Malkav
French Madman
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Yeah earlier someone was bemoaning the fact that the game doesn't scale, but it seems to me that it does scale. Not EVERYTHING scales (I just got to the lynel associated with the Zora Divine Beast and it was faaaaar easier than the lynel I've been farming in the wild), but creatures on the outer regions of the continent are consistently dropping Knight/Royal gear. There's even a new "silver" color creature (seems to be tougher than black) that's started showing up.
The problem is that the enemies don't scale at the same pace as the player. On the one hand that's good because you want to feel character power progression; on the other hand I feel unkillable (which is boring - especially considering for the first several hours I had to really strategize and be creative because anything that had a "spiked" weapon was going to one shot me).
Maybe my expectations were set too high by how unexpectedly awesome the early game was?
The scaling entirely depends on what you do.
From what I read, mobs scales as you kill them. Like, the more bokoblins you kill, the more you will see the next color ones. Same for each type of mobs. So if you explore and do shrine, gain hearts while avoiding fighting in the open world, you will scale much quicker than the mobs. But if you kill every bokoblin you see, they may scale quicker than you.