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There's two broad lines of complaints against the game that I see so far...
One is generally aimed at the devs, about how they are lying about the game, the features, how far along the game is, etc...I can't comment about any of that, I'm not in the secret of the gods.
The second line of complaints is about the graphics, animations, combat, questing, etc...this I'll comment on, it looks, animate, plays, and feel like an Elder Scroll game.
Uh, no it doesn't look, animate, play, or feel like an Elder Scrolls game. Obviously they are different genres and they chose a theme park path.
1) First person is a mess compared to it's single player RPG counter part. Skyrim looks terrible in 3rd person, and good in 1st person (As it should, skyrim and all other TES games to date have been designed specifically with 1st person in mind). Elder Scrolls online looks terribble in 1st person and good in 3rd person because that is the waythatgame was designed. Queue in a complaint that TES should never be 3rd person, and you have ZO shoe-horning in a Camera zoom with a terrible FOV in a game designed to be 3rd person anyway, and it does NOT look anything like an elder scrolls game. But they did this to hit the lowest common denominator for sheeple marketing.
2) The targeting system is not what TES is. Nor is the combat. This is expected, but let's not say it plays like a TES game when 1) 1st person is terrible, 2) combat mechanics are an exact copy of Guild Wars 2. The two games are not even close in how they play, and being able to zoom in all the way with your camera to eye level and then spam the mouse button to shoot random things to a hit box doesn't make that any better.
3) Animations: Completely subjective but the reasons why animations were bad in traditional TES games was 1) Most players were in 1st person, so body animations for the player were skimped on. 2) Gamebryo and the attempted integration of their animation system, time and time again. TESO is not using Gamebryo. The animations are probably about the same, but the game was designed around 3rd person in mind where you interact with thousands of more people while also seeing yourself constantly. Terrible decision for poor animations, but true none the less. Comparing the two given the scope of work is comparing apples to oranges and shouldn't be used as a blanket statement excuse for TESO because of previous incarnations.
They are completely different teams, shit, two completely different companies, two different genres, completely different play stayles, and what you are saying here is that it should be expected because the IP has traditionally been like this.
Doesn't compute.
You know what got them in trouble? Trying to make it feel like an Elder Scrolls game when it ISN'T an Elder Scrolls game. And there isOnereason why they keep touting that line.
Marketing to the common denominator. (Box sales).
What they should have done was build a Sandbox Elder Scrolls combining the scope of the first 5 games; Arena, Daggerfall, Morrowind, Oblivion, and Skyrim - - let us all run rampant, build houses, collect things, craft things, make some higher level raiding areas, and let us live and breath in the world without a subscription cost making money off an online store with novelty and crafting items. On a static server with tons of shit to explore, conquer, and obtain.