Eventually, we reached the end of the playable world, where the walls started melding with the statues they were supposed to support and all signs of human habitation and vegetation disappeared, bar three or four cornstalks next to an abandoned plough in the middle of a wide, fenceless plain. At the end of this plain the earth came to an abrupt halt and everything dropped into a sky-coloured void. It was here we ran out of time for the demo, so we never got the satisfaction of leaping into said void. Here I should note that Zenimax were showing a self-contained test build to us so, obviously, the final game is unlikely to contain such a phenomenon. But it is perhaps representative, in some metaphorical way, of the size of the task Zenimax has taken on with the fantastical world of Tamriel, and of the work the studio has yet to do.