The Secret World

bixxby

Molten Core Raider
2,750
47
And it's not really the game itself, it's the playerbase, good luck fixing that though.
 

Ninen

Ahn'Qiraj Raider
2,261
7,961
No, it's the game. You're penalized too much for having a shitty group
Pretty sure shitty group is caused by shitty players. When you start with bad, who-cares-this-is-just-a-pug-and-I'm-only-playing-to-have-fun players and then add the freedom of builts (which *does* give the freedom to make shitty choices) on top, that's a double whammy. Unfortunately you can't fix the 1st issue, and the only way to fix the second is to restrict more (either explicitly, or by having more gatekeeper content.)


unique_by_krash.jpg
 

Korrupt

Blackwing Lair Raider
4,832
1,228
The game was unforgiving in nightmares for sure, what was shocking is that people would pass that solo test and still fail in NM's. Its not like you could carry people through all that interrupting, moving from fire, and then controlling that GD add at the end.

It would take some scheduling but I would be down for a run of the NM's again with people here or even the raid if we can get 5-10 people together. If someone hasnt done the elites it takes no time to run them through as long as they commited to run the NM's with us. I know gear wise I dont need anything so we could also gear someone pretty quick.
 

Goldenmean_sl

shitlord
138
0
I wouldn't mind doing some group content again. Had a pretty decent healer set up when I stopped instancing. Had done all the elites and the first three nightmares and ankh in challenge mode. Gave up with Hell Fallen and haven't seen a non-holiday dungeon since. I'm Pacific time though, so my schedule might not line up well with people.

And yeah, I was constantly amazed by how much fail I saw in nightmares (my static only had 80% of a group, so there was always some stray person with us). The gatekeeper wasn't easy. Don't see how some people could beat that and then fail as much as they did in nightmares.
 

Kreugen

Vyemm Raider
6,599
793
I was convinced that they had other people log on to their characters to get them past the cockblock test. I had to do all the debuffing and interrupting myself as tank.
 

Ambiturner

Ssraeszha Raider
16,153
19,740
The problem with groups is how once you kill the first boss you can't leave the dungeon or you'all be unable to re-enter for 18 hrs. So if you have a bad group then ypu basically dont get to do that dungeon today. That and a well geared group can blow through some of these places in 10 min.

People do get carried away wanting people with 4k+ar to do the first 3 dungeons. Good builds and glyphs are more important than ar anyways.
 

sakkath

Trakanon Raider
1,856
1,146
I had to do all the debuffing and interrupting myself as tank.
To be fair, tanks are in the best position to do a lot of the debuffing and interrupting anyway.

People do get carried away wanting people with 4k+ar to do the first 3 dungeons. Good builds and glyphs are more important than ar anyways.
I found that people who are obsessed with AR tend to get 1 shot by the first AE (because they don't dodge and have minimum HP) and blame the healer.

I had a generally good experience with pugs although that was a long time ago when the game was new and 90% of the powergamers hadn't quit yet.
 

Ambiturner

Ssraeszha Raider
16,153
19,740
Bosses all go immune to interrupts if you interrupt them too much, so generally anyone other than the tank who even loads an interrupt will get bitched at. They can also put up expose far easier than anyone else. As for debil, that's something I actually see DPS volunteer for when asked.

But for gear hit/pen>>>ar and if you get a good group that knows what they're doing and aren't obsessed with topping DPS parses themselves they'll stack deadly aim, breaching shot, and fuse which absolutely melts faces.

Unfortunately, like most MMOs most people refuse to double a groups DPS if it means they won't be #1 on the charts
 

bixxby

Molten Core Raider
2,750
47
Black Weekend Event, double xp, double boullion, free shoes, something about recruit a friend
This weekend everyone will be able to enjoy great bonuses in The Secret World.



The special Black Weekend Event begins Friday the 14th at 15:00 CET (9 am EST) and lasts until Monday the 17th of June at 15:00 CET (9 am EST). These are the special event bonuses for the Black Weekend:



Double XP!

Every day you log into the Secret World during the event you can claim a potion in the Item Store which doubles the XP you earn from killing monsters. Each potion lasts 8 hours. The potions can be claimed once per account every 24 hours.



Bonus Black Bullion

Every time you would get Black Bullion in The Secret World, such as from defeating a Nightmare Dungeon boss or using the Condenser of Quintessence, you will get one extra bonus Black Bullion during the event!



Free Black Boots

Log in during the event and claim a pair of free Black Heavy Buckled Boots from the Item Store. Remember, monster hunters look awesome in black!



Free Membership Months for Recruiting!

For every new player you recruit from today and until the end of the Black Weekend Event you get a free month of Membership in addition to the Veteran Points you get normally (if you are a Grandmaster customer you receive $15 worth of Bonus Points instead). (To receive the month of Membership or Bonus Points you must invite between now and the end of the Black Weekend and the recruit must purchase The Secret World within 30 days.) Your recruitment page is available on your account page here.
 
1,678
149
It's terrible design really.

There are some bad players, but it's mostly the game's fault. The NM's aren't hard, they are just a grind. They are identical every time, so all you need to do is know the strategy, and someone just tells you... So there is no trial and error in this game, and no having to "work things out" because it's just not designed like that, guilds don't keep their leet 'strats' close to their heart, because everyone just wants everyone to know how to do it so you can blast through the NM, get your loot and go to bed.

So you are handed the strategy, and it's fairly easy to perform too. If a big white shape appears, don't stand in it. Little more than that.

What makes it hard is that you do very little damage as a dps, and healers/tanks struggle more or less the same way. And the insane thing is, your character will NEVER get any better because NM gear is the best gear... So you 'somehow' have to win, because only then will your damage rating go up from 2.8 to 2.9 or whatever. And that's if you win the roll on the loot. If you don't win the rolls, or if you fail and someone rage quits or something, you are locked out until the next day. So it's slow progress, and very grindy and quite painful for most people. You also generally just can't get in a group if your rating isn't high enough, because people only want an easy ride, so it's total catch-22 at that point of this game. Super crappy design.

It took me a lot of pain to finally get through a few NM's, finally got to about 3.0 or something, which was still far too low for anyone to want me. So I mostly only got in groups of shit people who were either idiots, or like me they were just doomed to having bad gear. But struggling through that for a week or two and I eventually got to 3.2, then I got in a group that was quite good and I got a lot of loots and ended up 3.5 or something. Then the next night I logged in at the same time and the same group was there and they invited me again. Before I knew it, a few nights of that, I was about 3.8 or so, and then I could get groups easier. But of course, at that point there isn't really any point going any higher because there isn't any content to make it worthwhile anyway.

So it gets easy eventually, but when you think about it, that makes no sense at all. It should start easy and get harder, but in TSW, it's almost impossible for people when they are starting out, and once you have done the dungeons a million times and can do them in your sleep, you can get groups instantly and you can blast every mob down in seconds.

I kind of like the technical aspect of these modern 'instances' that MMO's have. But I don't think they are good gameplay. Maybe if they advance in the future to the point where there is a lot of random things happening, it could be nice. But imo, these kinds of theme park ride games are so hugely inferior to a couple of old school games I love, before instancing existed.
 

Ambiturner

Ssraeszha Raider
16,153
19,740
It's terrible design really.

There are some bad players, but it's mostly the game's fault. The NM's aren't hard, they are just a grind. They are identical every time, so all you need to do is know the strategy, and someone just tells you... So there is no trial and error in this game, and no having to "work things out" because it's just not designed like that, guilds don't keep their leet 'strats' close to their heart, because everyone just wants everyone to know how to do it so you can blast through the NM, get your loot and go to bed.

So you are handed the strategy, and it's fairly easy to perform too. If a big white shape appears, don't stand in it. Little more than that.

What makes it hard is that you do very little damage as a dps, and healers/tanks struggle more or less the same way. And the insane thing is, your character will NEVER get any better because NM gear is the best gear... So you 'somehow' have to win, because only then will your damage rating go up from 2.8 to 2.9 or whatever. And that's if you win the roll on the loot. If you don't win the rolls, or if you fail and someone rage quits or something, you are locked out until the next day. So it's slow progress, and very grindy and quite painful for most people. You also generally just can't get in a group if your rating isn't high enough, because people only want an easy ride, so it's total catch-22 at that point of this game. Super crappy design.

It took me a lot of pain to finally get through a few NM's, finally got to about 3.0 or something, which was still far too low for anyone to want me. So I mostly only got in groups of shit people who were either idiots, or like me they were just doomed to having bad gear. But struggling through that for a week or two and I eventually got to 3.2, then I got in a group that was quite good and I got a lot of loots and ended up 3.5 or something. Then the next night I logged in at the same time and the same group was there and they invited me again. Before I knew it, a few nights of that, I was about 3.8 or so, and then I could get groups easier. But of course, at that point there isn't really any point going any higher because there isn't any content to make it worthwhile anyway.

So it gets easy eventually, but when you think about it, that makes no sense at all. It should start easy and get harder, but in TSW, it's almost impossible for people when they are starting out, and once you have done the dungeons a million times and can do them in your sleep, you can get groups instantly and you can blast every mob down in seconds.

I kind of like the technical aspect of these modern 'instances' that MMO's have. But I don't think they are good gameplay. Maybe if they advance in the future to the point where there is a lot of random things happening, it could be nice. But imo, these kinds of theme park ride games are so hugely inferior to a couple of old school games I love, before instancing existed.
Your basically complaining that the game gets easier when you get better gear and you're more familiar with the fights.
 
1,678
149
Your basically complaining that the game gets easier when you get better gear and you're more familiar with the fights.
Yep. But to the point where it becomes super boring because it's all totally trivial. And also that it's verging on impossible for people who are new to nightmares. Totally backwards design.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
Ambi what weapon combos are putting out 4k+ now as 10.4? Did that patch for dps balance drop yet people were waiting on the forums for?
 

Ambiturner

Ssraeszha Raider
16,153
19,740
Hard to really give a good answer to that. What works best is having players with elemental, pistol, and shotgun so you get 1 of each buff and they can pair them with AR or blood. They're both pretty close in damage so it more comes down to signets and preference.

With those as well as a purple signet of breaching and a leech healer, most bosses don't survive much longer than the burn phase when all 3 buffs are up.
 

Black Sun Wizard

Silver Knight of the Realm
87
0
For whatever stupid reason, I debate $15 dollar purchases like I'm buying a new house.

That being said, for a really low price, is this game worth it? Could I at least get like a weeks worth of entertainment out of it?
 

Vorph

Silver Baronet of the Realm
11,702
5,527
Absolutely. I said fuck it shortly into the NM grind, but the whole storyline and 1200 or so (boosted) AP that I did up to that point was a lot of fun.
 

bixxby

Molten Core Raider
2,750
47
For whatever stupid reason, I debate $15 dollar purchases like I'm buying a new house.

That being said, for a really low price, is this game worth it? Could I at least get like a weeks worth of entertainment out of it?
Yeah, you can get a lot of enjoyment out of that $15. Game is top notch in the leveling / single player story department.