Any.For your second and third class, can you only pick from classes your race has access to, or can you pick any of them?
If you want to be a trio of classes, do you have to be a race that can be all 3 classes? Or could you be an Ogre Mage/Wizard/Necro, for instance?
Class/Race restrictions only matter during character creation. once you are in game your 2nd and 3rd classes can be anything.If you want to be a trio of classes, do you have to be a race that can be all 3 classes? Or could you be an Ogre Mage/Wizard/Necro, for instance?
You'll have to excuse me, I'm kinda retarded.I get not scrolling through multiple pages to try and find an answer to your question, but look up three posts lol.
You'll have to excuse me, I'm kinda retarded.
If AC/Weapon/Etc. caps just use the highest, what would be the point of going War/Mnk? Better H2H caps, block caps, kick, mend and FD? I guess the AAs? Or War/Rog for that matter? Can you backstab with any weapon? From the front?
Is there a FAQ with any of this info?
I mean every class brings something unique like warriors have the highest base crit chance and mitigation, monks have avoidance and best pulling ability, rogues bring backstab and poisons, etc.
What would be the play with War/Monk? I'm guessing using strong H2H weapons, probably going with Monk epic with empty primary/offhand? Maybe swapping to BoC MH with empty offhand in Velious? Or maybe Gharn's/BoC offhand?Each class starts with a few of their "core" AAs for free such as rogues start with Chaotic Stab and Seized Opportunity, which allows rogues to backstab from the front for at least minimal damage backstab and with a skill check, full damage backstab.
Combined with being able to be other classes this lets them wield say a 2H axe and backstab for a ridonkulous amount of damage. There is a penalty for not using a 1h piercing weapon, you do 50% dmg with a 2h and 75% dmg with a 1h non-piercing weapon.
I mean every class brings something unique like warriors have the highest base crit chance and mitigation, monks have avoidance and best pulling ability, rogues bring backstab and poisons, etc.
I see quite a bit of talk about taking Enchanter for their Doppelganger AA with a mele combo like this.What would be the play with War/Monk?
Yeah, I'm kind of torn on War/Monk/Clr or War/Bst/Clr.I have a Warrior/Monk/Rogue. It was my 2nd character and my main for a while, i farmed up over 500 AA on him and could do all bosses except for Inny, but i never really did much Sky so i'm not sure if I could of solo'd that either.
There is no point at all to using H2H in that setup. You don't really have a pressing need to use a 2H'er either (if you were a pally/sk/berserker I would suggest you use a 2H), but you should absolutely be using weapons, they will have better dmg/delay and they have stats.
You are thinking about it wrong. Don't worry I did the same thing you are doing now. I hadn't played EQ since 2001 so it was all new to me, still is really, I guess that's why i'm on my 3rd "main" lol.
There's a couple of "concepts" builds, good multiclass synergies that prove very effective and quite popular. I'm not saying to play one of these builds or that only these setups are good. I'm saying to think about the synergies you get from these types of builds.
Pet Cuck:
This is Beastlord, Mage, and 1 more, either Necromancer or Enchanter. You run around with 3 pets or 2 pets plus Dire Charm/dopplegangers/etc. You have all the pet AAs, you have slows, you have pet heals, etc. it's very effective, and you can even melee a bit with some decent proc weapons equipped to take advantage of the Beastlord Frenzy AA where you proc every swing for 12 seconds.
Proc Spec:
This is Cleric, and at least 1 Beastlord/Warrior if not both. This is purely a proc based build because beastlord and warrior both have 1min cooldown AAs that makes every swing proc and the cleric has an AA that makes all your spells (including procs) crits. because you have cleric (Spell caster) you get the spell crit AAs. This is why stupid weapons like painbringers sell for 7k each even though they are shit. you stack a bunch of spell power and just proc shit to death. These kind of builds kill all old world shit (anything with 32k hp or less) in like 6 seconds.
2H Backstab with caster:
This one is pretty much a Rogue + Pally/SK/Berserker + a caster of some type(typically a shaman), this lets you use 2h weapons to backstab while unlocking the spell crit AAs with your caster choice, also gives you buffs/heals and slows.
thanks for this.I have a Warrior/Monk/Rogue. It was my 2nd character and my main for a while, i farmed up over 500 AA on him and could do all bosses except for Inny, but i never really did much Sky so i'm not sure if I could of solo'd that either.
There is no point at all to using H2H in that setup. You don't really have a pressing need to use a 2H'er either (if you were a pally/sk/berserker I would suggest you use a 2H), but you should absolutely be using weapons, they will have better dmg/delay and they have stats.
You are thinking about it wrong. Don't worry I did the same thing you are doing now. I hadn't played EQ since 2001 so it was all new to me, still is really, I guess that's why i'm on my 3rd "main" lol.
There's a couple of "concepts" builds, good multiclass synergies that prove very effective and quite popular. I'm not saying to play one of these builds or that only these setups are good. I'm saying to think about the synergies you get from these types of builds.
Pet Cuck:
This is Beastlord, Mage, and 1 more, either Necromancer or Enchanter. You run around with 3 pets or 2 pets plus Dire Charm/dopplegangers/etc. You have all the pet AAs, you have slows, you have pet heals, etc. it's very effective, and you can even melee a bit with some decent proc weapons equipped to take advantage of the Beastlord Frenzy AA where you proc every swing for 12 seconds.
Proc Spec:
This is Cleric, and at least 1 Beastlord/Warrior if not both. This is purely a proc based build because beastlord and warrior both have 1min cooldown AAs that makes every swing proc and the cleric has an AA that makes all your spells (including procs) crits. because you have cleric (Spell caster) you get the spell crit AAs. This is why stupid weapons like painbringers sell for 7k each even though they are shit. you stack a bunch of spell power and just proc shit to death. These kind of builds kill all old world shit (anything with 32k hp or less) in like 6 seconds.
2H Backstab with caster:
This one is pretty much a Rogue + Pally/SK/Berserker + a caster of some type(typically a shaman), this lets you use 2h weapons to backstab while unlocking the spell crit AAs with your caster choice, also gives you buffs/heals and slows.
I've never used h2h (skill is 1) and my block is max skill so i'm going to say you can block while using weapons. Also you have no weird monk weight penalties or armor restrictions or any of that non-sense.Yeah, I'm kind of torn on War/Monk/Clr or War/Bst/Clr.
The proc AAs from War/Bst would go hard, but a 300 1HB cap sounds nice, especially with Soulstripper. Higher dual wield and double attack skills from Monk also helps. And do we know if you get both block AND parry mitigation if you're Monk/War? Or is block only active if you aren't using weapons?
yes and spell casting fury which is a pre-req for Fury of magic...those are spell crit AAs for all casters not specifically clerics. Melee AA for proc's is Ingenuity and then weapon affinity as wellthanks for this.
are these the aa for cleric crit?
Fury of magic
Destructive fury
I did war/mnk/clr and the only thing I didn't like was lack of invis/stealth to move around. It was a pure beast at boss killing.Yeah, I'm kind of torn on War/Monk/Clr or War/Bst/Clr.
The proc AAs from War/Bst would go hard, but a 300 1HB cap sounds nice, especially with Soulstripper. Higher dual wield and double attack skills from Monk also helps. And do we know if you get both block AND parry mitigation if you're Monk/War? Or is block only active if you aren't using weapons?