Azrayne
Irenicus did nothing wrong
I think the problem is us and our attitudes towards games. We expect every game to be just as amazing as our first one, and when we don't get that warm glow of nostalgia for month after month, and when people start to play less, which is only a natural progression, we assume that something is 'wrong,' and wait for the next game to do it right, instead of adjusting our attitude and expectations.
Up until GW2 I thought the same, I thought the problem was that the industry sucked and that if the right game came along I'd be able to bury myself in it for years without a second thought like I did DAoC and early WoW, and love it the entire time. And it's true that since 2004 we've seen a remarkable output of terrible games from various studios, but GW2 is what convinced me that evenly with a perfectly good game, one as well done or better than early WoW or DAoC, that feeling couldn't be captured, and that the problem was our expectations, and not the genre. Sure, GW2 is buggy as hell and lacks a lot, but no more so than WoW and certainly no more so than early EQ or DAoC or UO. Then you combine that with the fact that new games are coming out and competing against current ones with years of development time and feedback.
In short, it isn't realistic to expect an MMO to come out which will keep you blissfully occupied for several hours a day indefinitely. We need to adjust our expectations and realize that it's perfectly normal to play these games for a few months, get bored, then stop playing until they've added new stuff or the burnout has worn off. MMO's are best played cyclically, not as a lifestyle.
Up until GW2 I thought the same, I thought the problem was that the industry sucked and that if the right game came along I'd be able to bury myself in it for years without a second thought like I did DAoC and early WoW, and love it the entire time. And it's true that since 2004 we've seen a remarkable output of terrible games from various studios, but GW2 is what convinced me that evenly with a perfectly good game, one as well done or better than early WoW or DAoC, that feeling couldn't be captured, and that the problem was our expectations, and not the genre. Sure, GW2 is buggy as hell and lacks a lot, but no more so than WoW and certainly no more so than early EQ or DAoC or UO. Then you combine that with the fact that new games are coming out and competing against current ones with years of development time and feedback.
In short, it isn't realistic to expect an MMO to come out which will keep you blissfully occupied for several hours a day indefinitely. We need to adjust our expectations and realize that it's perfectly normal to play these games for a few months, get bored, then stop playing until they've added new stuff or the burnout has worn off. MMO's are best played cyclically, not as a lifestyle.