Combat is apparently really bad. Locked in place tab target stuff where you can't move or damage stops. Melee are especially fucked.
You make a game for mobile, then someone reminds you that it has to run on a PC three weeks before beta.How do you roll out that combat system in 2023?
Eh, I feel like it has some charm. It's a throwback to MMOs of old and I appreciate that. Probably not my cup of tea, but I'm glad games like this exist.How do you roll out that combat system in 2023?
Eh, I feel like it has some charm. It's a throwback to MMOs of old and I appreciate that. Probably not my cup of tea, but I'm glad games like this exist.
UO and Runescape mostly.What MMOs of old? I played most of them(from EQ/AC on), and all the melee could attack while moving.
Even the game this was based on I thought, lineage and lineage 2, didnt have these issues.
UO and Runescape mostly.
Did you actually play L2? There is zero attacking while moving, and current L2 is a lot like TL.What MMOs of old? I played most of them(from EQ/AC on), and all the melee could attack while moving.
Even the game this was based on I thought, lineage and lineage 2, didnt have these issues.
UO "melee combat", if you could call it that, was just autoattacks. You had to stop moving a little for the autoattack to fully play to hit stuff, but that just meant running at someone, stopping for like half a second for the animation to start, then moving to cancel the rest of the animation to reposition and what not. So I wouldn't say it was like that at all, but UO is also ancient shit. There was no melee skills back when I played(maybe they added that 10years in not sure). UO was very much about hybrid chars, and you had cast time on your spells, and you mixed melee at the same time, with melee allowing you to also cancel enemy casts, plus a bunch of weapon switching shenanigans to animation cancel and burst people down. There were pure melee chars but there were dumb ass shit relying on poison and fast attacks to prevent all casting but doing kinda meh dmg, just very consistent and "free" so you could sustain. Garbage for 1vs1 but good for team fights.well I am glad I never played those, if melee is locked into standing still to do any dmg.
Did you actually play L2? There is zero attacking while moving, and current L2 is a lot like TL.
What MMOs of old? I played most of them(from EQ/AC on), and all the melee could attack while moving.
Even the game this was based on I thought, lineage and lineage 2, didnt have these issues.
The amount of exploitable combat shit that you could do back in the day with UO......UO "melee combat", if you could call it that, was just autoattacks. You had to stop moving a little for the autoattack to fully play to hit stuff, but that just meant running at someone, stopping for like half a second for the animation to start, then moving to cancel the rest of the animation to reposition and what not. So I wouldn't say it was like that at all, but UO is also ancient shit. There was no melee skills back when I played(maybe they added that 10years in not sure). UO was very much about hybrid chars, and you had cast time on your spells, and you mixed melee at the same time, with melee allowing you to also cancel enemy casts, plus a bunch of weapon switching shenanigans to animation cancel and burst people down. There were pure melee chars but there were dumb ass shit relying on poison and fast attacks to prevent all casting but doing kinda meh dmg, just very consistent and "free" so you could sustain. Garbage for 1vs1 but good for team fights.
The combat was very simple, yet somehow deep due to the interactions between people and spellcasting and how damage would make your spells fail. That said, the combat was only semi decent when it involved PvP due to the rock paper scissor approach to spellcasting and melee attacks, it was absolute dogshit in pve since there was no reason to use all the fancy shit and melee was literally just autoattacking stuff to death.
Anyway in this case it looks pretty shit, plus the focus on pve means this type of combat is glaringly bad. It was one thing to have auto battle for afk grinding stuff in a game with standard combat, making your whole combat autobattling seems like a stretch.
I wouldn't say that's entirely the case, action korean games also had animation locks on some of them, notably TERA. I think it works fine when you design your combat as an action game similar to Monster Hunter/Dark Souls combat stuff where animation locks act as balancing tool for your strongest skills, while other skills provide movement while attacking or have much faster animation letting you react more instead of comitting.With the exception of really ancient shit that used isometric perspective/was effectively 2D, virtually every MMO EQ1 and onward allowed movement while melee attacking.
Like others stated, this reeks of mobile game ported to PC