The Heroes Journey (Multiclass EQemu Progression Server)

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Rhanyn

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For your second and third class, can you only pick from classes your race has access to, or can you pick any of them?
 

Woefully Inept

Karazhan Raider
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I hollered a couple people for an invite last night but they were afk. I'll try again later. My in game name is Brevan.
I gave Naggy a try at 50 with 220ish AAs on my pal/monk/mag and got him to 6% the first try and the second try he just kicked the shit out of me big time. Gotta get to Kunark!
 

Kirun

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If you want to be a trio of classes, do you have to be a race that can be all 3 classes? Or could you be an Ogre Mage/Wizard/Necro, for instance?
 

Arden

Blackwing Lair Raider
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If you want to be a trio of classes, do you have to be a race that can be all 3 classes? Or could you be an Ogre Mage/Wizard/Necro, for instance?

I get not scrolling through multiple pages to try and find an answer to your question, but look up three posts lol.
 

Sylas

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If you want to be a trio of classes, do you have to be a race that can be all 3 classes? Or could you be an Ogre Mage/Wizard/Necro, for instance?
Class/Race restrictions only matter during character creation. once you are in game your 2nd and 3rd classes can be anything.
You can also buy race or class changes with EoM (the donation currency) and end up as 3 classes that your race can't be and it's fine.

The only weird thing I noticed with the whole race/class thing is you end up losing your religion If you pick a weird combo. ie my new character is a Barbarian Berserker which worships Rallos Zek but once I picked SK for my 2nd class I became agnostic since I guess SK can only be the 3 pure evil gods.
 

Kirun

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I get not scrolling through multiple pages to try and find an answer to your question, but look up three posts lol.
You'll have to excuse me, I'm kinda retarded.

If AC/Weapon/Etc. caps just use the highest, what would be the point of going War/Mnk? Better H2H caps, block caps, kick, mend and FD? I guess the AAs? Or War/Rog for that matter? Can you backstab with any weapon? From the front?

Is there a FAQ with any of this info?
 

Arden

Blackwing Lair Raider
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You'll have to excuse me, I'm kinda retarded.

If AC/Weapon/Etc. caps just use the highest, what would be the point of going War/Mnk? Better H2H caps, block caps, kick, mend and FD? I guess the AAs? Or War/Rog for that matter? Can you backstab with any weapon? From the front?

Is there a FAQ with any of this info?

Just giving you a hard time lol.

There is a wiki, but it's not super easy to find. When I get home I can link it. It's also very much a work in progress. But there is some useful stuff on it.

Rogues are pretty OP ATM bc they can BS from the front and more importantly their poison ability combined with spell crit AAs puts their dps off the chart.

I'm gonna be honest if you are coming from P99 like I am, there's a ton of stuff that you aren't going to know. The client alone is vastly different, and then there's a ton of custom changes on top of that. Nothing you can't pick up, but you're going to be asking a lot of questions.

Yes, since you will max all of your stats and illusions are super easy to come by, the main considerations for class are: AAs, equip, and spells. There are also some other surprises you are going to encounter, such as all races having frontal stun resist, so ogres' main racial benefit is moot.

There's a "class theory crafting" section on the Discord that I've found to be the most helpful thing when figuring out class combos and which AAs to pick up. Highly suggest you read through that before you get too deep in AAs.

All this may sound complicated, but the server is a blast and frankly it's pretty forgiving if you screw something up. Plus there is a board guild where you can ask the million questions you'll have.
 
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Woefully Inept

Karazhan Raider
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Yes Rogues can back/frontstab with any weapon.

Re: The wiki... you're going to have to wait to check that out.

Screenshot_20241130_183457_Brave.jpg
 

Sylas

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Each class starts with a few of their "core" AAs for free such as rogues start with Chaotic Stab and Seized Opportunity, which allows rogues to backstab from the front for at least minimal damage backstab and with a skill check, full damage backstab.

Combined with being able to be other classes this lets them wield say a 2H axe and backstab for a ridonkulous amount of damage. There is a penalty for not using a 1h piercing weapon, you do 50% dmg with a 2h and 75% dmg with a 1h non-piercing weapon.

I mean every class brings something unique like warriors have the highest base crit chance and mitigation, monks have avoidance and best pulling ability, rogues bring backstab and poisons, etc.
 

Arden

Blackwing Lair Raider
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I mean every class brings something unique like warriors have the highest base crit chance and mitigation, monks have avoidance and best pulling ability, rogues bring backstab and poisons, etc.

This is true, but it's important to note that you can build a gimped character if you pick the wrong classes and wrong AAs. If you want to take out raid bosses solo you'll need adequate dps and tanking in the same set up.
 

Kirun

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Each class starts with a few of their "core" AAs for free such as rogues start with Chaotic Stab and Seized Opportunity, which allows rogues to backstab from the front for at least minimal damage backstab and with a skill check, full damage backstab.

Combined with being able to be other classes this lets them wield say a 2H axe and backstab for a ridonkulous amount of damage. There is a penalty for not using a 1h piercing weapon, you do 50% dmg with a 2h and 75% dmg with a 1h non-piercing weapon.

I mean every class brings something unique like warriors have the highest base crit chance and mitigation, monks have avoidance and best pulling ability, rogues bring backstab and poisons, etc.
What would be the play with War/Monk? I'm guessing using strong H2H weapons, probably going with Monk epic with empty primary/offhand? Maybe swapping to BoC MH with empty offhand in Velious? Or maybe Gharn's/BoC offhand?

Rogue sounds fun, but I think I like the utility that mend and FD brings more than frontal BS.
 

Sylas

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I have a Warrior/Monk/Rogue. It was my 2nd character and my main for a while, i farmed up over 500 AA on him and could do all bosses except for Inny, but i never really did much Sky so i'm not sure if I could of solo'd that either.

There is no point at all to using H2H in that setup. You don't really have a pressing need to use a 2H'er either (if you were a pally/sk/berserker I would suggest you use a 2H), but you should absolutely be using weapons, they will have better dmg/delay and they have stats.

You are thinking about it wrong. Don't worry I did the same thing you are doing now. I hadn't played EQ since 2001 so it was all new to me, still is really, I guess that's why i'm on my 3rd "main" lol.

There's a couple of "concepts" builds, good multiclass synergies that prove very effective and quite popular. I'm not saying to play one of these builds or that only these setups are good. I'm saying to think about the synergies you get from these types of builds.

Pet Cuck:
This is Beastlord, Mage, and 1 more, either Necromancer or Enchanter. You run around with 3 pets or 2 pets plus Dire Charm/dopplegangers/etc. You have all the pet AAs, you have slows, you have pet heals, etc. it's very effective, and you can even melee a bit with some decent proc weapons equipped to take advantage of the Beastlord Frenzy AA where you proc every swing for 12 seconds. Because you are a mage all your summons are permanent which greatly reduces the hassle of summoning weapons and stuff for your pets, and because pets zone with you and survive your death (they only die if they are killed) you can actually equip them with real gear and make little procing minions of death.

Proc Spec:
This is Cleric, and at least 1 Beastlord/Warrior if not both. This is purely a proc based build because beastlord and warrior both have 1min cooldown AAs that makes every swing proc and the cleric has an AA that makes all your spells (including procs) crits. because you have cleric (Spell caster) you get the spell crit AAs. This is why stupid weapons like painbringers sell for 7k each even though they are shit. you stack a bunch of spell power and just proc shit to death. These kind of builds kill all old world shit (anything with 32k hp or less) in like 6 seconds.

2H Backstab with caster:
This one is pretty much a Rogue + Pally/SK/Berserker + a caster of some type(typically a shaman), this lets you use 2h weapons to backstab while unlocking the spell crit AAs with your caster choice, also gives you buffs/heals and slows.
 
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Kirun

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I have a Warrior/Monk/Rogue. It was my 2nd character and my main for a while, i farmed up over 500 AA on him and could do all bosses except for Inny, but i never really did much Sky so i'm not sure if I could of solo'd that either.

There is no point at all to using H2H in that setup. You don't really have a pressing need to use a 2H'er either (if you were a pally/sk/berserker I would suggest you use a 2H), but you should absolutely be using weapons, they will have better dmg/delay and they have stats.

You are thinking about it wrong. Don't worry I did the same thing you are doing now. I hadn't played EQ since 2001 so it was all new to me, still is really, I guess that's why i'm on my 3rd "main" lol.

There's a couple of "concepts" builds, good multiclass synergies that prove very effective and quite popular. I'm not saying to play one of these builds or that only these setups are good. I'm saying to think about the synergies you get from these types of builds.

Pet Cuck:
This is Beastlord, Mage, and 1 more, either Necromancer or Enchanter. You run around with 3 pets or 2 pets plus Dire Charm/dopplegangers/etc. You have all the pet AAs, you have slows, you have pet heals, etc. it's very effective, and you can even melee a bit with some decent proc weapons equipped to take advantage of the Beastlord Frenzy AA where you proc every swing for 12 seconds.

Proc Spec:
This is Cleric, and at least 1 Beastlord/Warrior if not both. This is purely a proc based build because beastlord and warrior both have 1min cooldown AAs that makes every swing proc and the cleric has an AA that makes all your spells (including procs) crits. because you have cleric (Spell caster) you get the spell crit AAs. This is why stupid weapons like painbringers sell for 7k each even though they are shit. you stack a bunch of spell power and just proc shit to death. These kind of builds kill all old world shit (anything with 32k hp or less) in like 6 seconds.

2H Backstab with caster:
This one is pretty much a Rogue + Pally/SK/Berserker + a caster of some type(typically a shaman), this lets you use 2h weapons to backstab while unlocking the spell crit AAs with your caster choice, also gives you buffs/heals and slows.
Yeah, I'm kind of torn on War/Monk/Clr or War/Bst/Clr.

The proc AAs from War/Bst would go hard, but a 300 1HB cap sounds nice, especially with Soulstripper. Higher dual wield and double attack skills from Monk also helps. And do we know if you get both block AND parry mitigation if you're Monk/War? Or is block only active if you aren't using weapons?
 

Blueweed

Golden Baronet of the Realm
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I have a Warrior/Monk/Rogue. It was my 2nd character and my main for a while, i farmed up over 500 AA on him and could do all bosses except for Inny, but i never really did much Sky so i'm not sure if I could of solo'd that either.

There is no point at all to using H2H in that setup. You don't really have a pressing need to use a 2H'er either (if you were a pally/sk/berserker I would suggest you use a 2H), but you should absolutely be using weapons, they will have better dmg/delay and they have stats.

You are thinking about it wrong. Don't worry I did the same thing you are doing now. I hadn't played EQ since 2001 so it was all new to me, still is really, I guess that's why i'm on my 3rd "main" lol.

There's a couple of "concepts" builds, good multiclass synergies that prove very effective and quite popular. I'm not saying to play one of these builds or that only these setups are good. I'm saying to think about the synergies you get from these types of builds.

Pet Cuck:
This is Beastlord, Mage, and 1 more, either Necromancer or Enchanter. You run around with 3 pets or 2 pets plus Dire Charm/dopplegangers/etc. You have all the pet AAs, you have slows, you have pet heals, etc. it's very effective, and you can even melee a bit with some decent proc weapons equipped to take advantage of the Beastlord Frenzy AA where you proc every swing for 12 seconds.

Proc Spec:
This is Cleric, and at least 1 Beastlord/Warrior if not both. This is purely a proc based build because beastlord and warrior both have 1min cooldown AAs that makes every swing proc and the cleric has an AA that makes all your spells (including procs) crits. because you have cleric (Spell caster) you get the spell crit AAs. This is why stupid weapons like painbringers sell for 7k each even though they are shit. you stack a bunch of spell power and just proc shit to death. These kind of builds kill all old world shit (anything with 32k hp or less) in like 6 seconds.

2H Backstab with caster:
This one is pretty much a Rogue + Pally/SK/Berserker + a caster of some type(typically a shaman), this lets you use 2h weapons to backstab while unlocking the spell crit AAs with your caster choice, also gives you buffs/heals and slows.
thanks for this.
are these the aa for cleric crit?

Fury of magic
Destructive fury
 

Talenvor

Lord Nagafen Raider
951
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My pal/mnk/ench is a beast. Only 120aa but I soloed naggy, box, VS, Trak, Talendor, and Gorenaire so far with ease. Paladin slay undead for super easy and almost instant undead kills, and doppleganger for easy non-undead kills. They carried me through all the dragon fights so far. With dopple beckon maxed it’s almost constant uptime. The monk brings FD, and all sorts of offensive skills to compliment the paladin. I’ve barely scratched the surface since I haven’t put AA into proc and critical rates for scaling damage, but have so far breezed through everything.
 

Sylas

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Yeah, I'm kind of torn on War/Monk/Clr or War/Bst/Clr.

The proc AAs from War/Bst would go hard, but a 300 1HB cap sounds nice, especially with Soulstripper. Higher dual wield and double attack skills from Monk also helps. And do we know if you get both block AND parry mitigation if you're Monk/War? Or is block only active if you aren't using weapons?
I've never used h2h (skill is 1) and my block is max skill so i'm going to say you can block while using weapons. Also you have no weird monk weight penalties or armor restrictions or any of that non-sense.

The skill cap stuff is slightly better for the monk sure but the main thing a monk brings other than pulling is Way of Steel and techniques of Master Wu. BST brings the proc AA, slow and pet.
thanks for this.
are these the aa for cleric crit?

Fury of magic
Destructive fury
yes and spell casting fury which is a pre-req for Fury of magic...those are spell crit AAs for all casters not specifically clerics. Melee AA for proc's is Ingenuity and then weapon affinity as well
 
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Janx

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Yeah, I'm kind of torn on War/Monk/Clr or War/Bst/Clr.

The proc AAs from War/Bst would go hard, but a 300 1HB cap sounds nice, especially with Soulstripper. Higher dual wield and double attack skills from Monk also helps. And do we know if you get both block AND parry mitigation if you're Monk/War? Or is block only active if you aren't using weapons?
I did war/mnk/clr and the only thing I didn't like was lack of invis/stealth to move around. It was a pure beast at boss killing.