I kind of feel that the thing I loved about EQ was being honestly scared.
The game was hard and if you died at least at first you had to go retrieve your corpse and if it was under a mob you died multiple times. It was so fun finding ways to get your corpse back, camp a spaun, or survive lower Guk the first time. When a game gets your heart pounding that is the hook at least for me.
I agree with some of the previous post saying that games are getting easier and now every character has to be able to do everything. If you choose to be a warrior maybe it is OK to not be able to heal you self as well and them shoot lightning bolts out of you ass.
I think the ability to easily get through the levels quickly leads to the focus on end game. I know endgame was a part of EQ but all I know is it really was not a huge focus to me or most of the people I hung out in the game. Plus it took me forever to get to max level, granted I am a casual gamer but it took me 2 years to get to max level and had fun the entire time even with the max level increasing every time I got close. Honestly I spend more time focused on obtaining unique items and strange quests that neted me nothing but a few pixels int he end but I had a ball doing it.
Only very recently have a felt a similar feeling and that was playing DayZ. The game has a million problems but running for you life trying to find a weapon just to get wasted by a PK got my heart pounding. I know I am being nostalgic about the past and I agree in the "popping your cherry" theory but DayZ proved to me that it is a feeling that hopefully another game can harness.
The game was hard and if you died at least at first you had to go retrieve your corpse and if it was under a mob you died multiple times. It was so fun finding ways to get your corpse back, camp a spaun, or survive lower Guk the first time. When a game gets your heart pounding that is the hook at least for me.
I agree with some of the previous post saying that games are getting easier and now every character has to be able to do everything. If you choose to be a warrior maybe it is OK to not be able to heal you self as well and them shoot lightning bolts out of you ass.
I think the ability to easily get through the levels quickly leads to the focus on end game. I know endgame was a part of EQ but all I know is it really was not a huge focus to me or most of the people I hung out in the game. Plus it took me forever to get to max level, granted I am a casual gamer but it took me 2 years to get to max level and had fun the entire time even with the max level increasing every time I got close. Honestly I spend more time focused on obtaining unique items and strange quests that neted me nothing but a few pixels int he end but I had a ball doing it.
Only very recently have a felt a similar feeling and that was playing DayZ. The game has a million problems but running for you life trying to find a weapon just to get wasted by a PK got my heart pounding. I know I am being nostalgic about the past and I agree in the "popping your cherry" theory but DayZ proved to me that it is a feeling that hopefully another game can harness.