Muurloen
Pronouns: zie/zhem/zer
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Each team has a lot of uniquenes to them, with somethings crossing over to teams that are similar in race or type of operatives (example all Astartes have 3 apl (action point limit), can counteract (conduct an action for free if all of your operatives has been expended and your opponents still has activations remaining) regardless of order, can shoot twice (for 1apl each) if one of the shooting actions is a bolter, or could fight twice (1 apl each)). Or all Aeldari have a 7" reposition (move) where as humans have 6" or Hearthkyn have 5".
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