World of Warcraft: Current Year

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spronk

FPS noob
23,357
27,215
your numbers don't add up. 5 days a week six hours a day is 30 hours a week or 210 hours. You said you raised 10 characters from level 1 to 90, assuming all 210 hours went into leveling that would be 21 hours per character from 1 to 90 which is pretty much impossible, the absolutely fastest with full heirlooms and everything is under 40 hours.

Lets face it you play a lot more than six hours a day, we've all been there man its ok I once spent a month playing 16 hours a day 7 days a week and let me tell you, I did not smell very good
 

Flight

Molten Core Raider
1,230
288
Numbers add up fine. You're assuming I was playing one character at a time. My first 90 I leveled solo, then used it to boost others. Also had RaF bonus for some of them.


The significant point here isn't exactly how many hours I played a week it's that I did everything I said in the 7 weeks. Even that doesn't adequately communicate just how casual the game is for the vast majority of players.
 

Gavinmad

Mr. Poopybutthole
43,739
52,294
I've been playing the last 7 weeks after not playing for more than a month since vanilla. In that 7 weeks I've raised eleven characters to max level - one of every class - (one was 85 most of the others from lvl 1), formed a guild 6 weeks ago and got it to lvl 20 with only me in it, earned 80,000 gold just from quest rewards, done the pokemon thing and got over 200 battle pets and done world bosses, heroics and raids until they are coming out of my ears. Oh and raised mining, herbcraft, skinning, alchemy, enchanting, leathworking, jewelcraft and inscription to max (600) from zero.

It is fun. But it's so easy and casual now it's more like a Facebook game than an MMORPG. I wouldn't bet against it going FoP some time in the next year. Not because I think the game is dieing but because I think it would get more players and make even more money. I'll certainly be cancelling my sub at the two month point.
your numbers don't add up. 5 days a week six hours a day is 30 hours a week or 210 hours. You said you raised 10 characters from level 1 to 90, assuming all 210 hours went into leveling that would be 21 hours per character from 1 to 90 which is pretty much impossible, the absolutely fastest with full heirlooms and everything is under 40 hours.

Lets face it you play a lot more than six hours a day, we've all been there man its ok I once spent a month playing 16 hours a day 7 days a week and let me tell you, I did not smell very good
Yeah, Flight is playing way the fuck more than 6 hours a day 4-5 days a week. I mean I think you're overestimating how much time it takes to run from 1-90 with full heirlooms, but regardless there is absolutely no way he did all that leveling, heroics and raids, AND tradeskills playing 6 hours a day 4-5 days a week. was probably playing more like 50-60 hours a week.
 

alavaz

Trakanon Raider
2,003
714
Numbers add up fine. You're assuming I was playing one character at a time. My first 90 I leveled solo, then used it to boost others. Also had RaF bonus for some of them.


The significant point here isn't exactly how many hours I played a week it's that I did everything I said in the 7 weeks. Even that doesn't adequately communicate just how casual the game is for the vast majority of players.
So your "significant" point was that if you triple box RaF for 8 hours a day, 7 days a week and do all the solo shitty stuff then badda bing badda boom casual?
 

Draegan_sl

2 Minutes Hate
10,034
3
Anyone still playing WOW enough to want to write up and give WOW udpates on Junkies Nation.com? I'm thinking of something that does the cliff notes version of MMOChamp.
 

Flight

Molten Core Raider
1,230
288
So your "significant" point was that if you triple box RaF for 8 hours a day, 7 days a week and do all the solo shitty stuff then badda bing badda boom casual?
You're starting to grasp the point, except I didn't triple box, play 8 hours a day or 7 days a week.
 

Noodleface

A Mod Real Quick
38,275
15,106
So you 8 boxed for 19 hours a day 18 days a week and poop socked all the solo shitty stuff then badda bing badda boom casual?
 

Gecko_sl

shitlord
1,482
0
The significant point here isn't exactly how many hours I played a week it's that I did everything I said in the 7 weeks. Even that doesn't adequately communicate just how casual the game is for the vast majority of players.
Why is this a bad thing, again? There still is very difficult content, and not walling out a majority of endgame content to the 1% is probably good design.

The world for most is a casual place. The reason WOW owns the MMO universe is they did not design for the FOH lifers who owned Everquest.
 

DavivMcD

Peasant
404
37
Getting to max level and doing simple side stuff (pet battles, tradeskills) aren't a good test for how ''casual'' WoW has gotten, no matter how many characters you do it on in X amount of hours. People complained getting to 60 was way too easy back in vanilla, that hasn't changed. It's always been about the end game raiding, and I mean completing it, not just dipping a toe in LFR and saying "Well I beat WoW, that was easy."
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,503
I'm pretty sure it took longer to get to 60 in vanilla than it would take to get to 90 in mists.
Assuming you aren't using any of the catchup mechanics they've implemented since vanilla, then the only reason it would be faster is because they streamlined the quest hubs and you never run out of level appropriate quests. The amount of time it takes to go from 1-90 is within 5-10 hours of the amount of time it took to go 1-60 in vanilla.
 

Flight

Molten Core Raider
1,230
288
Why is this a bad thing, again? There still is very difficult content, and not walling out a majority of endgame content to the 1% is probably good design.

The world for most is a casual place. The reason WOW owns the MMO universe is they did not design for the FOH lifers who owned Everquest.
I actually said it was fun. The point is for the vast majority of people it's more like a Facebook game - in terms of the sense of achievement and pulling your weight in parties - than a traditional MMORPG. Again, for the masses not necessarily a bad thing. I just think they've taken that too far - much too far.

I suspect even for the masses the sense of achievement is too low. Sub turnover is higher than it's ever been.
 

Dumar_sl

shitlord
3,712
4
The problem, and biggest disappointment, is that in the end, Blizzard was just like everyone else, just like EA. They said they were gamers. The devs played EverQuest, but at the end of the day, none of that mattered. Money talked. Again.

You can sit here and complain about Rathe not being done, about exploitable EverQuest mechanics, about the sheep getting fleeced in Ultima Online, any of those old problems we all faced. But none of it pales in comparison to the problems that were created by the same people complaining about those old problems, those old systems. The problem Kern so succinctly stated.

We all thought the success of Blizzard and World of Warcraft would be a positive thing, would be a great thing, because hey, those guys wouldn't change as gamers. But they lost that integrity - they were no different.

I want to go to Blizzcon next year, stand up and ask them, ask if the hookers and coke were really worth it. I want to hear Pardo or Metzen say that it was from their own mouths.
 

Quaid

Trump's Staff
11,782
8,267
The problem, and biggest disappointment, is that in the end, Blizzard was just like everyone else, just like EA. They said they were gamers. The devs played EverQuest, but at the end of the day, none of that mattered. Money talked. Again.

You can sit here and complain about Rathe not being done, about exploitable EverQuest mechanics, about the sheep getting fleeced in Ultima Online, any of those old problems we all faced. But none of it pales in comparison to the problems that were created by the same people complaining about those old problems, those old systems. The problem Kern so succinctly stated.

We all thought the success of Blizzard and World of Warcraft would be a positive thing, would be a great thing, because hey, those guys wouldn't change as gamers. But they lost that integrity - they were no different.

I want to go to Blizzcon next year, stand up and ask them, ask if the hookers and coke were really worth it. I want to hear Pardo or Metzen say that it was from their own mouths.
I will literally pay for your ticket.
 

Gecko_sl

shitlord
1,482
0
I actually said it was fun. The point is for the vast majority of people it's more like a Facebook game - in terms of the sense of achievement and pulling your weight in parties - than a traditional MMORPG. Again, for the masses not necessarily a bad thing. I just think they've taken that too far - much too far.
Sub turnover is more from the age of the game than the fact it's been built to appeal to a very wide range of audiences. The hardcore are a very small part of their audience, and in my opinion shrinking all the time.

Gating content so 80% of your playerbase won't see it might make for a better sense of achievement, but it's a waste of resources in my opinion. It's not like there aren't a lot of challenging things still in WOW.

I think the problem is we need a happy medium between current WOW and original EQ design, a la Veeshan's Peak.