Warhammer 40K: Rogue Trader (CRPG)

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OU Ariakas

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1.2 just hit. 16 gb uptdate. I stopped after just a few hours due to a bug (forgot what it even was) and figured it's an Owlcat game, it needs some time to cook. Maybe it's time to try it now.

Going to restart. If I just play it on normal mode whatever that is called, should I be ok without any sort of guide in terms of leveling up? I don't really know anything about warhammer, skills or classes.

Make some big, defensive, 2 hand fighters and they will carry you. The Navigator shits on almost everything.
 

OU Ariakas

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I went to the Rouge Trader CRPG reddit for the first time just now to see what the talk of the patch was now that I had completed a blind playthrough. This was the second hot post:

1719406882711.png
 

Gavinmad

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funniest part is that they beat Cassia pretty damn hard with the nerf bat and she just keeps on truckin.
 

OU Ariakas

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funniest part is that they beat Cassia pretty damn hard with the nerf bat and she just keeps on truckin.

Held in My Gaze or whatever that single target shot is + the staff that allows you to use the first one without spending AP or the action is great.
 

velk

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Wow, apparently in the grimdark future everything is bigger, including the nerfs.

'Instead of giving an extra turn, this talent now gives a damage buff but only if they are already buffed by you and only if they are attacking an enemy that hasn't moved yet'

'Instead of giving 3 * int bonus, it now gives int +10 bonus'

That's some fine-tuned adjustment right there lol.
 

mkopec

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From my initial play through I used cassia, sure, but I thought the most OP fucker out there was Ulfar, by far. this fucker would literally not get hit, dodged and parried like 95% of attacks and could dish out some major damage plus his kick at the end of the turn not only would do even more damage but lay the fuckers out for 1-2 turns pushing them back a few tiles. In fact a few of the tougher boss/trash fights later in the game he was the last man standing and soloed everything for me. His only drawback that I noticed is he took up 4 tiles which made his movement sometimes janky because of obstacles in the arena, basically he would not fit in some places.

Looking forward to the expansion for this. Ill gladly do another play through now that I know a bit more about this game, specs, talents, etc...
 
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Caliane

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starting this one now.

went officer/sant pysker.
tried to look at some build guides to get an idea how the system works, and what does what. it looks like massive nerfs went through since most were made though. much of the things I see, no longer work. In general its hard cause its just so unclear how the system will play out.

Do I go dogmatic or iconoclast?
 

Caliane

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This one seems very reactive with consequences. not the usual, "select every dialogue option till they are all exhausted" route. so far, seems like you need to actually think about which dialogue you choose pretty frequently. and, the order you do things at the start effects things.

counterpoint is it does seem to be missing a number of key interactions that should exist.
like, playing sanctioned pysker.

more then a few times in the prologue it totally ignores that. "we need to get to elbard, hes a pysker! and we can't have a rampant psyker loose on the ship!" uh... lord captain... I feel like I should tell you something... iirc, someone also makes mention of him being a mutant witch. again. Im standing right here.

no direct interactions with idira either. you'd think your sanctioned pysker would have ALOT to say to idira. about the black ships, about terra, the torture, the bond, etc. but nah. only interaction is you questioning idira, and her going, "you should know? shouldn't you?"

Obviously its tough to really incorporate every background/story into every dialogue. but man did those feel obvious.

the other background stuff is a bit rough too. the moment of triumph bg. picked fame, for psyker its saving a ship by sending a warp entity back to the warp. but its clear the "fame" is generic. every time it comes up with dialogue its 100% vague and generic. "oh, im impressed to be meeting someone so famous. you are so famous, for being famous." bizarre this is even in the game, with out poorly its done.

and I think I decided on Iconoclast, slightly radical. I think that makes the most sense for a Rogue trader. An exemplar of humanity, the best and the brightest. constant contact with xenos, and chaos. Walking the knives edge to expand humanities interests. While the Inquisition, Ecclesiarchy, etc can be the bastion of the Empires Dogmatic views.
Obviously that libertine thinking opens the gate for Chaos, and everyone thinks they will know where the line is, when to stop and go not one step further...
 
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Hatorade

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starting this one now.

went officer/sant pysker.
tried to look at some build guides to get an idea how the system works, and what does what. it looks like massive nerfs went through since most were made though. much of the things I see, no longer work. In general its hard cause its just so unclear how the system will play out.

Do I go dogmatic or iconoclast?
Dogmatic is all the murder and basically the evil route, Ironclast is for the little guy and the greater good.
 

mkopec

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Shit def needed to be nerfed, lets not kid ourselves. Free turns everywhere, scaling out of control in late acts, most fights later were just dominated. Like I said, looking forward to the expansion, pushed back to Sept, to do another run.
 

Caliane

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yeah, every build guide is totally broken. haha. its hard to identify what's good or not going in blind. tons of feats got reworked, not just the busted extra turn ones.
officer ultimate is still a full free turn.

alot of the stacking buffs also massively nerfed. capped, or just totally reworked.

I need to figure out how to get my MC up in the init order. she really should be going first, but atm is often way late. just agil/perception I guess...

most/all the chain AP gain talents are changed too afaik.
 

Caliane

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ps. more then every I now really want Owlcat to get the Shadowrun Ip.
 
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Caliane

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that was mortismals idea in his recent vid. I don't see that.
Owlcat is great at very deep, chunky mechanically deep games. Vampire is very socially oriented. Larian, or the commies that made Disco Elysuim would be far better suited for Vampire. or, left field idea. Warhorse studios, or slightly less left field, CDproject red.
 
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Gavinmad

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Even if Owlcat was interested I don't see Weisman wanting the HBS Shadowrun games getting utterly dunked on which is exactly what would happen.
 

Dr.Retarded

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What about Owlcat with Vampire: The Masquerade or Werewolf: Apocalypse?
Actually played the card game way back in the day after magic had become a thing TCGs were the rage. Had a ton of those cards and a pretty good deck. I had another buddy who had a ton of the vampire the masquerade cards as well which we used to play back in college sitting around drinking and barbecuing. They're trickier card games, probably why they never caught on.

I remember a bunch of guys playing the Star Wars card game back in the 90s and apparently it was pretty damn complicated. Hell I remember the BattleTech card game then another friend went whole hog on, and if I remember it used to be pretty fun and a little bit more streamlined.

Sorry didn't mean to go on a derail.
 
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Caliane

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ha, I keep shifting back and forth between dogmatic and iconoclast. is this one of those games where doing half/half just fucks you over? the tree makes it seem that way. reaching 500 is going to take focusing on it purely.

and just found heinrix. hes got the same build as my pc... had to test to see what stacks and doesnt. I suppose I'll respec my mc to be santic/telepathy pysker. since, Ill likely be putting a bullet into Idira asap, for her own good.
These iconoclast options in this act 1 tech priest sanctum seem terrible.

dont love pasqual, but it'll be hard to not bring him along just for his tech based skillchecks.
sniper argenta gets 90-50% of my kills. except when cassia decides to just kill everyone herself with pull and eye. Abelard is mostly there just to be there. nice enough, but doesn't do much. he'd be really useless if my MC had a better initiative, and could cast her defensive spells before the enemies get a turn reliably.
not sure about future party. space marine replacing abelard likely. heinrix himself also does that though. and maybe the Aeldari as another sniper, or respec argenta.
I see the burst argenta's, but its hard to argue with the longer range and shoot through of snipers..
 
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Caliane

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ok, so I went to respec my char, and I realized biomancer/telepath(as well as the rest of the pysker schools) have feats associated with them.
and the biomancer ones are kindof stupid good with santic. so will be sticking with santic/bio for my MC.