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I did. Got bored of raiding around the time we first approached whats-its-face the last boss of the 20man. I remember being sorely disappointed the last boss wasn't anything resembling what its name implied.
I made the mistake of rolling on the PVP server, and made it to about 40 until I got bored of the zones and dungeons/adventures, and tired of the broken class balance and getting owned by ranged classes. I didn't have a guild either.How many of you guys played the game with a guild and to max level?
you played it through GA, not datascapePlayed it through 5/6 datascape with the rerolled guild. Combat was alright but other than raids there was really nothing to do.
I don't think the game was bad at all. I just don't belong in the target demographic the game was designed for. There was just no point in me paying a monthly sub once I figured out that I would never be able to do any endgame raiding or hard mode dungeons. It appears there were a substantial number of players like me who fell into that same category. When the game goes F2P, if the endgame PVE design remains the same, then there won't be much of a reason for players like me to return.I agree completely. 40-80 hours is insane for 95% of the population. But the thing is, unless you were playing at LEAST 20 hours a week, it's stupid to assume you're going to raid. But people did. People thought they'd play 1-2 hours a night and be able to have the gear and attunement for raids, most of which were very DPS dependent.
I did play with the same core people, as I have a group of 5-15 people I play every MMO with. That is certainly one of the reasons I was successful and DEFINITELY the reason I enjoyed the game more than some of the people here. Having a static group of people you know and can work with makes all the difference. Cooperation is key. You're not getting that with pugs. It works in dumb dumb WoW dungeons, but only when enough people have enough gear to carry bads. You can almost never carry more than 1 bad in WS. My group was literally the first group on our server to do silver attunement without exploiting a boss. We didn't wall jump Maiden, we didn't wall hump Mordechai. We did it all legit. And that's why it was fun. It was an actual challenge and we felt accomplished. After that began the carry mode. We could only carry 1 person at a time and certain fights like Mordechai were rough as fuck because with 1 bad who's going to die and then a 30% chance any one of you gets a bad pool spawn or something and you're done. Wasted 45 minutes. I said even when WS launched people needed to have friends or a guild to play with. Some people had that or found that and had more fun. Some didn't and then whine and bitched and quit before max level. Those people should have no voice in complaining about MMO's. It's about playing with people. You nerds need some single player, stick to Zelda.
I understand people who don't have much time to play, but some of the stuff they're arguing I just fundamentally cannot agree with. Like combat. Combat was great. It was incredibly fluid and the LAS really made your character play the way you wanted it. You didn't just rotate your cooldowns a la every other MMO besides GW2 that I can think of. People saw red telegraphs and went "oh that's baby mode!" Except those telegraphs were needed because so much shit was going on you needed to know which attack was happening with whatever extraneous other attack occurring at the same time. Think of the Council fight in GA. Know way in fuck could you time all the shit right if you couldn't see it. Waves + Hammer time + Jelly fish shit? Yeah, good luck being able to see just the graphic alone on each one of those.
Basically, people are largely arguing the game is bad because it was too hard for pugs. That's it. They didn't have the manpower to go in and do anything so they just played by themselves rather than join a community and increase their capability and by correlation, their enjoyment. There are plenty of arguments against WS. Crafting was shit. PVP was sorely lacking. A lot of itemization problems were present such as weapons only needing high AP. But to complain that the combat was bad or the PVE wasn't good is just... wrong. You can make plenty of arguments, but that's not one of them.
How long does it take to get into the FBSS group? A: At least 2 hours.I'm still convinced so many games keep having so many issues because people feel it applicable to ask 'how long should that dungeon take' and worse there is an answer.
How long did LGuk take to beat? How long did it take to beat SolB? Exactly. The questions don't apply and are dumb. They were just places with reasons to go spend time in, and those reasons definitely weren't to earn some contrived dungeon currency to then buy items with.
In short, fuck WoW, Wildstar and all the rest. And get off my lawn.