So wait, you are saying good game design is not preparing your player base for content that increases in difficulty, then calling them bad because they can't accomplish it at level 15? wtf...
That's the dumbest shit I've ever heard in my life.
No? Are you fucking retarded? The game does plenty to teach you how to play it. I'm saying they aren't dumbing the design down to the point that you don't have to actually learn in order to achieve all of your goals however. IE: Most games since wow, where only the absolute cutting edge is anything beyond braindead.
This game IS NOT FUN when it's easy. Period. The entire combat system is predicated upon you actually bothering to move and avoid things. If you didn't have to do that, it would just be wow, which is why so many people play for 45 minutes, get to level 2, and go "WTF THIS GAME IS JUST WOW" as evidenced by yourself and other complete dipshits in this very thread. It's almost like MMO veterans would know better than to expect the game to do anything to challenge them at level 1. It actually has all of the pieces there for you right from the beginning, and shows you how to use them during the tutorial, but it slowly ramps up how much they actually matter.
The difference between ignoring what enemies do and reacting and aiming appropriately is the difference between HAVING to avoid attacks to not die. Ergo, it stops letting you do that at some point between say, level 6 and level 20. I died to that adventure attunement the first time because I'd gotten flat out lazy while questing at times, and I got smoked. I buffed up, went back in, and actually fought like I gave a shit, almost like it was a little solo raid, and it wasn't undoable by any stretch of the imagination. If someone is unable to do THAT, I don't want them in my fucking random group.
Your apparent answer would be to remove the quest, LET them in my random group, and then just make the content bullshit pointless easy so that we can complete it while carrying the dregs of humanity along with us. No thanks.
This is the shit you don't expect to have to explain on this board, but let's break it down:
Yes, questing is like wow.
The 'way' the game is laid out is like BC era wow. in terms of raids, roles, pvp bgs, etc.
There are more 'types' of content than wow had in BC, more similar to how it is now. You can play this GW style and you won't get the best gear btu you'll have shit to do.
Combat is NOT AT ALL like wow. It has hotkeys, but it's definitely action based in a way that GW2 promised and failed to deliver. Expect to run around and dodge shit a lot, jump around, aim, etc.
You don't even need to target shit unless you want to look at its buffs or interrupt armor or whatever.
It's difficult. Really difficult. If you don't like that, you won't be doing dungeons or raids.
The tutorial teaches you a lot of these things, but it lets you slide on actually doing them. Cause it's a tutorial. this is the part where 99% of people that didn't like the game quit. If you quit here, I'd give it another go, but you don't have to it's your life whatever.
Watch a video of a high level dungeon if you're curious what it's like later.