a game can be based on end game all it wants. if the voyage there isnt enjoyable, lots wont make it that far.It's been said a hundred times and I'll say it again just for new people's reference:
This game is built upon end-game. So the impressions from lvl 1-36 may not be the best judge of this game. You can feel out graphics/combat/etc, but as to what you'll spend most of your game DOING, we still don't know much.
Sounds like a pretty retarded barrier to entry.It's been said a hundred times and I'll say it again just for new people's reference:
This game is built upon end-game. So the impressions from lvl 1-36 may not be the best judge of this game. You can feel out graphics/combat/etc, but as to what you'll spend most of your game DOING, we still don't know much.
Oh, I dunno - you spend a shitload more time at max level than levelling, let's face it. So long as there is plenty of shit to do at max level, I'm happy to have more focus on endgame stuff than levelling stuff. After 12 months you just blow through levelling content with alt #4 anyway.Sounds like a pretty retarded barrier to entry.
I'm just preaching to the choir.
I wouldn't say that, especially for WoW-like games where there is a large community of players who have 3, 4 or 10 rerolls. I had some of these guys on my guild and they trully enjoy leveling, the whole character's evolution around gear, stats, talents and whatnot. They enjoy quest hubs, and streamlined character customization. I know there are voiced concerns about the wholecollect bear assesgameplay, and of course there are people out there hating "traditional leveling" but saying the majority of players don't like it is in my opinion fallacious.Traditional leveling just needs to die. Even if you create a fun leveling experience,the majority don't give a fuckand will do whatever they can to achieve max level.
98% of statistics are made on the spot?Traditional leveling just needs to die. Even if you create a fun leveling experience, the majority don't give a fuck and will do whatever they can to achieve max level.
So why the countless hours of tiresome busy work quest hubbing? What a silly way to design a game! It's not built on some mythical end game formula, it's built on what has come before. You've played this game alreadyIt's been said a hundred times and I'll say it again just for new people's reference:
This game is built upon end-game. So the impressions from lvl 1-36 may not be the best judge of this game. You can feel out graphics/combat/etc, but as to what you'll spend most of your game DOING, we still don't know much.
We've seen a lot of new takes on leveling: Tortage from AOC, Class Stories from SWTOR, and TSWs skill system. I think things have evolved. I think the problem is Wildstar is pretty much a step backwards from these games, though.Traditionalleveling just needs to die. Even if you create a fun leveling experience, the majority don't give a fuck and will do whatever they can to achieve max level.
I say 1.0 because I think the leveling curve is closer to 1.0. Single mode 40 man raids and other stuff.It's a little inaccurate to just say 'WoW 1.0+'. It's more like WoW-WotLK +.
humor in game is still being worked on.I wonder how off-putting the humor is in the long run. WoW started out cute with the easter eggs but from leveling recently I think cataclysm beat that horse to death, it was fucking obnoxious.
For those that have played, is your impression Vanilla WoW like most here assumed? Imo Vanilla WoW didnt beat you over the head with a directed leveling experience and you had to travel quite a bit for some of them. Again Cataclysm felt pretty bad and restricted by comparison (both to old WoW and the more open GW2 leveling). You couldnt even do anything in some zones if werent following the quests to the letter.
That's a stupid assumption. Why couldn't the entire game be that stable platform by making all content entertaining and replayable?Yea, who wants a stable platform to form groups and do difficult, balanced content?