Quineloe
Ahn'Qiraj Raider
TBC was an utter shit expansion, the zones were boring, boring and more boring. The tube dungeon design started rearing its ugly head right there. The only good thing about that was that it was easy for them to design SO MANY DUNGEONS but if you look at the design of e.g. Auchenai crypts, it is very obvious which dungeons were inspired by massive EQ dungeons and which were not. The Arena finally took all meaning out of factions for PVP, horde fought horde, alliance fought alliance and no one cared about the outcome. You moved from indirectly competing with your own faction in PVP due to bad honor system to directly competing with them, because all lore and story elements had been purged from PVP.
The reason it was so successful regardless was that there was absolutely nothing else to play, we were still blown away by how much fun the last 2 years had been, and naysaying about "this is getting too easy" was still countered by remembering what some game devs had considered "fun" prior to WoW. So we barely carried ourselves through 10 levels of grinding and the raids were really good again, and that kept us going. The World however was shit.
The reason it was so successful regardless was that there was absolutely nothing else to play, we were still blown away by how much fun the last 2 years had been, and naysaying about "this is getting too easy" was still countered by remembering what some game devs had considered "fun" prior to WoW. So we barely carried ourselves through 10 levels of grinding and the raids were really good again, and that kept us going. The World however was shit.
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