I don't think I talked about game balance here yet? been a few reddit discussions on the matter.
this game is easy. too easy. I started on the +1 difficulty, "daring". "normal" here applies debuffs to enemies, buffs to the player. the daring is the zero mods version.
there is a hard, and unfair above it.
even on Daring, theres several problems.
1. its too easy to just ignore all the mechanics. Like, in pathfinder, you needed to actually pay attention to buffs, AC, touch AC, dex, "immune to death, mind effecting, prone" etc. these all matter, and you need to actually target weaknesses.
here? nah. just build correctly and NONE of that matters. cover, doesn't matter. I never bother to read the enemies char sheet. the only time I even bother to swap things up is when using my pyskers telepath or purge soul, which requires a mind or soul., so need other spells versus robots.
but built correctly, you can just ignore enemy dodge, shred armor, shred deflection, give yourself 200% dodge, etc.
2. Heroic actions are OP, and way way too easy to charge up. even with the nerfs, you can on the regular get a HA up by the 3rd or 4th team member to go in a round. then depending on which it is... often can chain that HA into 1 or 2 more in the same round.
There would be a few ways to fix this. nerf resolve. less momentum per kill/turn. nerf momentum per kill, but keep it the same for turns. so turns matter more then kills. extend the momentum bar, and assign tiers for HA. instead of 250 cap, have it cap at 500. Finest hour is t3, requiring 400 momentum. Disarm is t1 requiring 100 momentum. and so on.
momentum is supposed to go down when you take damage.. but you never take damage due to master strat going first, and 200% dodge.
finest hour is s+ tier.
into the breach s tier.
steady superiority is A+ tier. S tier if 2 officers in party to feed it extra turns.
firearm mastery b.
orchestrated firestorm is b tier. its not bad. but can do friendly fire, making it not great. and limited to specific targeted location.
unyeilding beacon d- tier.
disarming attack d tier.
psyker ults. d-
3. Cassia op. too many godly talents. her large aoe lidless stare procs stun.. Godly Navigator staves. its even hard to decide which one is most busted. Castigating -5 too all stats stacking debuff. applies on all nav skills, including non attck ones. so you can hit targets with -15 to -20 all stats per turn right from level 1. this flattens most early game enemies and bosses. devastating.. lets her do multiple attacks per turn with bonus damage.. infusing. +7/9 to all stats to allies. doesnt require los, or range. the warp buff is aoe. so, will hit the entire party with +7 all stats. not AS cheezy as previous stuff.. but still, can pump the entire party to astronomical values quickly and easily.
4. even abelard is a gg tank right from the get go.
5. officer still op with finest hour, voice of command, and bring it down.
6. warp corruption is not dangerous enough. I'd eliminate the cap, or raise it significantly. like 100 cap. and things would just get worse and worse. 30 warp max hp is reduced to 75%. 50 warp its reduced to 40%. 60 warp -25%, 70 warp 10%. 40 warp demon spawn every round. 55 warp 2 demons every round. 65 warp 4 every round. also add warp fuckery. chance for target to teleport and dodge. chance for target to teleport and swap places with an ally, the ally taking the hit. etc.
7. with that. demons and space marines are not powerful enough.
they do a great job setting up that first boss for example. heinrix, "if one of you should manage to survive, inform the inquisition..." he straight up says, he is going die here, and so are the rest of us. one of the others also says something along those lines. you're party expect to die against that first boss. he is too easy. should have WAY more armor/deflection.
same with the demon engine. and all the demons we fight/spawn. a chaos spawn should ruin our party. There should be gap between human, xenos, and then demons/space marines.