Yes. This feedback has been given ad nauseum and I even got the balls to mention it in person at PAX to some producer type person. His response was something on the lines of "yeah we know, but you only ever see it once and we wanted to ease people into the game who had never played an MMO" I tried to point out that anyone who would ever want to play an MMO would be turned off by that tutorial, but to no avail.
that sucks. the complete lack of uproar about the tutorial and 1-10 on the official forums is disturbing too.
But that said, I did an adventure yesterday, and played with the housing a bit more.
housing is really interesting. visited others houses. played with mine. It really is pretty robust.
The ground is pretty set for now. But placing props. you have total control over props in the exact same way as you do with Landmark. Size, angle, rotation, everything. you can be REALLY creative.
Like one guy I visited, built a staircase into the sky, with floating rocks. And built his own home up in the sky out of planks, etc.
Interiors even let you adjust lighting. adding fog, smoke, etc.
homes have real value as well. Decor gives bonuses to rested EXP.
you can build "attractions" as well. Farming nodes, harvesting nodes.
Nodes that create "challenges". like jumping puzzles. (although these are preset. not custom jumping puzzles) But do have rewards. I assume other players can use these too?
Other temporary buffs. again, giving reason for others to visit your house to get the buff.
A portal to one of the raid zones.
once, you start building, that decor, the rested exp bonus, gives you reason to port back to your home, on logout.
Adventures are interesting. Basically what instancing should have been all along. Its taken this long for instances to really make use of instances..
Not really revolutionary. Basically the same branching path dungeon system like GW2, and some other uses. But takes it another step. Instead of just 3 wings. you basically have multiple tasks, in sequence. A bit like a gw2 event chain I suppose. Like, you get 3 branches for quests you can do to start with, pick one, then when turning it in, it opens up 5 more. pick one.
Instanced version of public quests/event chains kindof? probably the best description.