Yes, there are a bunch of players that are anti-social incels IRL and need to be forced to interact with others to obtain loot and accomplish game goals. Making those people interact with the other social people that would interact with each other no matter what makes the community bigger and in the end is better for the game *IMO*. Maybe carrying people in an MMORPG should be an intended design? It seems more inclusive, I don't know.
If you want to call an 8 or 10 man a raid be my guest, I just disagree. That's not to say there isn't a place for that content or that I've never liked it, I just don't want raids having multiple modes because there are too many people that will take the easy way out if given the choice and I don't want to be forced to only join guilds that have one type of personality.
Its been interesting reading the BFA thread and reading how everyone is super nostalgic about solo content in Legion. It's obvious that some of us want a different kind of game and that's totally ok.
I've had fun in all sorts of content, the 20 mans in Vanilla, the 10 & 25 mans in TBC/Wotlk/Cata. I just think something was lost moving to smaller raid sizes and I realize full well how painful recruiting for a guild is, I've run guilds before in WoW and other MMO's.
I'm absolutely not opposed to adding more contested, interesting world content, and reducing instancing as much as possible but that's just not going to happen here.
I said arguing is pointless in this thread because Classic is coming with 40 man raids whether you like it or not so me convincing anyone that an opinion is somehow superior to anyone else's is moot.