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WoW Guild Rankings :: WoWProgress - World of Warcraft Rankings
To this day only 5% of the population has killed Mythic Archimonde.
To this day only 5% of the population has killed Mythic Archimonde.
So EZ compared to EQ fights like AoWWoW Guild Rankings :: WoWProgress - World of Warcraft Rankings
To this day only 5% of the population has killed Mythic Archimonde.
The entirety of WoW's raiding content in 1.0 wasn't hard. But a few key fights were, and they made people work hard. The earliest being probably Onyxia. Between the hatchlings spawning and her tail whip and deep breaths, you really had to figure it out.Is wow difficulty hard though? Normal and heroic modes are already pretty beatable even in the half ass gear we have available to us. Mythic is a bit of a challenge but that is still more of a gearing up dedication gear check difficulty overall.
Um given I have already gone in and killed 2 bosses in a pug this weekend in half ass level up gear I am not sure what part of this you feel to be totally false. I went in with half ass gear with no consumables in a random pug with no voice chat and managed success against the two bosses I had time to fight. I am pretty sure an actual guild run with consumables and a bare amount of coordination can do these fights. Right now the biggest hindrance is basic gearing and most people are a bit under geared or non optimally geared but that is all poopsock difficulty to get that sorted out not actual raid difficulty.
There are mechanics that people need to do. What mechanics were there in EQ prior to like OOW that actually required something other than dodge ae or tank adds/heal offtank?I tend to agree, the only thing remotely challenging thus far in the raid scene is Xavius. I still see a lot of people not prioritizing their stats (Giving up stats for ilvl), not fully enchanting/geming their gear, not using consumables. What's really frustrating is that in our raid core, we don't have a single person with a legendary item yet. When doing these flex raids having just one person dogging it in heroic makes a significant impact, the mechanics themselves are straight forward.
Me too. Finally broke down and wasted 1k on ring enchants for more vers for mythic+ though.I haven't enchanted any of my gear and am only using the cheapo gems at this point because my raid group is only doing normal right now and it's not needed. Feels like a waste of money flasking/fooding/enchanting for fights it isn't needed for.
There are mechanics that people need to do. What mechanics were there in EQ prior to like OOW that actually required something other than dodge ae or tank adds/heal offtank?
Being a rogue in EQ was the worst. We couldn't afk and still do amazing dps. Such BS, cough cough monks.As a rogue I had to stand in one spot and press a button every 10 seconds. How much harder do you want it to be without requiring Korean-level APMs?
There are mechanics that people need to do. What mechanics were there in EQ prior to like OOW that actually required something other than dodge ae or tank adds/heal offtank?
Heh bugs were the hardest mechanics. I remember the dragon in PoV (maybe) after a patch had its AE bugged and it would just translocate you to bind. Was interesting...EQ was beaten by single pulling and CH chains.
Wall dodging aoes in ToV was a good don't stand in the fire mechanic.
I think Yogg was harder than if a geared team was ready for AoW tbh. Except for the whole tons of people crashed on engages thing in EQ lawls.
The entirety of WoW's raiding content in 1.0 wasn't hard. But a few key fights were, and they made people work hard. The earliest being probably Onyxia. Between the hatchlings spawning and her tail whip and deep breaths, you really had to figure it out.
Molten Core was fairly easy as well. There were a few small learning curves, but you could readily get to Ragnaros without too much trouble. Learning him was difficult, though.
Also, figuring out the very first fight in Blackwing's Lair was pretty rough. Very steep learning curve, but the mechanics themselves were easy. The 2nd fight of BWL was a big gear check. Your DPS had to be substantial to beat Vael's death timer.
A lot of AQ40 was easy though. But a lot wasn't. The twin emps were incredibly difficult. Getting your raid force to understand swapping from one side to the other, while not pulling the emps together at the same time. Also, C'Thun was ruthless. You had to figure out the stomach phase, dealing with all of the tenticles, killing EVERYTHING, and still attacking C'Thun during the allotted time that he wasn't under a shell. This fight took so much practice. Viscidus was also a pretty big gear check. He was rough.
Then you get into Naxxramus. Every wing was hard, but Patchwerk was hands down the largest gear check to date. You HAD to clear as much of the other wings as possible before even attempting him. If your warriors weren't in 4 piece t3, good luck.
Thaddius killed SO MANY people. They were too stupid to swap sides. 4 Horsemen were rough. Loatheb was was hard, but I think Heigan's "DDR" style run through the ooze was even harder for people to learn. Spider wing was kids shit.
Then you get to Sapphirion. Ouch, she was nasty. And Kel'Thuzad himself. Ugh. When it came to skill, WoW's raids had EQ beat hands down. YES, they eazy moded the shit out of everything. You all get trophies. But it WAS ruthless.
Also, figuring out the very first fight in Blackwing's Lair was pretty rough. Very steep learning curve, but the mechanics themselves were easy. The 2nd fight of BWL was a big gear check. Your DPS had to be substantial to beat Vael's death timer.
Second fight of BWL was a lot more than a gearcheck. It was a tank's fight, plain and simple. Tank not in the correct place? Wipe. Tank doesn't transition properly, when all other fights are loose with transitions, wipe. Tank loses aggro for even two seconds, possible wipe. It taught tanks how to... Well, tank.
Our guild alliance had him like two weeks into it with DPS. After two months we finally got him down. And then proceeded to mop up the three (I think?) bosses following him.
Yeah PW was a simple DPS burn. The only mechanic involved was I think you needed 3 or 4 off-tanks to taunt PW when the main tank got a stacking debuff too high. Or maybe it was a timed thing because PW had a gib mechanic. I don't really remember other than I had to taunt for my MT.
And Thaddius sucked because our most geared resto druid was Brazilian and he was kind of retarded and kind of laggy. He'd account for at least 2 wipes a night on him.
Ragnaros was also a bit of a gear check fight as well. People didn't really understand that so tons of classes were stacking fire res but in reality if you were giving up too much DPS for FR it was actually a hinderance to the fight. Ascent kind of showed that when they stripped off a ton of their FR to finally get him down. We got him down a few weeks after them after talking to them about what they did differently. Ascent was also chain crashing our MC instance because they were using AV banners for +life% on Ragnaros and each and every time it would crash the instance -- but they kept doing it for some reason.
If they don't want profit, sure.I remember when WoW announced instanced dungeons and raids and the EQ crowd was basically calling the game training wheels. Now I don't think anyone in their right mind would play a non-instanced MMO.