Decided to bring the box back up with some changes.
It's Daxum code sourced into a more current schema, and with that I took some liberties to balance PvP a bit; I kept the resist code but added later-era spells and discs, every melee class has the potential to crit (warriors more so than the other) Vah Shir is playable and starts off in Kerra Isle, Frogloks start off in Swamp of No Hope, BL and BER are playable but with the spell and melee changes it should be OP in the least.
Content goes up to Velious, old school legacy items are in (Lustrous, manastone, fungus staff etc.) it's not 100% perfect in terms of content but all the NPC's are tweaked and balanced.
Log on slay some gnolls and zone control if you want
Vallon/Tallon Zek [Velious-PvP]
http://vztz.freeforums.org/general-chatter-f3.html
It's Daxum code sourced into a more current schema, and with that I took some liberties to balance PvP a bit; I kept the resist code but added later-era spells and discs, every melee class has the potential to crit (warriors more so than the other) Vah Shir is playable and starts off in Kerra Isle, Frogloks start off in Swamp of No Hope, BL and BER are playable but with the spell and melee changes it should be OP in the least.
Content goes up to Velious, old school legacy items are in (Lustrous, manastone, fungus staff etc.) it's not 100% perfect in terms of content but all the NPC's are tweaked and balanced.
Log on slay some gnolls and zone control if you want

Vallon/Tallon Zek [Velious-PvP]
http://vztz.freeforums.org/general-chatter-f3.html