James
Ahn'Qiraj Raider
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What I mean by that is, the whole game you thought Tidus was simply transported through time just like his Dad was, but in the end you knew that Titus was simply a fayth (and from there I just assumed he had died like everyone else in the original attack).
Yeah you are supposed to think that he is a time traveller, until you find the Fayth summoning it and are told that it's a real place in present day Spira - but made out of summoning magic.Wow... it has been nearly 18 years of this game in my life, and I am just now learning this. I had just assumed there was a time travel and spiritual aspect of this. What I mean by that is, the whole game you thought Tidus was simply transported through time just like his Dad was, but in the end you knew that Titus was simply a fayth (and from there I just assumed he had died like everyone else in the original attack). I'm having a horrible time conveying this as the last time I truly played this game was back when it first released. It is my favorite FF alongside IV, and I do know I liked the story when I walked away from it.
I was the one that kind of started the whole "second half of VI sucked thing." I see now what they were trying to do, and it makes sense, but when it first came out, it wasn't what I was expecting so that was how I felt about it initially. I basically wanted another IV and they did something completely different, so my teenage self was disappointed.
Kefka is the only villian that wins, which raises his status quite a lot. The best villian is Sephiroth obviously.
VI has a bad character customisation system which I agree taints World of Ruin which actually is the best endgame scenario of any Final Fantasy. Especially poor since it came after V which has the best version of the fucking job system!
If only we could have a game with the best aspects of every Final Fantasy game...
I will say I never understand when people who love IX give Kuja so much praise..
I wonder how many people would feel about VI's battle system/character customization had V actually been released on the SNES. We'll never get a "perfect" FF though simply because everyone has their preferences for what they want, whether it be people who care about high fantasy v. futuristic tech/steampunk, set job classes v. ability to customize your party, old school turn based v. action combat...etc. Plus they like to try new things too much sometimes...which is why VIII exists.
Trying to convey my feelings when it released in 1994. My last FF was II (IV) in 1991 and the game totally blew me away so as my hype built for III (VI) when they first announced it's release that summer, I was literally picturing the same formula for II with different characters. It was largely true that first half but in the WOR second half the more open feel threw me and I basically missed an all time classic due to crazy expectations.Chris it's not that people don't like the WoR, it's fine for what it is, and has some great hidden stuff and side stories (though not all). It's just a big change from how the story was in the WoB, and when VI people try to push it as the best FF, they invariably will come up with a strange laundry list of what's wrong with the other great FF's (VII, IX, X, XII...although most VI and IX people get along) that seem to also be problems with VI that they just leave out while praising everything they decide it is. The Kefka as the best villain thing is a big one. I think he could have been a much better villain if he wasn't just an absentee tyrant on his tower of trash for the entire WoR.
Maybe it's just because of replayed it so many times, but normally I get to the WoR, and pretty early on after you get the Falcon it just becomes meh, your team if you've given them virtually any spells from Espers is probably overpowered as hell, and only getting more so. The treasure hunt aspect is fun, and some of the sidequests are good (Locke and Phoenix Cave come to mind), but can drag a bit with no main story interaction. It's still a lot of fun, and I liked it, I just thought it could have been more. Most of the "great moments" in VI when I think of them are all from WoB (a couple of exceptions). Like I said, VI is still my 2nd favorite FF of all time. I still don't get what Namon means by wanting them to do with VI what they did with IV. IV was basically all story with no real battle system, but the story was the first time we'd had one of that scope, so it was great. Just felt like VI improved on IV in every way, had an even better story overall, far more extras, and at least some form of battle system with Espers/relics to customize characters (although if you really are a stickler for the "set" classes I get why you'd prefer IV's combat).
the story in XII is pretty convoluted (and strangely parallels Star Wars lol), but i'd say its better than X.
Yasumi Matsuno was the director / concept creator / scenario writer for most of the development of XII (tho he stepped down before the game was finished)
Matsuno was also the director / writer for Ogre Battle, Tactics Ogre, Vagrant Story, and most notably Final Fantasy Tactics, so you might already have a pretty good idea of what to expect.
Maybe that's why when I played it back when it first came out I only liked the story up to a certain point. Was a sweet spot where you knew your way around the story was getting interesting, and you were cranking out hunts...the game was fun. Then it sorta started spiraling downhill towards the end.
Still wonder if X had better voice acting if it would be accepted more over here. Can understand people missing a true overworld, but I thought the overall story in X was actually pretty damn good, with a decent twist.