Scrap EQN and work on Vanguard 2, the anti-WOW game where the game punches us in the balls and god dammit we like it (And yes I love VG 100X more then I ever did WOW). Sadly no other game comes close to touching WOW in NA from a sub paying perspective so clearly they still are appealing to the masses to some extent. Then again I feel the masses in all walks of life are god damn lazy, unappreciative people who want well fare in all walks of life so I'm not exactly surprised that the largest MMO appeals to these folks.
The thing people fail to realize is operating costs is not linear with paying sub #'s, the majority of core development costs the same for 100 people as it does for 1M in the grand scheme of things leaving customer support and infrastructure etc as the only scaling costs. WOW is extremely profitable and has plenty of room to decline before it ever becomes in danger of major changes.
Also to be fair WOW still had some of the more challenging end game content at least up until I finally swore it off for good (HM quality anyway) but I just felt no attachment to the game or my accomplishments. Every time I quit it was basically me waking up and just feeling like I was playing a single player game without any true enjoyment so I quit on the spot and moved on. I've quit other MMO's but every time it was very difficult and usually driven by some real life need etc. God remember back in EQ, most servers had entire parts of the forums setup for good bye posts and they were usually very heart felt and well received with people staying in contact etc. Now if some one takes the time to post in a forum some where its along the lines of "fuck off noobs" and "can we have your shit". Its funny I was in some of the best WOW guilds in the US through out the years and I can hardly remember a damn thing about them but when I start a new MMO or rejoin an old guild its funny how many people remember and cherish some of the things we've all done in games like EQ, VG, and even EQ2/Rift.
Doesn't pay the bills clearly but like I've mentioned in the past I for one surely would pay 50 bucks a month for a polished game with more of a community based feeling to it that catered more towards high risk/challenge/time requirement, high reward. But alas, the business model just doesn't support it. Not enough people with the same mind set to make up for all the people who wouldn't fork over the cash. Instead we have the F2P shit which usually just absolutely ruins games. Here is what I don't get...I grew up in a fucking household of 5 w/ 1 drug addicted uncle on the side we supported and we were well below the poverty level. I've bought every computer I've ever had, paid for every MMO sub and pretty much supported myself since I was 14 and I never ONCE had a problem paying a god damn sub fee.
While I can't argue with the economics of F2P in most cases I can argue that it shows just how fucking pathetic the younger generation is (in general) about money management and working in the first place. For reference I'm 31 now, (no clue what fucking generation I even belong to...X? Pepsi?) and have worked my way up to having a very successful career while playing MMO's hardcore and god forbid having a life and even played college football WHILE being in a top 2 raiding guild zomg~! Moral of the rambles...the younger generation is fucking up my MMO experience and I would like most (read: irresponsible, lazy fuckers) to die in a fire. That is all.
ps: bring back the original chaos volley from VG sorc's...you have not lived dangerously in an MMO until your own nuke could 1 shot your ass