World of Warcraft: Classic

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Crone

Bronze Baronet of the Realm
9,714
3,211
BTW is the whack a mole healing allowed in vanilla? I remember an addon (when I played pally in panda) that let you program in 2 different heals on your mouse and while you were mouse over on your party/raid frames you would click the name and a heal would go off. RMB for fast heal, LMB for slow power heal.
No its alive and well. Clique is an addon that does it for existing raid frames, and Healbot Continued is the same and has its own group/raid frame.

Been healing with Healbot since Vanilla and it's amazing. Left click healing touch, right click regrowth, middle click rejuv, alt + left is mark of the wild, etc.
 
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ShakyJake

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Bliz has been coy and stayed away from saying anything with certainty so the possibility of new vanilla content is technically still out there, but I’d be extremely surprised if any of that happens rather than just doing TBC + WotLK.
Is anyone actually excited for those? If they released TBC and WoTLK classic servers I seriously doubt I'd give them a look. Granted, I loved those expansions, but I don't really have any nostalgic feelings towards those. Well, TBC a tiny bit, but not enough where I give a shit.
 

Ukerric

Bearded Ape
<Silver Donator>
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This is all cool to talk about etc. But is there any chance that they are going to do anything other than just release TBC after a while?
Frankly? No. The most obvious idea you can get once you have "You think you do but you don't" mindset is that you won't touch ANYTHING for fear of breaking the gold-painted egg. So you will have the hinted at Classic Trilogy™ of Vanilla, TBC, WotLK exactly as they were released, not one feature more, not one feature less.

I want an alt-WoW based on Vanilla gameplay (with just dual spec implemented, but otherwise essentially identical in mechanics as you progress). Chances of getting it? <1%.
 

alavaz

Trakanon Raider
2,003
714
Don't have any insight to Blizzard. But I just don't see anything happening other than possible progression through the existing expansions. Probably with some servers that stop at classic, BC or whatever.

Forking content to start down another path would be a lot more work than most people realize.

I actually don't think it's as big of a deal as game companies make it seem. The only "hard" part would be writing the content and if they were willing to release WoD, I don't see why they couldn't get creative and come up with something that actually adds to the sub count. Hell, they could start by just implementing all of the stuff they never implemented originally.

Releasing TBC would be the path of least resistance though, so I'm sure that's what they will do. I am curious to see what their plans are for the next retail expansion. It would seem obvious at this point that staying the course would be a huge blunder, but who knows how they see it.
 

Aaron

Goonsquad Officer
<Bronze Donator>
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I think the reason why Wrath is also mentioned as the last good expansion is not only due to changes in core game mechanics, but it's also the end of the story of Arthas, that had been going since Warcraft 3. With Cata the lore took a dive for the worse.
 
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Needless

Toe Sucker
<Silver Donator>
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Fuck Arthas, Ulduar is what made WOTLK the GOAT for me.
Coliseum was very close to ruining the expansion for me though, good thing ICC saved that
 

Creslin

Trakanon Raider
2,505
1,151
Wrath is the first bad expansion not the last good one. People remember it fondly because they didn't realize until cata that all the multiple difficulty modes and try hard bs introduced in wrath was terrible.. That and the story was stillgood

If I was them I would go the route of retune and revamp future expansions with an eye to keeping the classic experience more intact than even tbc did. Thry have a ton of assets and zones they could reuse to save massive time. I have always thought too that the expansions being gear resets has damaged the game, and later the tiers themselves become gear resets with lfr which was even worse.
 
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Malakriss

Golden Baronet of the Realm
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Every expansion is an evaluation of whether the good parts outweigh the bad. Wrath had enough good parts to be considered a positive expansion but it did have some clearly bad systems and raids as well. People remember it more for Ulduar, Wintergrasp, Icecrown Citadel, and related achievements but it was the era that firmly ensconced phasing, the treadmill badge system and dungeon finder.
 
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Needless

Toe Sucker
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Those are valid points Malakriss that i overlook completely

Creslin is on crack for thinking hard modes are a bad thing though. I can agree on having multiple different versions of a raid being stupid (LFR, Normal, Hard, Mythic). However i think Ulduar's optional hard modes in the one raid type was the coolest shit the game ever did for raids
 
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yerm

Golden Baronet of the Realm
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Maybe I am a pussy, but raids got worse when they got super overly scripted and hyper balanced. This was the natural result I do realize of making raids super accessible and then super repeatable. When you can literally run an encounter a hundred times in a row, you need it to be heavily defined and not left to chances, which means instead of controlled chaos and witty reactions to random possibilites, you have mmo version DDR.

In contrast, if you only have so much time before adds repop and bitchslap you to the entrance, part of the difficulty CAN be controlling chaos, because faceroll until you luck out is no longer as viable. I realize everyone hates trash clears and grinds at a raid level but sometimes they actually did their job. You have an hour to beat this mob or start over gives an incentive to not fuck up, and limiting the retry spam means you don't need to curb rng as hard when balancing.

I think BC was the best raiding overall. Encounter after encounter were fun. Stuff like lady vashj amazing. Sunwell was hard but kind of a letdown in quality - some fights were just terrible (pile up here, priests spam coh, everyone pray) and it led into wotlk. Some of those raids were awesome, some blew, and the trend was clear: more scripted, less random, more micro, less reactive.

If wotlk had come after an expac like cata had already shattered some of the rose colored wow love I don't think it would be regarded so fondly.
 

a_skeleton_05

<Banned>
13,843
34,510
I want up to Wrath followed by a quest chain to avert the Cataclysm, and new expansions that follow the older design to follow it
 
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Dinadass

Molten Core Raider
325
139
Yeah the Kael'thas fight blew my fuckin mind when everybody got thrown up in the air and you had to fight in 3 dimensions, plus the legendary weapons you use during it, etc.

TBC/WotLK servers have been smaller than Nost/LH but they have still be very popular so the demand would definitely be there. IDK if bliz would force people to choose between keeping their character on a perma-vanilla server or xfer it to a fresh TBC server or what though.
 

Cybsled

Naxxramas 1.0 Raider
17,162
13,732
People complaining about flying must have forgotten how absolutely shit the flight paths were.

“I want to go from point A to point B!”

“Ok, after we leave A, we will take a swooping non-direct path across the zone, then we fly to point C, then fly back the way we came and take another swooping path, we will then go to point d, f, d again...then take a sweeping pass at B, circle it once, then land”

“Bitch do you straight line?”
 
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ShakyJake

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For me, Prot pally was the most fun in Wrath (although I haven't tried it since Cata). Super simple rotation, but allowed one to focus on the action rather than on cooldowns.
 
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chaos

Buzzfeed Editor
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4,839
Frankly? No. The most obvious idea you can get once you have "You think you do but you don't" mindset is that you won't touch ANYTHING for fear of breaking the gold-painted egg. So you will have the hinted at Classic Trilogy™ of Vanilla, TBC, WotLK exactly as they were released, not one feature more, not one feature less.

I want an alt-WoW based on Vanilla gameplay (with just dual spec implemented, but otherwise essentially identical in mechanics as you progress). Chances of getting it? <1%.
Yeah, I'd love it, and the (pipedream, really) idea of alternative expansions. I guess really it depends on how successful Classic really is, raw subs, and how successful BFA remains, to determine whether or not they'll even do TBC.
 

a_skeleton_05

<Banned>
13,843
34,510
People complaining about flying must have forgotten how absolutely shit the flight paths were.

“I want to go from point A to point B!”

“Ok, after we leave A, we will take a swooping non-direct path across the zone, then we fly to point C, then fly back the way we came and take another swooping path, we will then go to point d, f, d again...then take a sweeping pass at B, circle it once, then land”

“Bitch do you straight line?”

The solution to this was better designed flight paths, not a game altering mechanic that affected almost every part of the game for the worse.
 
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Quineloe

Ahn'Qiraj Raider
6,978
4,464
But TBC was kind of built for flying in some parts, which means possibly killing the patient with a simple outpatient procedure. It would better not to touch it.

The only thing I would risk is finishing original content that never made the cut for original release. At least that way the devs team would be somewhat constrained by the original vision. If the restored content sucks ass at least it doesn't mess with the rest of the game too bad.
TBC was designed to be 100% accessible without a flying mount, because you needed to afford the first one to begin with and you had to be able to get everywhere at level 69. However, it was designed in a way that *massively* rewarded getting that flying mount. I'm pretty sure people would rather claw their eyes out than horseride everywhere in TBC for a year.
 
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chaos

Buzzfeed Editor
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It's been a while but don't you need a flying mount to get to Botanica and those other two dungeons? and I thought there was at least one floating island.