Total War: Warhammer

Bald Brah

Trakanon Raider
1,636
1,945
I'm not aware of a canon mount option, but she's a daemonette so you could slap her on any unit that daemonettes are already riding without causing a fuss. The issue with the daemon prince or keeper of secrets is there's already two lords of that type, N'Kari as the keeper, Azazel as the prince (although, again, he's on the wrong faction). Daemonettes are the standard Slaaneshi troop so I just kind of expect one of the LLs to be a daemonette (same as Epidemius representing plaguebearers and Skulltaker for bloodletters). Of course, this logic doesn't hold true for Tzeentch, but he's also down a LL compared to the others.

Who knows?

Speaking of demons, Daniel could really use an update too. I love his faction but it's sad the generic lords are more powerful than he is.
 
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Mr Creed

Too old for this shit
2,395
289
I hope Norsca is on the list they have yet to reveal for this one. Their age is showing badly.
 
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Julian The Apostate

Vyemm Raider
2,439
2,527
Siege Rework just announced


6.2 Patchnotes

  • Pathing improvements
    • Units will now correctly use open gates or broken down walls to enter or leave the settlement
    • Units will no longer get stuck and slow down as they round a corner
  • Fortifications
    • The gatehouse now features a UI element to enable open and closing the gate manually as opposed to whenever a unit moves close to it
    • All pieces of a wall are now destructible, including the gatehouse
    • Health for walls and towers have been increased to roughly 3x their original amount
    • Stairways/Ramps have been added to allow units to climb or exit a segment
    • Artillery can now be placed on walls, although they will be fixed in this location for the battle, and certain units such as Ratling Guns can now also be placed on the walls
    • Units stationed on walls now receive buffs to ammunition, melee defense, and receive a +20 missile block chance
    • Defensive structures can now only be built in the pre-battle phase, and defensive supplies have now been increased
  • Siege Engines
    • Units can no longer scale walls without dedicated equipment, however some units can now scale walls without penalty (I.E. goblin spider riders)
    • Ladders
      • New alternative to siege towers, similar in function as in Rome 2
      • Built in groups of 4, with 4 also being provided for free as soon as a settlement is besieged
      • Weaker than siege towers and leaves units open to damage
    • Battering rams now deal weaker damage to gates and are now directly targetable by artillery
  • Maps
    • Skins for minor and major settlements now change depending on which race is defending
    • Minor settlements are now smaller and less intricate, making battles more simpler and less micro-intensive
    • Larger settlements are designed more defensively, with more focus being on holding the walls and allowing quick avenues inside to reinforce your forces on the other side of the map
    • Terrain now impacts sieges
      • Attacking a Bretonian city now brings up a castle map that can be attacked from any direction but is still restricted by trenches or dugouts, while attacking a Dwarf Karak only has one or two avenues of advance
  • When did you realize this was too good to be true?
    • April Fools :)