Its witcher 1 they are remastering.
i was talking about

i got no prob with witcher 1 remaster
Its witcher 1 they are remastering.
Absolutely could not imagine playing this on anything that didn't enable at the very least, fast travel. Fuck finding signposts
Wouldn't mind a perma-witcher vision either, but haven't seen that mod yet. Funnily enough, replaying this now and one thing I've found irritating is playing on an ultrawide is awful, so I tried setting it to a standard windowed/19x10 and randomly the mouse will pop out of the window even though it shouldn't.
Yeah and since they're on unreal engine 5, it will be muuuch easier to support open modability. Would be great for the gaming community if game devs were more willing to open things up, especially if Epic reduced licensing fees if they opened up their art assets or code.Part of me just wishes they'd just do what 90s game developers did and just release the source code and let the modders lose. They'd not only fix the bugs and make it stable but probably add a shit ton of content to - all for free. Just look at games such as Open X-Com and OpenTTD.
Early SC and WC werent "open" in this sense, but without battle.net and the map editor available to people, I dont think they would have been near as successful as they were. Though I can see how that specific situation was a double edged sword for the company just from example of Blizzards IPs. To watch DOTA, LOL etc. slip through your fingers has to be a huge regret. Yet, without the base games.. would we have ever seen DOTA, or any of the games that spawned from that platform? Greed stifles creativity, as usual.Yeah and since they're on unreal engine 5, it will be muuuch easier to support open modability. Would be great for the gaming community if game devs were more willing to open things up, especially if Epic reduced licensing fees if they opened up their art assets or code.
Yeah, I've never seen a game (though they probably do exist) that had modding built in and that made the game worse. The only reason why I can think of modding not being a part of most games is that it is probably a bit of a hassle to put in.
DOTA was the reason i went out and bought WC3.Early SC and WC werent "open" in this sense, but without battle.net and the map editor available to people, I dont think they would have been near as successful as they were. Though I can see how that specific situation was a double edged sword for the company just from example of Blizzards IPs. To watch DOTA, LOL etc. slip through your fingers has to be a huge regret. Yet, without the base games.. would we have ever seen DOTA, or any of the games that spawned from that platform? Greed stifles creativity, as usual.