
1
Ok this is three posters in a row who play in 1st person. When I make assertions, I only post from experience and I only play in 3rd person so how I see combat function is going to be different than you. Matt Firor stated before the game was released that gameplay was designed for 3rd person but they would add 1st person support after launch. When it comes to weighty vs floaty combat debate,those things that Utnayan says are integral for a game to have weighty combat are present and working pretty good in 3rd person. YMMV In 1st person.

Yes I know single player TES games are designed to focus on 1st person view and that is how I played them. IMO while 1st person is more immersive, you are at a serious competitive disadvantage in end game PVE and PVP if you don't use 3rd person. In PVE, some of the telegraphs in veteran dungeons and raids will one shot instagib you if you don't move out of them or block them. In PVP, you are just begging to get ganked from behind.
What you say is true about the difficulties of first person. I should say that I often wheel out to 3rd person for quick views of my surroundings. I make good use of both first and 3rd person.

As for improvements to lag and other issues in Cyr, I hope they continue to improve it. I love how vast the area is and the PvP can get epic.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,608
12,740
Cliff notes:

PvP is fun but ultimately lacking in replayability
Itemization is borked for reasons to continue fighting in PvP passed the initial Fresh Paint smell
No new passive or active abilities with the DLC in PvP
PvE has now been reduced 50% in all damage/healing which is slowing the game down
Atmosphere is good for what it is trying to portray
Class Balance is decent overall
2 new dungeons

$24.99.

For those that cannot test it out, and you must try it, the best way to go about it is to sub for $14.99 (get an extra 500 crowns with that subscription), unsub immediately, play it for 30 days, and go back to your scheduled programming. Otherwise you will be spending $30 for 3000 crowns, 500 left over, and what seems to be a mediocre DLC pack you will never touch after about 2 weeks.

On a positive note (Yes this will be shocking) - Paul Sage being kicked out of the fucking building may (I say may because not sure who replaced him) have a decent effect down the line. Players who are holding on should, again depending on who replaced him, should see decent improvements and content packs going forward after this year.
 

Rescorla_sl

shitlord
2,233
0
If PVP is fun and nonstop adrenaline pumping, you would think anyone who enjoys PVP for the sake of PVP would continue to want to partake in it, especially if you are good at it. You will loot more TV stones off your victims which means you will have better gear than the scrubs.
 

Rescorla_sl

shitlord
2,233
0
It will be interesting to see if the damage reduction PVP debuff (which appears to have improved immensely the TTK length) everyone gets inside Imp City was intended to also apply to the two PVE dungeons. Players who have tested the dungeons say that it makes them extremely challenging and you have to be at the top of your game to avoid wiping. That IMO is how dungeons, especially the veteran versions, should be.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,608
12,740
If PVP is fun and nonstop adrenaline pumping, you would think anyone who enjoys PVP for the sake of PVP would continue to want to partake in it, especially if you are good at it. You will loot more TV stones off your victims which means you will have better gear than the scrubs.
People want reward structures. Especially higher tiered players. They will also go to the least path of resistance for the most reward. If Cyrodiil offers alliance points, skill upgrades, and equal itemization in combination with it being more fun from a strategic perspective (Keeps, questing, etc) there will be no need for the scrubs, or new players, to go to the DLC content if they can increase their character's strength 3-4 times over what is being offered in the Imperial areas. And for high tiered players, there is no need to waste time in there, as the reward structure is the same as what they have now, without any skill base to upgrade and adding a way to lose progress by losing that particular PvP currency.

Someone over at ZoS needs a lesson on Risk Vs Reward.

According to that video, what should be happening is the introduction of a much higher level tier of itemization, a new and active/passive skill set, and design it so the rewards are so great that one will take the risk of spending their time in those areas (And risk losing that time if they are killed and have their currency taken) rather than fall back to the older content because the reward structure is equalized with much lower risk.'

I disagree with your assessment that to make dungeons challenging you just nerf damage of a player so it takes longer while hoping someone doesn't need to take a piss. Dungeons should be made challenging with unique boss encounters, unique mechanics, leveraging the game space area, and designing creative encounters.
 

Blackwulf

N00b
999
18
It will be interesting to see if the damage reduction PVP debuff (which appears to have improved immensely the TTK length) everyone gets inside Imp City was intended to also apply to the two PVE dungeons. Players who have tested the dungeons say that it makes them extremely challenging and you have to be at the top of your game to avoid wiping. That IMO is how dungeons, especially the veteran versions, should be.
I was reading a thread and some guy was saying his damage was cut in half in ALL pve, not just cyrodiil. That sounds dumb.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,608
12,740
The DPS drop in PVE could be the result of fixing known bugs with sharpened maces and Camouflaged Hunter that were causing massive DPS increases.
The guy in the video stated his DPS went from 24k to 12k. What class was he discussing?
 

Rescorla_sl

shitlord
2,233
0
The guy in the video stated his DPS went from 24k to 12k. What class was he discussing?
I was responding to Blackwulf who is referring to a specific thread on the forums. In order to increase TTK, ZOS stated a long time ago they were reducing damage, healing and shields in PVP by 50%. If that change got applied to normal PVE outside of Cyrodil (the subject of the thread Blackwulf's is referring to) then it is a bug. ZOS has commented in the thread and looking into it.

What remains to be determined is if the 50% decrease is by design supposed to be applied to the PVE mobs in IC and the two PVE dungeons inside IC. That is what Deltia is referring to.