The Elder Scrolls Online

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
Doesn't bother me in the least. Mmo's are a team effort. And much like sports teams, it is how the team works together that is important. Individual talent helps, but one person is not the sole cause of success or failure.
True. Except TESO has Mark Sanchez at quarterback.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,828
14,180
Only people who are rooting for failure are giggling. Why you want this to fail so much says more about you than TESO.
Only people who hire people responsible for failure should expect more failure.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
Team effort my ass. It's usually a handful of leads pushing down their own ideas and stifling the others in the room.

You know this. You worked knee deep it in.
What I experienced was very much a team effort. Our successes and failures had more to do with organization than anything else. Good teams produced because they worked well together, had well defined goals and solid management. Which is true in every endeavor.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,828
14,180
What I experienced was very much a team effort. Our successes and failures had more to do with organization than anything else. Good teams produced because they worked well together, had well defined goals and solid management. Which is true in every endeavor.
Until you work under Rich Vogel, Brad McQuaid, Jeff Butler, or Matt Firor.

Any experience with Relic Designers Grim? I am genuinely curious.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
Only people who hire people responsible for failure should expect more failure.
Lol, so you are saying that STO was a failure all because of one man..... riiiiight. I know that's the line you take in most of your arguments, but it is also the least credible.
 
Only people who are rooting for failure are giggling. Why you want this to fail so much says more about you than TESO.
I don't want it to be a failure, but I'm also a vindictive asshole. The game will sink or swim on its own merits, and since I'm in the 'burn it all down' camp and not the 'coddle the industry with pity subs' camp, if the game sucks decroted donkey balls then yes IMO there should be consequences. But its unlikely there will be. Statistically and realistically speaking, TESO will be garbage, but will nonetheless turn a modest profit and all involved parties will find cush jobs making Fallout Online, which will also statistically speaking, be garbage.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,828
14,180
Lol, so you are saying that STO was a failure all because of one man..... riiiiight. I know that's the line you take in most of your arguments, but it is also the least credible.
No I said that one of the lead systems designers in the game you said you didn't like was the lead gameplay designer for TESO.

You failed to answer the question. Have you worked under any relic designers? (I understand if you have and cannot say anything... as you would be scared to burn any bridges and make sure you play the yes game like everyone else does.)
 

Draegan_sl

2 Minutes Hate
10,034
3
I should have made myself clear and I apologize for that but no I am not looking for a unique game, I am looking for a unique experience with the the very things you mentioned: RvR, DAOC2, old school rulesets, etc. I really couldn't care that it's Mark Jacobs. What I meant was that the approach to the development is new and more importantly different than what we have seen so far today.
What do you think is so drastically different about the development?

My original point was that we will eventually see a new cycle of games that will be interesting again in the next 5-6 years. The interesting part will have nothing to do with development practices; it will come directly from people with brand new ideas on how to make games.
 

Draegan_sl

2 Minutes Hate
10,034
3
Only people who are rooting for failure are giggling. Why you want this to fail so much says more about you than TESO.
I'm not rooting for failure, I'm just giggling at people who expect a different result from people who have a proven track record.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
I don't want it to be a failure, but I'm also a vindictive asshole. The game will sink or swim on its own merits, and since I'm in the 'burn it all down' camp and not the 'coddle the industry with pity subs' camp, if the game sucks decroted donkey balls then yes IMO there should be consequences. But its unlikely there will be. Statistically and realistically speaking, TESO will be garbage, but will nonetheless turn a modest profit and all involved parties will find cush jobs making Fallout Online, which will also statistically speaking, be garbage.
Heh, aye. If the game sucks then I think we all are vindictive assholes. Look at how many of us were burned by SWTOR. There was a pretty huge love fest for that game before it was released.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
I'm not rooting for failure, I'm just giggling at people who expect a different result from people who have a proven track record.
If he were the only one making the game then it would be an issue. It's a team effort, claiming otherwise is an insult to all the other talent who are also working on the game.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,828
14,180
/\/\/\ You still never answered the question. have you, Grim1, worked under any relic designers so you could compare your experience? Do you have experience with top down funneling from these types of folks? Just because you have experience in one culture, doesn't mean you have experience in another.

I'm not rooting for failure, I'm just giggling at people who expect a different result from people who have a proven track record.
Exactly.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
You failed to answer the question. Have you worked under any relic designers? (I understand if you have and cannot say anything... as you would be scared to burn any bridges and make sure you play the yes game like everyone else does.)
Again, I haven't worked in the industry since the late 90s. Everyone I knew well back then was local to San Diego. I probably met some of the people who work at Relic now at some industry things but I don't remember them. I met a lot of people back then I don't keep tabs on.
 

Pyksel

Rasterizing . . .
840
284
What do you think is so drastically different about the development?

My original point was that we will eventually see a new cycle of games that will be interesting again in the next 5-6 years. The interesting part will have nothing to do with development practices; it will come directly from people with brand new ideas on how to make games.
I didn't say drastically different, I said different. Kickstarter funding, no publisher, apparent transparency, no nda throughout the entire process, expected backer feedback, and being involved from the ground up in the process. Those aren't drastic and I'm sure you can argue each point individually, but taken from an overall point of view, it's certainly different.
 

Caliane

Avatar of War Slayer
15,905
12,551
You are mistaken.



Read more athttp://www.escapistmagazine.com/news...RjjvAV3gkXD.99

It is the highest Bioshock rated game universally well liked. It has the highest amount of sell through in any of the series. This figure doesn't account for digital sales. I would guess it is over 4.5 million sell through at a minimum. That's about $270 million dollars roughly in revenue. Without multiplayer, without a lot of replay value, and about a 12 hour game. This figure also doesn't count pre-ordered DLC content, and other DLC revenue down the pipe. According to EA, you cannot be successful with these any more. Levine is already writing another one.
not really sure how 3.7m is not less then 3.9m...
the language of the article is weak. is 3.7m just brick and mortar?, is it total?, or is it even the wrong number, listing shipped?

Would have to see their financial report. but if they are calling that a large profit, then good deal at least.
but in terms of raw numbers, that is still not a very impressive sell.

I mean skyrim is over 10m sold. it shipped 7m week one.

Looking for some other examples, saw this quote in reference to deadspace 3.
"In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space"

Borderlands 2 over 5mil.
saints row 3, 4m shipped. (and it didn't save THQ)
It really is kindof the sweet spot for most of these games nowadays. Ifs its not a new IP, and not selling 5+. I would be concerned.
That kind of thing is the reason we SEE pre-order DLC season passes and shit. if it doesnt sell over 5m, they need to get more revenue from DLC, etc.


If they made money on Bio:inf. then thats great. It really is. but its pretty clearly not an industry lesson unfortunately.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
True. Except TESO has Mark Sanchez at quarterback.
Heh, good point. But I put up Trent Dilfer and his SuperBowl win with the Ravens as a counterpoint. No one will ever compare Dilfer to one of the greats. He was just good enough to not lose games, the rest of the team was responsible for their wins.
 

Draegan_sl

2 Minutes Hate
10,034
3
I didn't say drastically different, I said different. Kickstarter funding, no publisher, apparent transparency, no nda throughout the entire process, expected backer feedback, and being involved from the ground up in the process. Those aren't drastic and I'm sure you can argue each point individually, but taken from an overall point of view, it's certainly different.
I suppose if you look at it from that angle. But to me it's just a different way of doing the same thing because the design theories, ideas, and project goals are just redesign elements from old games. There is no innovation honestly. The game could turn out to be fun, but it's still not the start of a new cycle of game design I was alluding to earlier.