Taste or just not having fun one are thing but comments like this baffle me. What exactly makes a mmo feel like a "triple A title in 2014"? What makes something feel like its 2007 or 2008?
I expect any MMO coming out in 2014 or later to have the following
* massive, seamless, changing open worlds
* completely destructible environments, ala the latest voxel based rage or CryEngine
* content is gated based on your gear or experience, not levels. AAs, talent trees, skill points, whatever mechanism you want but fuck the schizophrenic MMO world that is a one game from 1-49 and then a completely different game at 50.
* action based target-less combat for fighting, slow pokemon or card game or MOBA mechanics for more casual play times (plus lots more casual shit like crafting social stuff etc)
* megaserver tech or something similar so you can play with friends without having to worry about stupid shit like "HEY WAT SERVER U ON"
* 3 factions or the ability to change factions based on long, long quests or no factions
* NO MORE GODDAMN "the endgame is where the fun starts!" FUCK THAT SHIT, my buddy who just started playing 2 years after I did should be able to rapidly join whatever shit I am doing, and things scale up or down as needed. The longer I play, maybe the more options and customization I have but not such a vast chasm that MMOs have perpetuated
* streaming client, so I can play within 5 minutes of creating an account, not 6 hours later after downloading 30 gigs
There is probably more but for me, I no longer have any desire to play MMOs still rooted in MUD/DIKU design, unless they are nostalgia trips and free.