Very interested how my name got up there because I sure as hell havent said EQ was magic in any sort of way. Feel free to quote where I said EQ was magic.Etch, Tide and Grim.
Laura.
Very interested how my name got up there because I sure as hell havent said EQ was magic in any sort of way. Feel free to quote where I said EQ was magic.Etch, Tide and Grim.
Laura.
*nods* I agree.bingo. this was the point i was really trying to convey. i don't see any reason why you can't do both. i think EQ did both very, very well. not initially, as there wasn't really much of an end game before ROK came out. but ROK and SOV had a great mix of excellent end game content as well as great dungeons/areas to level in that had awesome rare drops (like seb and KC) that masked a lot of the leveling experience (especially from 50 to 60).you don't need endless retarded, meaningless quests to do in order to level/advance your character.camping and dungeon crawling in EQ did both nicely because while you were leveling up, you were also hoping (and praying) for that rare named to spawn with the rare loot. although i played a lot pre kunark, i was more of a casual player until ROK was released where i finally joined a hardcore raiding guild and only then did i really make a push to 60 so i could raid with the guild, but i still had a lot of fun leveling up, and doing the raid encounters going forward once i hit max level. in conclusion, i don't believe you have to get rid of leveling altogether, i just believe like ut and grim have said, model your game so that it has everything for everyone, at least as much as possible. i think EQ during the ROK, SOV era did an excellent job of this and i haven't seen a game really come close to doing it as well since.
My fault, I took the tone of this post the wrong way.Its because people like Draegan, Tuco, and others here only care about max level content. Someone could create the most engaging, most fun game ever to play, and folks like them will do anything at all possible to skip the actual game part and be max level as soon as possible.
Ive been in FoH on EQ1, EQ2, and various other forum guilds across multiple games and the playstyle is usually the same. Do anything at all possible to bypass any and all content to reach max level as fast as possible so you can start the farming / pvp / content blockage farm etc. Thats the type of people that are the most vocal here.
Content pre level cap is meaningless to these people, regardless of how fun / engaging it is.
Their fun is bypassing content as fast as possible, whereas yours may be to have the most fun as possible.
This is a ridiculous statement. Sorry. As stated before by Draegenm it's the same shit over and over, just dressed in a different pair of pants.*nods* I agree.
I guarantee you that very few people like the "quest-driven" MMORPG design (a.k.a WoW clone, exclamation marks, quest-hubs, quest grinds..etc).
Well no fucking shit. Remove those same things from all the mobs in GUK, you think anyone would go there?*nods* I agree.
I guarantee you that very few people like the "quest-driven" MMORPG design (a.k.a WoW clone, exclamation marks, quest-hubs, quest grinds..etc).
Proof?
Remove rewards (XP, items, class progression...etc) from these quests and see if anyone cares to take quests and turn them in for the "Story".
You are a moron. I have consistently said throughout the history of this thread that what I am looking for is a mix of new and old. With a particular wish for a return of a sense of danger.Etch, Tide and Grim.
Laura.
They go there because that's how the game is designed, to tackle the challenges of the dungeon and get phat l00t.Well no fucking shit. Remove those same things from all the mobs in GUK, you think anyone would go there?
Which is.... Grinding. Quest grinding, mob grinding, kite grinding, solo grinding... it doesn't matter. Also, no one stopped you from playing WoW the exact same way you played EQ. You could pull a ton of mobs and AE them down. You could run instances over and over again (similar to staying in one spot and camping the same mob rotation over and over) Yes the game rewarded using the questing system. That doesn't mean you were forced into it.As for a different game style (since you mentioned GUK, we'll use EQ) I'm free to choose what I want to do. I can solo, group, duo with a friend... anything. Not everyone did Guk 24/7 I know I quad-kited with my druid, kited with my SK as solo for some time. I grouped, I duoed, I was free to play the game the way I want... why force people to do a pre-defined set of quests and make them the way to progress (because of the XP)? I don't understand it.![]()
Nothing is forcing you to just quest in games like WoW. You ca do BG's, gathering, dungeons or grind to get a rare drop. You still have those choices. Questing just happens to be the best exp for most people. The same way quad kiting was the best exp for me in EQ. It's all exp and killing a bunch of shit no matter how you cut it. With the questing they at least try to put a fancy wrapper on killing shit over and over. Quest hub or grind hub, at it's core it's the same.As for a different game style (since you mentioned GUK, we'll use EQ) I'm free to choose what I want to do. I can solo, group, duo with a friend... anything. Not everyone did Guk 24/7 I know I quad-kited with my druid, kited with my SK as solo for some time. I grouped, I duoed, I was free to play the game the way I want... why force people to do a pre-defined set of quests and make them the way to progress (because of the XP)? I don't understand it.![]()
Hahahahaha. You should have tried soloing as a warrior. You get a 5 minute fight with a mob 5 levels below you and then afterwards get to sit around for 15-20 min while your hp regens 3000 hp at 2 hp a tick. Or duo with another melee and you get to kill 2 of those mobs before resting for 15 min.They go there because that's how the game is designed, to tackle the challenges of the dungeon and get phat l00t.
Quest-Driven MMOs (for the leveling part at least) are designed around completing a successive series of quests (pre-defined path). Not only you're discouraged from grouping most of the time (sometimes forced to solo) but you're also forced to play the game the way the designer wants you to. You must run for no reason towards points A, B, C...etc collecting mushrooms, apples, pressing buttons for no apparent reason.
As for a different game style (since you mentioned GUK, we'll use EQ)I'm free to choose what I want to do. I can solo, group, duo with a friend... anything. Not everyone did Guk 24/7 I know I quad-kited with my druid, kited with my SK as solo for some time. I grouped, I duoed, I was free to play the game the way I want... why force people to do a pre-defined set of quests and make them the way to progress (because of the XP)? I don't understand it.![]()
The genrehasevolved. Those harkening back to the glory days of EQ are the ones who haven't evolved.Oh and EverQuest is by far not a perfect game, it's flawed. But instead of making a dumbed-down version of it... why can't we evolve the genre. More freedom and more options that suits every playing styles without this stupid hand-holding/spoon-feeding content.
Try playing Aion and pass the first zone without doing quests. Not possible.Nothing is forcing you to just quest in games like WoW. You ca do BG's, gathering, dungeons or grind to get a rare drop. You still have those choices. Questing just happens to be the best exp for most people. The same way quad kiting was the best exp for me in EQ. It's all exp and killing a bunch of shit no matter how you cut it. With the questing they at least try to put a fancy wrapper on killing shit over and over. Quest hub or grind hub, at it's core it's the same.